Download or read book How to Beat the Video Games written by Michael Blanchet and published by Touchstone. This book was released on 1982 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book How to Win Video Games written by Consumer Guide and published by . This book was released on 1982 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes techniques and strategies for achieving high scores at a variety of video games, including Pac-Man, Asteroids, Missile Command, Defender, and Donkey Kong
Download or read book Ken Uston s Guide to Buying and Beating the Home Video Games written by Ken Uston and published by Signet. This book was released on 1982 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Download or read book How to Master the Video Games written by Tom Hirschfeld and published by . This book was released on 1981 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Classic Home Video Games 1985 1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
Download or read book Addicted to Video Games written by Bradley Steffens and published by Referencepoint Press. This book was released on 2019-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to the World Health Organization, between four and five million people are addicted to video games in the United States alone. The emotional and financial costs of this problem are enormous. Addicted to Video Games presents a realistic picture of addiction, the effects of addiction on people's lives, and how addiction can be overcome.
Download or read book How to Win at Video Games written by George Sullivan and published by . This book was released on 1982 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mastering the Game written by Jon Harrison and published by CreateSpace. This book was released on 2015-03-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can video games be used to teach personal and business success lessons?Mastering The Game: What Video Games Can Teach Us About Success In Life takes a look at how the same habits and principles that lead to success when playing video games can be applied to personal and business success. Principles are ideas that are truly timeless, and remain true independent of context, culture or time period. So what are the principles embedded in the most popular video games? Surprisingly, the list strongly resembles the most in demand traits for the workplace. * Adaptability & Managing Change* Personal Accountability* Innovation* Communication & Listening* Teambuilding & Collaboration* Knowledge Sharing* Persistence & GritMastering The Game provides analogies, examples, and lessons for connecting the dots between how gamers play and how successful professionals work. Are you ready to take your career to the next level?
Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by . This book was released on 2018 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Download or read book My Video Game Ate My Homework written by Dustin Hansen and published by National Geographic Books. This book was released on 2020-04-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
Download or read book How to Win Games and Beat People written by Tom Whipple and published by HarperCollins. This book was released on 2015-12-01 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Download or read book The 100 Greatest Console Video Games written by Brett Weiss and published by Schiffer Publishing. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.
Download or read book Fallout 4 written by David S. J. Hodgson and published by Prima Games. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a game rated M for Mature (17+) by the ESRB.
Download or read book Video Games Your Kids written by Hilarie Cash and published by . This book was released on 2008 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games & Your Kids is for parents who are worried that their children may be spending too much time playing video games. Based on research and the authors' clinical experience, the book explains what gaming addiction is, how much gaming is too much, and the affects gaming has on the body and brain. The authors give gaming advice on each stage of life; birth-2 years, ages 2-6, elementary school years, adolescence, and adult children still living at home. Where there is a problem, the authors provide parents with tools that will help the them successfully set appropriate limits for their children.
Download or read book The Complete Guide to Conquering Video Games written by Jeff Rovin and published by Scribner Paper Fiction. This book was released on 1982 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack