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Book Gurps Swashbucklers

    Book Details:
  • Author : Steve Jackson
  • Publisher : Steve Jackson Games
  • Release : 1990-06-01
  • ISBN : 9781556341144
  • Pages : 128 pages

Download or read book Gurps Swashbucklers written by Steve Jackson and published by Steve Jackson Games. This book was released on 1990-06-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gurps Swashbucklers

    Book Details:
  • Author : Steffan O'Sullivan
  • Publisher : Steve Jackson Games
  • Release : 1999-12
  • ISBN : 9781556343940
  • Pages : 0 pages

Download or read book Gurps Swashbucklers written by Steffan O'Sullivan and published by Steve Jackson Games. This book was released on 1999-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Pirates are popular this year! -- Cover by award-winning fantasy artist Don Maitz, who painted the Captain Morgan's Spiced Rum pirate!

Book GURPS Martial Arts

    Book Details:
  • Author : C. J. Carella
  • Publisher : Steve Jackson Games
  • Release : 1996-02
  • ISBN : 9781556343148
  • Pages : 0 pages

Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

Book The Invisible Hook

Download or read book The Invisible Hook written by Peter Leeson and published by Princeton University Press. This book was released on 2009-03-31 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pack your cutlass and blunderbuss--it's time to go a-pirating! The Invisible Hook takes readers inside the wily world of late seventeenth- and early eighteenth-century pirates. With swashbuckling irreverence and devilish wit, Peter Leeson uncovers the hidden economics behind pirates' notorious, entertaining, and sometimes downright shocking behavior. Why did pirates fly flags of Skull & Bones? Why did they create a "pirate code"? Were pirates really ferocious madmen? And what made them so successful? The Invisible Hook uses economics to examine these and other infamous aspects of piracy. Leeson argues that the pirate customs we know and love resulted from pirates responding rationally to prevailing economic conditions in the pursuit of profits. The Invisible Hook looks at legendary pirate captains like Blackbeard, Black Bart Roberts, and Calico Jack Rackam, and shows how pirates' search for plunder led them to pioneer remarkable and forward-thinking practices. Pirates understood the advantages of constitutional democracy--a model they adopted more than fifty years before the United States did so. Pirates also initiated an early system of workers' compensation, regulated drinking and smoking, and in some cases practiced racial tolerance and equality. Leeson contends that pirates exemplified the virtues of vice--their self-seeking interests generated socially desirable effects and their greedy criminality secured social order. Pirates proved that anarchy could be organized. Revealing the democratic and economic forces propelling history's most colorful criminals, The Invisible Hook establishes pirates' trailblazing relevance to the contemporary world.

Book Gurps Fantasy

    Book Details:
  • Author : Steve Jackson Games
  • Publisher : Steve Jackson Games
  • Release : 2004-10
  • ISBN : 9781556345197
  • Pages : 0 pages

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Gurps Banestorm

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Book Gurps Fantasy Bestiary

    Book Details:
  • Author : Steffan O'Sullivan
  • Publisher : Steve Jackson Games
  • Release : 1999-02
  • ISBN : 9781556341847
  • Pages : 0 pages

Download or read book Gurps Fantasy Bestiary written by Steffan O'Sullivan and published by Steve Jackson Games. This book was released on 1999-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons!

Book Gurps Spirits

    Book Details:
  • Author : EDS Staff
  • Publisher : Steve Jackson Games
  • Release : 2001-06
  • ISBN : 9781556345166
  • Pages : 0 pages

Download or read book Gurps Spirits written by EDS Staff and published by Steve Jackson Games. This book was released on 2001-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GURPS Arabian Nights

Download or read book GURPS Arabian Nights written by Phil Masters and published by Steve Jackson Games. This book was released on 1998-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- By the top-selling co-author of GURPS Discworld. -- Includes dozens of new magic spells.

Book Spells and Swashbucklers

Download or read book Spells and Swashbucklers written by Valerie Griswold-Ford and published by . This book was released on 2012-04-01 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic, monsters, mayhem...AND PIRATES The moon is full, floating above the black ocean waters. The night is quiet - until a shot is fired across the bow of your ship, and the dreaded cry goes up from all quarters - "Pirates!" This book is packed with 15 more tales of swashbuckling, derring-do and magic on the high seas. Following the wonderful Rum and Runestones, this second pirate anthology from Dragon Moon Press brings back several authors and introduces some new faces as well. Join us on another rollicking romp through the high seas! With a forward by PG Holyfield and stories by: Jesse L. Cairns Gail Z. Martin Suzan Butler Stuart Jaffe M.J. Blehart A.D.R. Forte Tera Fulbright Erin M. Hartshorn Danny Birt Erik Amundsen Laurel Anne Hill Chris A. Jackson and Anne L. McMillen-Jackson Robert E. Waters Danielle Ackley-McPhail Bernie Mojzes and Kathryn Scannell

Book GURPS MAGIC

    Book Details:
  • Author : Steve Jackson
  • Publisher : Steve Jackson Games
  • Release : 2016-11-28
  • ISBN : 9781556348112
  • Pages : 244 pages

Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

Book How to Be a Gurps GM

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Book Designing Virtual Worlds

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Book Barbarians of Lemuria  Legendary Edition

Download or read book Barbarians of Lemuria Legendary Edition written by Simon Washbourne and published by . This book was released on 2009-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.

Book GURPS THAUMATOLOGY

    Book Details:
  • Author : Phil Masters
  • Publisher : Steve Jackson Games
  • Release : 2016-11-21
  • ISBN : 9781556348099
  • Pages : 276 pages

Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Book Gurps Basic Set  Third Edition  Revised

Download or read book Gurps Basic Set Third Edition Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Book GURPS Lite

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: