Download or read book Halo The Flood written by William C. Dietz and published by Simon and Schuster. This book was released on 2019-01-01 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling adaptation of the iconic video game Halo: Combat Evolved featuring the Master Chief—part of the expanded universe based on the award-winning video game series! 2552. Having barely escaped the final battle for Reach against the vast alien alliance known as the Covenant, the crew of the Pillar of Autumn, including Spartan John-117—the Master Chief—and his AI companion Cortana, is forced to make a desperate escape into slipspace. But their destination brings them to an ancient mystery and an even greater struggle. In this far-flung corner of the universe floats a magnificently massive, artificial ringworld. The crew’s only hope of survival is to crash-land on its surface and take the battle opposing the Covenant to the ground. But they soon discover that this enigmatic ringworld is much more than it seems. Built one hundred thousand years ago by a long-lost civilization known as the Forerunners, this “Halo” is worshipped by the Covenant—a sacred artifact they hope will complete their religious quest for supposed transcendence, and they will stop at nothing to control it. Engaging in fierce combat, Master Chief and Cortana will go deep into the Halo construct and uncover its dark secret and true purpose—even as a monstrous and far more vicious enemy than the Covenant emerges to threaten all sentient life on Halo and the galaxy beyond…
Download or read book The Art of Halo Infinite written by Microsoft and published by Dark Horse Comics. This book was released on 2021-12-14 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Master Chief is back. The legendary super soldier returns in Halo Infinite. 343 Industries and Microsoft are building the biggest and most visually spectacular Halo yet. Halo Infinite debuts on the Xbox family of consoles, including Xbox Series X, Microsoft's latest and most powerful game console. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the worlds, war, and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who've brought Halo Infinite to vibrant, vivid life. It's all here in unparalleled detail, the heroes you've grown to love--the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas--and of course, the eponymous and magnificent environments of Halo itself. The Art of Halo Infinite also features a brand-new cover from legendary concept artist and Halo Infinite's Art Director, Sparth! Join us as we take you from concept to launch inside the artwork of the most ambitious Halo game to date.
Download or read book The Art of Halo written by Eric S. Trautmann and published by Random House Digital, Inc.. This book was released on 2004 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Halo Contact Harvest written by Joseph Staten and published by Simon and Schuster. This book was released on 2019-01-01 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times bestseller—part of the expanded universe based on the award-winning video game series Halo! 2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But humanity has unknowingly trespassed on holy ground—straying into the path of the aggressive, theocratic empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter soon catapults all of mankind into a struggle for its very existence. But humanity is also currently locked in a bitter civil war of its own: the Insurrection. With resources strained to the breaking point, the ultimate survival of Harvest’s citizens falls to a squad of battle-weary UNSC Marines and their inexperienced colonial militia trainees. In this unlikely group of heroes, one will stand above the rest—a young Marine staff sergeant named Avery Johnson....
Download or read book Halo Encyclopedia written by and published by DK Publishing (Dorling Kindersley). This book was released on 2009 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humanity teeters on the brink of extinction, as hostile forces & ancient mysteries threaten to snuff out our first fiery foray into the universe. Take a trip into the world of Halo & find out everything you ever wanted to know about the characters, weapons, vehicles, equipment & locations from Halo, Halo 2, Halo 3, Halo Wars & Halo 3 ODST.
Download or read book Halo Effect written by Glenn Yeffeth and published by BenBella Books, Inc.. This book was released on 2007-03-11 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Halo Effect is an unauthorized collection of essays on the bestselling video game Halo. Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone who wants to truly understand this amazingly successful video game. With discussions on the role of religion and science in the game, this collection of essays also looks into the creation of and community reaction to the launch of the Halo series.
Download or read book Halo 4 written by Alex Musa and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the video game provides information on its commands, individual campaigns, scoring, extras, tactics, and the secrets of multi-player mode.
Download or read book Starhammer written by Christopher B. Rowley and published by Del Rey. This book was released on 1986 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The universe is dominated by the Laowan Imperium, aliens who use humans as slaves and pets. One day Jon Iehard, a former slave, is charged with hunting a terrorist who holds half the key to a weapon capable of destroying the Laowan empire.
Download or read book Halo The Art of Building Worlds written by Titan Books and published by National Geographic Books. This book was released on 2011-10-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Download or read book Halo Combat Evolved written by Doug Radcliffe and published by Sybex. This book was released on 2003-10-13 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become Halo's Master Chief Survive a two-on-one battle against Hunters, assist the Marines at the assault on the control room, thwart the Covenant, and successfully capture the flag on Blood Gulch. Halo, the world's best action game, blasts onto the PC, and this book is your indispensable guide to every aspect of the vast Halo universe. Written with the full collaboration of Bungie Studios, Gearbox, and Microsoft Game Studios, this guide is packed with invaluable strategies, behind-the-scenes information, and winning tactics straight from the experts. Inside you'll find: * Complete single-player walkthrough so you can survive Legendary difficulty * Analysis of every weapon, vehicle, and enemy in the game * Powerful strategies from hardcore Halo veterans around the world * Exclusive Halo Story Bible excerpts that have never been published anywhere * Tips and level design notes from the Bungie and Gearbox development teams * Detailed maps of every single multiplayer level * Essential tactics for dominating every multiplayer map and game mode * Full compilation of Halo Easter eggs!
Download or read book Halo Wars written by David S. J. Hodgson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Based on a game rated by the ESRB T for Teen"-- Cover.
Download or read book Halo 3 ODST written by David Hodgson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Also covers all 24 Halo 3 multiplayer maps"--Cover.
Download or read book Video Games written by Andy Bossom and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Download or read book The Performance of Video Games written by Kelly I. Aliano and published by McFarland. This book was released on 2022-10-27 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Download or read book Video Gaming written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
Download or read book 100 Greatest Video Game Franchises written by Robert Mejia and published by Rowman & Littlefield. This book was released on 2017-08-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.