Download or read book High Performance Computing for Computer Graphics and Visualisation written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Download or read book High Performance Visualization written by E. Wes Bethel and published by CRC Press. This book was released on 2012-10-25 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today’s largest computational platforms. The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations. Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.
Download or read book Visualization in Scientific Computing written by Michel Grave and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization in scientific computing is getting more and more attention from many people. Especially in relation with the fast increase of com puting power, graphic tools are required in many cases for interpreting and presenting the results of various simulations, or for analyzing physical phenomena. The Eurographics Working Group on Visualization in Scientific Com puting has therefore organized a first workshop at Electricite de France (Clamart) in cooperation with ONERA (Chatillon). A wide range of pa pers were selected in order to cover most of the topics of interest for the members of the group, for this first edition, and 26 of them were presented in two days. Subsequently 18 papers were selected for this volume. 1'he presentations were organized in eight small sessions, in addition to discussions in small subgroups. The first two sessions were dedicated to the specific needs for visualization in computational sciences: the need for graphics support in large computing centres and high performance net works, needs of research and education in universities and academic cen tres, and the need for effective and efficient ways of integrating numerical computations or experimental data and graphics. Three of those papers are in Part I of this book. The third session discussed the importance and difficulties of using stan dards in visualization software, and was related to the fourth session where some reference models and distributed graphics systems were discussed. Part II has five papers from these sessions.
Download or read book OpenGL Build high performance graphics written by Muhammad Mobeen Movania and published by Packt Publishing Ltd. This book was released on 2017-05-29 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo Style and approach Full of easy-to-follow hands-on tutorials, this course teaches you to develop a wide range of impressive OpenGL-based applications in a step-by-step format.
Download or read book Visualization Methods in High Performance Computing and Flow Simulation written by W. Borchers and published by VSP. This book was released on 1996-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The developments of new algorithms in applied mathematics, of new concepts in computer sciences, and of new hardware in computer technology have led to an immense output of data streams describing the solutions of important physical or technological problems. In order to understand and to explore the results of calculations, new visualization methods have been developed. These novel methods are indispensable for mathematicians and engineers working with problems such as flow theory or elasticity. These proceedings contain selected contributions from the DFG-workshop on visualization, held at the University of Paderborn, January 18--20, 1994, and will be of interest to researchers in the above mentioned fields.
Download or read book In Situ Visualization for Computational Science written by Hank Childs and published by Springer Nature. This book was released on 2022-05-04 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the emerging field of in situ visualization, i.e. visualizing simulation data as it is generated. In situ visualization is a processing paradigm in response to recent trends in the development of high-performance computers. It has great promise in its ability to access increased temporal resolution and leverage extensive computational power. However, the paradigm also is widely viewed as limiting when it comes to exploration-oriented use cases. Furthermore, it will require visualization systems to become increasingly complex and constrained in usage. As research efforts on in situ visualization are growing, the state of the art and best practices are rapidly maturing. Specifically, this book contains chapters that reflect state-of-the-art research results and best practices in the area of in situ visualization. Our target audience are researchers and practitioners from the areas of mathematics computational science, high-performance computing, and computer science that work on or with in situ techniques, or desire to do so in future.
- Author :
- Publisher :
- Release : 1998
- ISBN :
- Pages : 188 pages
High performance Computing and Application in Computer Graphics Image Processing and Computer Vision
Download or read book High performance Computing and Application in Computer Graphics Image Processing and Computer Vision written by and published by . This book was released on 1998 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Contemporary High Performance Computing written by Jeffrey S. Vetter and published by CRC Press. This book was released on 2013-04-23 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary High Performance Computing: From Petascale toward Exascale focuses on the ecosystems surrounding the world’s leading centers for high performance computing (HPC). It covers many of the important factors involved in each ecosystem: computer architectures, software, applications, facilities, and sponsors. The first part of the book examines significant trends in HPC systems, including computer architectures, applications, performance, and software. It discusses the growth from terascale to petascale computing and the influence of the TOP500 and Green500 lists. The second part of the book provides a comprehensive overview of 18 HPC ecosystems from around the world. Each chapter in this section describes programmatic motivation for HPC and their important applications; a flagship HPC system overview covering computer architecture, system software, programming systems, storage, visualization, and analytics support; and an overview of their data center/facility. The last part of the book addresses the role of clouds and grids in HPC, including chapters on the Magellan, FutureGrid, and LLGrid projects. With contributions from top researchers directly involved in designing, deploying, and using these supercomputing systems, this book captures a global picture of the state of the art in HPC.
