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Book I d Rather Be Retro Gaming

    Book Details:
  • Author : Passion Journals
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-04-14
  • ISBN : 9781717016058
  • Pages : 110 pages

Download or read book I d Rather Be Retro Gaming written by Passion Journals and published by Createspace Independent Publishing Platform. This book was released on 2018-04-14 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a blank, lined journal that's a perfect size to take anywhere. Other features of this notebook include: 110 pages 6x9 inches Excellent and thick binding Durable white paper Sleek, matte-finished cover for a professional look This diary is a convenient and perfect size to carry anywhere for writing, journaling and note taking. If you would like an unlined journal, please take a look at our other products for great gift ideas.

Book I d Rather Be Doing Retro Gaming Stuff 2020 Planner

Download or read book I d Rather Be Doing Retro Gaming Stuff 2020 Planner written by 2020 Planners for Retro Gaming Lovers and published by . This book was released on 2019-12-20 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retro Gaming Series 2020 Planner - Black Cover & Nice Design Beautiful cover color, nice design saying 'A Day Without Retro Gaming Is A Day Wasted' and simple weekly planner interior - that's what your perfect calendar for person loving retro gaming looks like. 120 white pages in size of 8.5x11 inches with space for all crucial notes every retro gaming fan needs to write down in their journal at univeristy, work and not only. This notebook from our retro gaming series is perfect for: Writing down ideas and thoughts at work - you may use it as your beautiful diary, journal remembering about beloved hobby, Planning some of your big plans and dreams, Using it as daily journal - using it at work and not only, This 2020 planner is a good present idea: give it on Christmas 2019 to your daughter or son who just love retro gaming to tell them they are the best and you appreciate them, give it on Christmas 2019 to your friend if they love retro gaming, it's perfect for every person who really love retro gaming and when it's an important part of their lives. Notebook specification cute design saying 'A Day Without retro gaming Is A Day Wasted!', 120 pages, soft cover, black and white interior, planner pages, 8.5x11 inches

Book Classic Home Video Games  1989 1990

Download or read book Classic Home Video Games 1989 1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Book Press Start Button Retro Arcade Video Gaming Gamers Notebook Journal

Download or read book Press Start Button Retro Arcade Video Gaming Gamers Notebook Journal written by Questa and published by . This book was released on 2018-08-29 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: PC or console gamer, you play FPS, RTS, RPG, adventure, racing, side scrollers, platform or other types, this design is for you! Best Gift For Dad - Papa - Father - Father's Day.

Book No Place I Would Rather Be

Download or read book No Place I Would Rather Be written by Joe Bonomo and published by U of Nebraska Press. This book was released on 2023-04 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​No Place I Would Rather Be is a look at Roger Angell's writing over the decades, including his early short stories, pieces for the New Yorker, and later autobiographical essays, and at the common threads that run through it.

Book Retro Gaming Hacks

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Book Virtual Cities

    Book Details:
  • Author : Konstantinos Dimopoulos
  • Publisher : Unbound Publishing
  • Release : 2020-11-12
  • ISBN : 1783528508
  • Pages : 257 pages

Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Book The Game

    Book Details:
  • Author : Krystyna Kuhn
  • Publisher : Atom
  • Release : 2011-05-05
  • ISBN : 0748123849
  • Pages : 188 pages

Download or read book The Game written by Krystyna Kuhn and published by Atom. This book was released on 2011-05-05 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: The famous Grace College, located in a remote valley in the Canadian Rocky Mountains, is an elite school for the highly gifted. To Julia and her brother, it's the perfect place to hide. But when Robert finds a dead body in their first week they'll learn they can only run so far from their past. And that the valley has secrets of its own. . .

Book The Full Bible of Steel

    Book Details:
  • Author : Lucifer Jeremy White
  • Publisher : Lulu.com
  • Release : 2020-02-23
  • ISBN : 1678165638
  • Pages : 420 pages

Download or read book The Full Bible of Steel written by Lucifer Jeremy White and published by Lulu.com. This book was released on 2020-02-23 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christian Satanism, Christian philanthropy, a book of video game ideas, and a book that details possible uses of future science and technology are all contained within this book.

Book Passion and Play

    Book Details:
  • Author : Michelle Clough
  • Publisher : CRC Press
  • Release : 2022-04-14
  • ISBN : 1000570568
  • Pages : 464 pages

Download or read book Passion and Play written by Michelle Clough and published by CRC Press. This book was released on 2022-04-14 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences. Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene. Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

Book Philosophy Through Video Games

Download or read book Philosophy Through Video Games written by Jon Cogburn and published by Routledge. This book was released on 2009-09-10 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Book Super Retro id

    Book Details:
  • Author : Martin Tobias Lithner
  • Publisher : BoD - Books on Demand
  • Release : 2019-01-14
  • ISBN : 9177856775
  • Pages : 90 pages

Download or read book Super Retro id written by Martin Tobias Lithner and published by BoD - Books on Demand. This book was released on 2019-01-14 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Magnavox Odyssey ITL-200 to the Commodore 64 Game System, from the innovative Fairchild Chanel F to the Nintendo Famicom, from the RCA Studio II to the Vtech Socrates. This is an informative guide that covers three generations of video game consoles. This is the first book in the Retro:id series.

Book Fifty Key Video Games

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Speccy Nation

    Book Details:
  • Author : Dan Whitehead
  • Publisher : Createspace Independent Pub
  • Release : 2012-09-06
  • ISBN : 9781479193929
  • Pages : 124 pages

Download or read book Speccy Nation written by Dan Whitehead and published by Createspace Independent Pub. This book was released on 2012-09-06 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.

Book Classic Home Video Games  1985 1988

Download or read book Classic Home Video Games 1985 1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Book You re the Tower  Essays

Download or read book You re the Tower Essays written by Christopher Lowe and published by Lulu.com. This book was released on 2016-02-16 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christopher Lowe's new collection of personal essays about fatherhood, family, and raising a daughter. Creative nonfiction.