Download or read book Popular Mechanics written by and published by . This book was released on 1996-09 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Download or read book The Game Console written by Evan Amos and published by . This book was released on 2018-11-06 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A photographic history of video game consoles and the hardware inside them"--
Download or read book A History of Sports Video Games written by Lu Zhouxiang and published by Taylor & Francis. This book was released on 2024-12-09 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.
Download or read book The Golden Age of Video Games written by Roberto Dillon and published by CRC Press. This book was released on 2016-04-19 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil
Download or read book Replayed written by Henry Lowood and published by JHU Press. This book was released on 2023-06-06 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to read and teach his scholarly output as a single corpus of thought. This book offers the author's most significant pieces on game history, game historiography, software preservation, software collections, virtual worlds/machinima, play-capture, and documentation"--
Download or read book The Complete Internet Gamer written by Joe Pantuso and published by . This book was released on 1996-04-06 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join in on an Empire blitz! Play Doom, Descent, and Command & Conquer over the Internet for free with Kali software! Demolish your enemies in a free-for-all Netrek dogfight! Attack the Empire in a Star Wars Mush! Everything you'll need to know to do all of this and much, much more is in this book. Written by four well-traveled Internet gamers, this incredible guide reveals where to find over 100 of the coolest games, what hardware and software you'll need, and where to find game magazines and the latest tips and tricks online. Conquering the universe has never been easier. This guide takes you to places you never knew existed and tells you: How to use the latest Internet technology to play commercial games over the Internet— even ones that weren't originally designed to work on the Internet! Where to find the best games — from MUDs to Web games What the complete instructions, rules, and strategies are for Netrek Where to find new games and other related software on the Internet Where to find game discussion and news groups
Download or read book Videogame player text written by Barry Atkins and published by Manchester University Press. This book was released on 2024-07-30 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.
Download or read book Computer Gaming World written by and published by . This book was released on 1997 with total page 1124 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Histories of Performance Documentation written by Gabriella Giannachi and published by Routledge. This book was released on 2017-08-15 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Histories of Performance Documentation traces the many ways in which museums have approached performance works from the 1960s onwards, considering the unique challenges of documenting live events. From hybrid and interactive arts, to games and virtual and mixed reality performance, this collection investigates the burgeoning role of the performative in museum displays. Gabriella Giannachi and Jonah Westerman bring together interviews and essays by leading curators, conservators, artists and scholars from institutions including MoMA, Tate, SFMOMA and the Whitney, to examine a range of interdisciplinary practices that have influenced the field of performance documentation. Chapters build on recent approaches to performance analysis, which argue that it should not focus purely on the live event, and that documentation should not be read solely as a process of retrospection. These ideas create a radical new framework for thinking about the relationship between performance and its documentation—and how this relationship might shape ideas of what constitutes performance in the first place.
Download or read book PC Mag written by and published by . This book was released on 1995-08 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book The Complete Idiot s Guide to Playing Games Online written by Loyd Case and published by Penguin Putnam. This book was released on 2000 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wilson and Coleman provide clear and comprehensive instructions to all types of online games: science-fiction; strategy; action; classics; puzzles; fantasy; and role-playing. Find out what hardware and software is needed to play these games, and get tips for the most popular titles and where to find them.
Download or read book Secrets of Video Game Consoles written by Michael Hart and published by White Owl. This book was released on 2022-12-29 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!
Download or read book Build Your Own Home Theater written by Robert Wolenik and published by Elsevier. This book was released on 2001-10-25 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written to provide information on all price ranges of equipment to everyone from the beginner to the experienced home theater owner, Build Your Own Home Theater has been completely updated for today's audience. This new edition contains valuable consumer information on the latest digital home theater components and technology, including digital surround sound receivers, DVD players, digital television & HDTV, digital satellites (DBS), digital camcorders, and digital hard-drive video recorders. It also features easy-to-understand explanations of surround sound technology and set ups—including Dolbyâ Digital, THX Surround EXTM, and DTS-ESTM. If you are interested in audio, video, and home theater technologies, this book will give you the information you need to choose the right components, hook the pieces together, and create a fabulous theater experience right in your own living room. When the first edition of Build Your Own Home Theater was published, decent home theater systems were primarily only affordable for wealthier consumers. Now, several years later, the technology is accessible to millions of homes as products such as wide-screen televisions, digital surround sound audio, DVD Video and Audio Players, and digital satellite systems have become commonplace. Though most people don't have actual home theater set-ups in their living rooms, more and more consumers are trying to combine components they already own with new high-tech components to create an affordable home theater experience. Complete with important home theater Web site addresses and resources, Build Your Own Home Theater, Second Edition is a comprehensive, current, and well-researched text. Beginners to advanced home theater consumers, Videophiles, technicians, engineers, and electronics hobbyists from all walks of life will especially find it invaluable. *"Dolby" and the double-D symbol are registered trademarks and "Surround Sound EX" is a trademark of Dolby Laboratories.THX and Lucasfilm are © Lucasfilm Ltd. & TM. All rights are reserved. Used under authorization. DTS and DTS-ES are trademarks of Digital Theater Systems, Inc. - Covers all of the hot digital technologies and how to tie them together into one amazing home theater experience for budgets from $1,500 to $15,000 - New edition includes cutting edge technology from Digital Surround Sound to High Definition and Digital Television, DVD, Video Hard-Drives, Digital Satellites, and much more
Download or read book Popular Mechanics written by and published by . This book was released on 2004-09 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Download or read book Mobile Social Game Design written by Tim Fields and published by CRC Press. This book was released on 2014-01-22 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des
Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2009-03-23 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.