Download or read book High Performance Computing written by Thomas Sterling and published by Morgan Kaufmann. This book was released on 2017-12-05 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: High Performance Computing: Modern Systems and Practices is a fully comprehensive and easily accessible treatment of high performance computing, covering fundamental concepts and essential knowledge while also providing key skills training. With this book, domain scientists will learn how to use supercomputers as a key tool in their quest for new knowledge. In addition, practicing engineers will discover how supercomputers can employ HPC systems and methods to the design and simulation of innovative products, and students will begin their careers with an understanding of possible directions for future research and development in HPC. Those who maintain and administer commodity clusters will find this textbook provides essential coverage of not only what HPC systems do, but how they are used. Covers enabling technologies, system architectures and operating systems, parallel programming languages and algorithms, scientific visualization, correctness and performance debugging tools and methods, GPU accelerators and big data problems Provides numerous examples that explore the basics of supercomputing, while also providing practical training in the real use of high-end computers Helps users with informative and practical examples that build knowledge and skills through incremental steps Features sidebars of background and context to present a live history and culture of this unique field Includes online resources, such as recorded lectures from the authors’ HPC courses
- Author : Hamid R. Arabnia
- Publisher :
- Release : 1998
- ISBN :
- Pages : 174 pages
High performance Computing and Application in Computer Graphics Image Processing and Computer Vision
Download or read book High performance Computing and Application in Computer Graphics Image Processing and Computer Vision written by Hamid R. Arabnia and published by . This book was released on 1998 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book High Performance Computing on Complex Environments written by Emmanuel Jeannot and published by John Wiley & Sons. This book was released on 2014-06-03 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent changes in multicore and general-purpose computing on graphics processing units, the way parallel computers are used and programmed has drastically changed. It is important to provide a comprehensive study on how to use such machines written by specialists of the domain. The book provides recent research results in high-performance computing on complex environments, information on how to efficiently exploit heterogeneous and hierarchical architectures and distributed systems, detailed studies on the impact of applying heterogeneous computing practices to real problems, and applications varying from remote sensing to tomography. The content spans topics such as Numerical Analysis for Heterogeneous and Multicore Systems; Optimization of Communication for High Performance Heterogeneous and Hierarchical Platforms; Efficient Exploitation of Heterogeneous Architectures, Hybrid CPU+GPU, and Distributed Systems; Energy Awareness in High-Performance Computing; and Applications of Heterogeneous High-Performance Computing. • Covers cutting-edge research in HPC on complex environments, following an international collaboration of members of the ComplexHPC • Explains how to efficiently exploit heterogeneous and hierarchical architectures and distributed systems • Twenty-three chapters and over 100 illustrations cover domains such as numerical analysis, communication and storage, applications, GPUs and accelerators, and energy efficiency
Download or read book Visualization in Supercomputing written by Raul H. Mendez and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Massive amounts of numeric data are far more comprehensible when converted into graphical form. Hence visualization is becoming an integral part of many areas of research. The idea of visualization is not new, but techniques for visualization are still being developed, and visualization research is just beginning to be recognized as a cornerstone of future computer science. As scientists handle increasingly complex problems with computers, visualization will become an even more essential tool for extracting sense from numbers. This volume is a collection of the best papers selected from those presented at the August 1988 Visualization in Supercomputing Conference in Tokyo, Japan. It is divided into three parts: visualization applications, hardware and performance, and visualization theory. Subjects covered include visualization methods used in computational fluid dynamics research, time-to-solution aspects of visualization, the use of parallel/vector computers with finite element method systems, basic computational performance of two graphics supercomputers, and the applicability of the volume imaging concept in various fields.
Download or read book Visual Computing written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.
Download or read book Visualization in Scientific Computing written by Gregory M. Nielson and published by . This book was released on 1990 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this text is to provide a reference source to scientists, engineers, and students who are new to scientific visualization or who are interested in expanding their knowledge in this subject. If used properly, it can also serve as an introduction and tutorial.
Download or read book Using High Performance Computers in Distributed Interactive Visualization Applications at CEWES written by and published by . This book was released on 1997 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, when one considers how visualizations are created in the realm of high performance computing (HPC), the most common model has two distinct phases. Phase one, in which the data is generated and where the role of the supercomputer is simply that of a data firehose spewing forth oceans of data. In phase two, this usually massive amount of data is then transferred to a graphics workstation where an appropriate visualization application is run to produce renderings that will allow for the exploration of the information. Often there are two major problems encountered in this model. First, the data must usually be limited to accommodate the smaller workstation memories (RAM and disk). Second, in many cases the time needed to compute the visual images is unworkably long, making interaction with the visualization impossible. In the model described above the supercomputer is not part of the visualization application at all. Recent technological developments in high speed networks and communication protocols have served to bring high performance computers out of the shadows and into the spotlight with the other components of visualization applications. Tapping the computational power of supercomputers for visualization algorithms and exploiting the high-speed network's ability to move large chunks of data rapidly to and from high performance graphics workstations enables the creation of an environment where distributive, interactive and collaborative visualization applications are possible.
Download or read book High Performance Computing Technology Methods and Applications written by J.J. Dongarra and published by Elsevier. This book was released on 1995-09-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: High Performance Computing is an integrated computing environment for solving large-scale computational demanding problems in science, engineering and business. Newly emerging areas of HPC applications include medical sciences, transportation, financial operations and advanced human-computer interface such as virtual reality. High performance computing includes computer hardware, software, algorithms, programming tools and environments, plus visualization. The book addresses several of these key components of high performance technology and contains descriptions of the state-of-the-art computer architectures, programming and software tools and innovative applications of parallel computers. In addition, the book includes papers on heterogeneous network-based computing systems and scalability of parallel systems. The reader will find information and data relative to the two main thrusts of high performance computing: the absolute computational performance and that of providing the most cost effective and affordable computing for science, industry and business. The book is recommended for technical as well as management oriented individuals.
Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics