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Book ICO  Castle of the Mist

    Book Details:
  • Author : Miyuki Miyabe
  • Publisher : VIZ Media LLC
  • Release : 2011-08-16
  • ISBN : 1421542862
  • Pages : 284 pages

Download or read book ICO Castle of the Mist written by Miyuki Miyabe and published by VIZ Media LLC. This book was released on 2011-08-16 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a boy named Ico grows long curved horns overnight, his fate has been sealed—he is to be sacrificed in the Castle in the Mist. But in the castle, Ico meets a young girl named Yorda imprisoned in its halls. Alone they will die, but together Ico and Yorda might just be able to defy their destinies and escape the magic of the castle. Based on the video game filmmaker Guillermo del Toro (Hellboy, Pan's Labyrinth) called a “masterpiece,” Japan's leading fantasist Miyuki Miyabe has crafted a tale of magic, loss, and love that will never be forgotten. -- VIZ Media

Book Tokyo on Foot

    Book Details:
  • Author : Florent Chavouet
  • Publisher : Tuttle Publishing
  • Release : 2012-10-23
  • ISBN : 1462906400
  • Pages : 216 pages

Download or read book Tokyo on Foot written by Florent Chavouet and published by Tuttle Publishing. This book was released on 2012-10-23 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This prize-winning book is both an illustrated tour of a Tokyo rarely seen in Japan travel guides and an artist's warm, funny, visually rich, and always entertaining graphic memoir. Florent Chavouet, a young graphic artist, spent six months exploring Tokyo while his girlfriend interned at a company there. Each day he would set forth with a pouch full of color pencils and a sketchpad, and visit different neighborhoods. This stunning book records the city that he got to know during his adventures. It isn't the Tokyo of packaged tours and glossy guidebooks, but a grittier, vibrant place, full of ordinary people going about their daily lives and the scenes and activities that unfold on the streets of a bustling metropolis. Here you find businessmen and women, hipsters, students, grandmothers, shopkeepers, policemen, and other urban types and tribes in all manner of dress and hairstyles. A temple nestles among skyscrapers; the corner grocery anchors a diverse assortment of dwellings, cafes, and shops--often tangled in electric lines. The artist mixes styles and tags his pictures with wry comments and observations. Realistically rendered advertisements or posters of pop stars contrast with cartoon sketches of iconic objects or droll vignettes, like a housewife walking her pet pig, a Godzilla statue in a local park, and an urban fishing pond that charges 400 yen per half hour. This very personal guide to Tokyo is organized by neighborhood with hand-drawn maps that provide an overview of each neighborhood, but what really defines them is what caught the artist's eye and attracted his formidable drawing talent. Florent Chavouet begins his introduction by observing that, "Tokyo is said to be the most beautiful of ugly cities." With wit, a playful sense of humor, and the multicolor pencils of his kit, he sets aside the question of urban ugliness or beauty and captures the Japanese essence of a great city in this truly vital portrait.

Book Fortunately  the Milk

Download or read book Fortunately the Milk written by Neil Gaiman and published by A&C Black. This book was released on 2013-01-01 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: From multi-award-winning Neil Gaiman comes a spectacularly silly, mind-bendingly clever, brilliantly bonkers adventure with lip-smackingly gorgeous illustrations by Chris Riddell

Book The Works of Fumito Ueda

Download or read book The Works of Fumito Ueda written by Damien Mecheri and published by Third Editions. This book was released on 2019-05-21 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.

