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Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book BASIC Game Plans

    Book Details:
  • Author : BAUMANN
  • Publisher : Springer Science & Business Media
  • Release : 2013-06-29
  • ISBN : 1475739184
  • Pages : 333 pages

Download or read book BASIC Game Plans written by BAUMANN and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.

Book More Basic Computer Games

Download or read book More Basic Computer Games written by David H. Ahl and published by . This book was released on 1980 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simple Games

    Book Details:
  • Author : Alan D. Taylor
  • Publisher : Princeton University Press
  • Release : 1999-10-12
  • ISBN : 9780691001203
  • Pages : 272 pages

Download or read book Simple Games written by Alan D. Taylor and published by Princeton University Press. This book was released on 1999-10-12 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game."--BOOK JACKET.

Book BASIC Fun

    Book Details:
  • Author : Susan Drake Lipscomb
  • Publisher :
  • Release : 1982
  • ISBN : 9780380806065
  • Pages : 182 pages

Download or read book BASIC Fun written by Susan Drake Lipscomb and published by . This book was released on 1982 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the fundamentals of computer programming using the BASIC programming language. Includes descriptions and listings of programs designed to amuse and challenge users.

Book 57 Practical Programs   Games in BASIC

Download or read book 57 Practical Programs Games in BASIC written by Ken Tracton and published by . This book was released on 1978 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 100 Fun   Easy Learning Games for Kids

Download or read book 100 Fun Easy Learning Games for Kids written by Amanda Boyarshinov and published by Page Street Publishing. This book was released on 2016-05-24 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.

Book 300 Three Minute Games

    Book Details:
  • Author : Jackie Silberg
  • Publisher : Gryphon House, Inc.
  • Release : 1997
  • ISBN : 9780876591826
  • Pages : 196 pages

Download or read book 300 Three Minute Games written by Jackie Silberg and published by Gryphon House, Inc.. This book was released on 1997 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animal games, stuck inside games, stuffed animal games, book games, exercise games, bath games, waiting games, and thinking games.

Book 500 Five Minute Games

Download or read book 500 Five Minute Games written by Jackie Silberg and published by Gryphon House, Inc.. This book was released on 1995 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents five hundred alphabet, counting, math, science, drama, listening, and other types of games for three- to six-year-olds that take only five minutes to play, and includes a skills index.

Book Bored Games

    Book Details:
  • Author : Lee T. Silber
  • Publisher : Capital Books (VA)
  • Release : 2009
  • ISBN : 9781933102832
  • Pages : 0 pages

Download or read book Bored Games written by Lee T. Silber and published by Capital Books (VA). This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You, your friends, and especially your kids will always be entertained--whether waiting in line or on a rainy day. These games and activities only require items from your pocket or purse to keep people active and having fun. Be the life of the party using these easy, educational, and engaging ideas

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Thinking Games to Play with Your Child

Download or read book Thinking Games to Play with Your Child written by Cheryl Gerson Tuttle and published by McGraw-Hill Companies. This book was released on 1997 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easy ways todevelop creative and critical thinking skills.

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book 15 Fun and Easy Games for Young Learners

Download or read book 15 Fun and Easy Games for Young Learners written by Susan Julio and published by Scholastic Inc.. This book was released on 2001-11 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of reproducible, easy-to-play learning games helps kids build skills in reading, math, and other subjects. Other favorite themes included in these materials are transportation, weather, plants, butterfly life cycle, the human body, and more. Illustrations.

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Inside Basic Games

Download or read book Inside Basic Games written by Richard Mateosian and published by Sybex. This book was released on 1981 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Theory 101

    Book Details:
  • Author : William Spaniel
  • Publisher :
  • Release : 2014
  • ISBN : 9781492728153
  • Pages : 273 pages

Download or read book Game Theory 101 written by William Spaniel and published by . This book was released on 2014 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.