Download or read book Iclone 4 31 3D Animation Beginner s Guide written by M.D. McCallum and published by Packt Publishing Ltd. This book was released on 2011-10-24 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions. The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions. Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts. Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone. When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Download or read book IClone 4 31 3D Animation written by M. D. McCallum and published by Packt Publishing Ltd. This book was released on 2011-10-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrate? This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner's guide was written with you in mind.
Download or read book Digital Visual Effects and Compositing written by Jon Gress and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.
Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description
Download or read book Pediatric Board Study Guide written by Osama Naga and published by Springer. This book was released on 2015-03-27 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the most frequently asked and tested points on the pediatric board exam. Each chapter offers a quick review of specific diseases and conditions clinicians need to know during the patient encounter. Easy-to-use and comprehensive, clinicians will find this guide to be the ideal final resource needed before taking the pediatric board exam.
Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Download or read book The Animator s Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Download or read book The Noble Approach written by Tod Polson and published by Chronicle Books. This book was released on 2013-08-13 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.
Download or read book ArcGIS 9 written by and published by ESRI Press. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide provides a general explanation for leveraging the capabilities of the ArcGIS Engine Developer Kit, which is a platform for building stand-alone GIS applications with access to advanced GIS objects using multiple Application Programming Interfaces (API's). The book also includes several scenarios illustrating different types of applications that can be developed using the ArcGIS Engine Developer Kit. ArcGIS Engineprovides the framework for developers to connect to remote ArcGIS Server objects or create focused GIS applications that can be executed as stand-alone applications or deployed inside of ArcGIS Desktop productsArcInfo, ArcEditor, and ArcView. The entire ArcGIS system is built and extended using software components called ArcObjects, which are at the core of all ArcGIS products.
Download or read book The Animation Pimp written by Chris Robinson and published by Course Technology. This book was released on 2007 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: For five years, Chris Robinson wrote a monthly column for Animation World Network (AWN) called The Animation Pimp. Although it began as a way for Robinson to let off steam in his role as director of one of the world's largest animation festivals, the column quickly gained a cult following and just as quickly became a platform for the author's frank, provocative, and frequently very funny musings on the world of animation and his own life. The Animation Pimp collects the best of these pieces, which range from the nuts and bolts of running a festival to sex, death, superheroes, aesthetics, and the living dead. Robinson's unhinged prose is accompanied by some eighty drawings by the award-winning German artist and animator Andreas Hykade. In the spirit of Hunter Thompson, Nick Tosches, and Richard Meltzer, The Animation Pimp is an outrageous, funny, and ultimately truthful account of the chaos and glimmers of illumination in an art form and a life. The Animation Pimp is the first in a series of official guides published in collaboration with AWN Press. Each book covers major facets of the animation industry and offers a one-of-a-kind look into the careers of industry icons.
Download or read book Game Mods Design Theory and Criticism written by Erik Champion and published by Lulu.com. This book was released on 2013-01-01 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?
Download or read book Blood Rite written by E J Stevens and published by Sacred Oaks Press. This book was released on 2019-08-23 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ivy Granger takes on a simple grave robbing case, but in Harborsmouth nothing is ever simple when dealing with the dead. Grave robbing is Harborsmouth's second best-kept secret. The first is the existence of supernatural creatures that live alongside the city's humans. In fact, the dirtiest little secret of all might be the truth behind most of those empty graves. Most supernaturals eke out a pretty mundane existence. Nobody wants a return to the Burning Times. Well, nobody sane.The creature that was stealing the more odoriferous of Harborsmouth's citizens from their graves had to be crazy. Sir Gaius, ruler of the local vamps, owned the harvesting rights to every corpse buried within the city limits. No one touched the vampire master of the city's property without permission and lived to scream about it-until now. Warning: This book features necromancy, grave robbing, an abandoned amusement park, and zombie clowns. Blood Rite is the sixth novel in the award-winning Ivy Granger urban fantasy series by E.J. Stevens. The world of Ivy Granger, including the Ivy Granger, Psychic Detective series and the Hunters' Guild series, is filled with bloodsucking vampires, psychotic faeries, and snarky, kick-butt heroines.
Download or read book Drawing the Human Head written by Burne Hogarth and published by Watson-Guptill. This book was released on 1989-02-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 300 extraordinary drawings, Hogarth shows how to draw the head from every angle, age the face from infancy to old age, and delineate every feature and wrinkle.
Download or read book How to Draw Bold Manga Characters written by Ebimo, and published by Tuttle Publishing. This book was released on 2022-03-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your manga drawings to the next level with help from a Japanese professional! Manga drawing expert and author Ebimo is an action film junkie who taught herself to draw by studying martial arts films. In this book, she brings those techniques, tips, and tricks to you! Learn how to draw every detail of exciting action characters--from the muscles used in fight scenes to the 3-D arc of a flying frontal kick. What sets Ebimo apart is her fusion of the basics of figure drawing and proper posing with cutting-edge digital-age illustration and coloration techniques. Artists working on paper or a screen will learn to bring greater depth and complexity to their characters with these expert tutorials. This all-in-one guide is unlike any other, offering: Dual-format step-by-step tutorials for those who draw on paper, on screen, or both Up-close "studio visits" where you can follow along as characters are drawn An essential reference guide to all the key poses in action scenes and sequences Dynamic full-color examples with single, dual and multiple characters Over 1,350 sample illustrations to study and learn from! How to Draw Bold Manga Characters presents the best of both worlds--hand-drawn detail with digital dynamics--in one essential volume. *Recommended for artists 14 and up*
Download or read book Creating Stylized Animals written by Publishing 3dtotal and published by 3dtotal Publishing. This book was released on 2021-04-06 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.
Download or read book Transactions on Edutainment IX written by Zhigeng Pan and published by Springer. This book was released on 2013-03-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Download or read book Secrets of Corel Painter Experts written by Daryl Wise and published by Cengage Learning. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step inside the studios of some of today's top artists, illustrators, designers, and photographers working with digital art tools. "Secrets of Corel Painter Experts: Tips,Techniques, and Insights for Users of All Abilities" allows you one-on-one access to the creative and technical process of professional artists who use Painter in their work. Organized into chapters according to the artist's area of expertise, each chapter details the professional background of an individual expert and includes techniques, insights, and resources followed by an image gallery highlighting some of their work, both personal and professional.Written as a conversation with the artist about an individual creative process, you'll find detailed, step-by-step techniques demonstrated that cover genres including illustration, fine art photography, concept art, comic book illustration,manga illustration, concept design, and fine art.This incredible resource provides inspiration and practical advice for artists and aspiring artists alike.