Book The Book of Heroes

    Book Details:
  • Author : Miyuki Miyabe
  • Publisher : VIZ Media LLC
  • Release : 2011-11-15
  • ISBN : 1421542889
  • Pages : 379 pages

Download or read book The Book of Heroes written by Miyuki Miyabe and published by VIZ Media LLC. This book was released on 2011-11-15 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: When her brother Hiroki disappears after a violent altercation with school bullies, Yuriko finds a magical book in his room. The book leads her to another world where she learns that Hiroki has been possessed by the evil King in Yellow, and that only she can save him...and solve the riddle of why the King is also called "Hero." -- VIZ Media

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book Dragon Sword and Wind Child

Download or read book Dragon Sword and Wind Child written by Noriko Ogiwara and published by Haikasoru. This book was released on 2010-11-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can a princess of the Dark side with the Light? The forces of the God of Light and the Goddess of Darkness have waged a ruthless war across the land of Toyoashihara for generations. But for 15-year-old Saya, the war is far away and unimportant--until the day she discovers that she is the reincarnation of the Water Maiden and a princess of the Children of the Dark. Raised to love the Light and detest the Dark, Saya must come to terms with her heritage even as she tumbles into the very heart of the conflict that is destroying her country. The armies of the Light and Dark both seek to claim her, for she is the only mortal who can awaken the legendary Dragon Sword, the fearsome weapon destined to bring an end to the war. Can Saya make the dreadful choice between the Light and Dark, or is she doomed--like all the Water Maidens who came before her…?

Book NieR Automata  Short Story Long

Download or read book NieR Automata Short Story Long written by Jun Eishima,Yoko Taro and published by VIZ Media LLC. This book was released on 2019-04-09 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pod 153, to fans of NieR Automata [ref &NieR: Automata: a Short Story Long] Question: What is a novel? Affirmative: It is hypothesized that this book is “interesting.” Hypothesis: “Interest” is an internal incentive that allows humans to practice tolerance. Recommendation: To purchase both existing novel forms. From Pod 153 to 042: Affirmative. We have also concluded executing additional advertisement duties. -- VIZ Media

Book Combat Squadrons of the Air Force  World War II

Download or read book Combat Squadrons of the Air Force World War II written by United States. USAF Historical Division and published by . This book was released on 1969 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of squadron histories has been prepared by the USAF Historical Division to complement the Division's book, Air Force Combat Units of World War II. The 1,226 units covered by this volume are the combat (tactical) squadrons that were active between 7 December 1941 and 2 September 1945. Each squadron is traced from its beginning through 5 March 1963, the fiftieth anniversary of the organization of the 1st Aero (later Bombardment) Squadron, the first Army unit to be equipped with aircraft for tactical operations. For each squadron there is a statement of the official lineage and data on the unit's assignments, stations, aircraft and missiles, operations, service streamers, campaign participation, decorations, and emblem.

Book Brave Story

    Book Details:
  • Author : Miyuki Miyabe
  • Publisher : Haikasoru
  • Release : 2009-11-17
  • ISBN : 9781421527734
  • Pages : 0 pages

Download or read book Brave Story written by Miyuki Miyabe and published by Haikasoru. This book was released on 2009-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wataru Mitani has to grow up fast, and not just in this world but in a magical land called Vision. Young Wataru flees his messed-up life to navigate the magical world of Vision, a land filled with creatures both fierce and friendly. His ultimate destination is the Tower of Destiny where a goddess of fate awaits. Only when he has finished his journey and collected five elusive gemstones will he possess the Demon's Bane--the key that will grant him his most heartfelt wish...the wish to bring his family back together again! Young Wataru flees his messed-up life to navigate the magical world of Vision, a land filled with creatures both fierce and friendly. His ultimate destination is the Tower of Destiny where a goddess of fate awaits. Only when he has finished his journey and collected five elusive gemstones will he possess the Demon's Bane--the key that will grant him his most heartfelt wish...the wish to bring his family back together again!

Book BioShock  Rapture

    Book Details:
  • Author : John Shirley
  • Publisher : St. Martin's Press
  • Release : 2012-06-26
  • ISBN : 9780765367358
  • Pages : 436 pages

Download or read book BioShock Rapture written by John Shirley and published by St. Martin's Press. This book was released on 2012-06-26 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The prequel to the award-winning and bestselling video game franchise"--Cover.

Book Copper and Bronze in Art

Download or read book Copper and Bronze in Art written by David A. Scott and published by Getty Publications. This book was released on 2002 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a review of 190 years of literature on copper and its alloys. It integrates information on pigments, corrosion and minerals, and discusses environmental conditions, conservation methods, ancient and historical technologies.

Book Cultural Techniques

Download or read book Cultural Techniques written by Bernhard Siegert and published by Fordham Univ Press. This book was released on 2015-05-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a crucial shift within posthumanistic media studies, Bernhard Siegert dissolves the concept of media into a network of operations that reproduce, displace, process, and reflect the distinctions fundamental for a given culture. Cultural Techniques aims to forget our traditional understanding of media so as to redefine the concept through something more fundamental than the empiricist study of a medium’s individual or collective uses or of its cultural semantics or aesthetics. Rather, Siegert seeks to relocate media and culture on a level where the distinctions between object and performance, matter and form, human and nonhuman, sign and channel, the symbolic and the real are still in the process of becoming. The result is to turn ontology into a domain of all that is meant in German by the word Kultur. Cultural techniques comprise not only self-referential symbolic practices like reading, writing, counting, or image-making. The analysis of artifacts as cultural techniques emphasizes their ontological status as “in-betweens,” shifting from firstorder to second-order techniques, from the technical to the artistic, from object to sign, from the natural to the cultural, from the operational to the representational. Cultural Techniques ranges from seafaring, drafting, and eating to the production of the sign-signaldistinction in old and new media, to the reproduction of anthropological difference, to the study of trompe-l’oeils, grids, registers, and doors. Throughout, Siegert addresses fundamental questions of how ontological distinctions can be replaced by chains of operations that process those alleged ontological distinctions within the ontic. Grounding posthumanist theory both historically and technically, this book opens up a crucial dialogue between new German media theory and American postcybernetic discourses.

Book The Aesthetic of Play

Download or read book The Aesthetic of Play written by Brian Upton and published by MIT Press. This book was released on 2021-02-02 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Book The Phantom Image

    Book Details:
  • Author : Patrick R. Crowley
  • Publisher : University of Chicago Press
  • Release : 2019-12-10
  • ISBN : 022664829X
  • Pages : 337 pages

Download or read book The Phantom Image written by Patrick R. Crowley and published by University of Chicago Press. This book was released on 2019-12-10 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing from a rich corpus of art works, including sarcophagi, tomb paintings, and floor mosaics, Patrick R. Crowley investigates how something as insubstantial as a ghost could be made visible through the material grit of stone and paint. In this fresh and wide-ranging study, he uses the figure of the ghost to offer a new understanding of the status of the image in Roman art and visual culture. Tracing the shifting practices and debates in antiquity about the nature of vision and representation, Crowley shows how images of ghosts make visible structures of beholding and strategies of depiction. Yet the figure of the ghost simultaneously contributes to a broader conceptual history that accounts for how modalities of belief emerged and developed in antiquity. Neither illustrations of ancient beliefs in ghosts nor depictions of afterlife, these images show us something about the visual event of seeing itself. The Phantom Image offers essential insight into ancient art, visual culture, and the history of the image.

Book The Art of Naughty Dog

    Book Details:
  • Author : Naughty Dog Studios
  • Publisher : Dark Horse Comics
  • Release : 2014
  • ISBN : 1616554770
  • Pages : 194 pages

Download or read book The Art of Naughty Dog written by Naughty Dog Studios and published by Dark Horse Comics. This book was released on 2014 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Naughty Dog are responsible for developing some of the most iconic games of this generation including Crash Bandicoot, Jak and Daxter and Uncharted. Now they invite you on a 30-year retrospective tour with this beautifully designed volume. Charting their 30-year history from being the precocious pup of the gaming world, to their current status as one of the industry's pedigree breeds, The Art of Naughty Dog is a comprehensive guide to one of the most influential game developers in the world. This volume collects decades of production art, essays and inside stories.

Book Games and Bereavement

Download or read book Games and Bereavement written by Sabine Harrer and published by transcript Verlag. This book was released on 2019-03-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.