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Book GURPS Grimoire

    Book Details:
  • Author : Daniel U. Thibault
  • Publisher : Steve Jackson Games
  • Release : 1994-02
  • ISBN : 9781556342431
  • Pages : 0 pages

Download or read book GURPS Grimoire written by Daniel U. Thibault and published by Steve Jackson Games. This book was released on 1994-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Supplements the GURPS magic system with hundreds of new spells and two completely new colleges of magic! -- Includes new Spell Prerequisite Charts, making it far easier for players and GMs to assign magic spells.

Book GURPS MAGIC

    Book Details:
  • Author : Steve Jackson
  • Publisher : Steve Jackson Games
  • Release : 2016-11-28
  • ISBN : 9781556348112
  • Pages : 244 pages

Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

Book GURPS Grimoire

Download or read book GURPS Grimoire written by Daniel U. Thibault and published by . This book was released on 1998 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GURPS THAUMATOLOGY

    Book Details:
  • Author : Phil Masters
  • Publisher : Steve Jackson Games
  • Release : 2016-11-21
  • ISBN : 9781556348099
  • Pages : 276 pages

Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Book GURPS MAGIC

    Book Details:
  • Author : Steve Jackson
  • Publisher : Steve Jackson Games
  • Release : 2016-11-28
  • ISBN : 9781556348112
  • Pages : 244 pages

Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

Book Magic 4e

    Book Details:
  • Author : ANONIMO
  • Publisher : Steve Jackson Games
  • Release : 2009-03-18
  • ISBN : 9781556347955
  • Pages : 240 pages

Download or read book Magic 4e written by ANONIMO and published by Steve Jackson Games. This book was released on 2009-03-18 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gurps Voodoo

    Book Details:
  • Author : C. J. Carella
  • Publisher : Steve Jackson Games
  • Release : 2018-04-26
  • ISBN : 9781556348334
  • Pages : 132 pages

Download or read book Gurps Voodoo written by C. J. Carella and published by Steve Jackson Games. This book was released on 2018-04-26 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

Book GURPS Mage

    Book Details:
  • Author : Robert M. Schroeck
  • Publisher : Steve Jackson Games
  • Release : 1994-08
  • ISBN : 9781556342844
  • Pages : 0 pages

Download or read book GURPS Mage written by Robert M. Schroeck and published by Steve Jackson Games. This book was released on 1994-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Based on the top-selling "World of Darkness" games from White Wolf. -- Introduces a new and different magic system to GURPS.

Book Gurps Banestorm

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Book Gurps Fantasy

    Book Details:
  • Author : Steve Jackson Games
  • Publisher : Steve Jackson Games
  • Release : 2004-10
  • ISBN : 9781556345197
  • Pages : 0 pages

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book How to Be a Gurps GM

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Book GURPS Lite

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Magic

    Book Details:
  • Author : Jeff Howard
  • Publisher : CRC Press
  • Release : 2014-04-22
  • ISBN : 1040057764
  • Pages : 273 pages

Download or read book Game Magic written by Jeff Howard and published by CRC Press. This book was released on 2014-04-22 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi

Book Where Magic Dwells

    Book Details:
  • Author : Rexanne Becnel
  • Publisher : Open Road Media
  • Release : 2013-04-09
  • ISBN : 148040957X
  • Pages : 416 pages

Download or read book Where Magic Dwells written by Rexanne Becnel and published by Open Road Media. This book was released on 2013-04-09 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVDeep in Radnor Forest, the magic of a captivating seeress is no match for unbridled, blazing desireDIV /divHer heart belongs to the five children she has raised, all of them orphans from the Welsh-English war. Her beauty as enchanting as her magic, the proud Wynne ab Gruffydd, Seeress of Radnor, would wage war to protect her children, regardless of the cost to herself. When Sir Cleve FitzWarin is dispatched to Wales to reclaim his liege lord’s orphaned offspring—and secure the handsome riches that come with his success—he meets Wynne head-on and quickly finds himself ensnared in her magical trap. But Cleve has ungodly powers of his own—powers that lay siege to Wynne’s heart and threaten her resolve. Girded for battle, they vow to vanquish each other, but will raw, consuming passion defeat them both?DIV /div /div

Book Deryni Magic

    Book Details:
  • Author : Katherine Kurtz
  • Publisher :
  • Release : 2010-03
  • ISBN : 9781887154154
  • Pages : 0 pages

Download or read book Deryni Magic written by Katherine Kurtz and published by . This book was released on 2010-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the local dry cleaner to the nation's largest breweries, family businesses make up 90 percent of the 15 million businesses in the United States. Yet only one-third make it to the second generation, and only 10 percent to the third. As he prepared to retire after 30 years at the helm of a successful business, Marshall Paisner set out to develop a resource that would outline a comprehensive set of principles to help business owners establish a strong foundation and manage transitions successfully. Drawing from his own extensive experience, new primary research, and examples from a wide range of family businesses, Paisner offers practical recommendations for handling conflict, establishing professional management structures, setting strategic goals, making the most of outside directors, preparing heirs to take the reins, proactively setting tax and estate priorities, and making wise selling decisions.

Book The Complete Dreamlands

    Book Details:
  • Author : Chris Williams
  • Publisher : Chaosium
  • Release : 1996-12-01
  • ISBN : 9781568820866
  • Pages : 186 pages

Download or read book The Complete Dreamlands written by Chris Williams and published by Chaosium. This book was released on 1996-12-01 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Book of Grimoires

Download or read book The Book of Grimoires written by Claude Lecouteux and published by Simon and Schuster. This book was released on 2013-12-01 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive study of ancient books of magic and the magical practices preserved in the few surviving grimoires • Includes spells, talisman formulations, and secret magical alphabets reproduced from the author’s private collection of grimoires, with instructions for their use • Explains the basic principles of medieval magic, including the doctrine of names and the laws of sympathy and contagion • Offers an overview of magic in the Western Mystery tradition Grimoires began simply as quick-reference “grammar books” for sorcerers, magicians, and priests before evolving into comprehensive guides to magic, complete with spell-casting rituals, magical alphabets, and instructions to create amulets and talismans. With the advent of the printing press, some grimoires were mass produced, but many of the abbreviations were misinterpreted and magical words misspelled, rendering them ineffective. The most powerful grimoires remained not only secret but also heavily encoded, making them accessible only to the highest initiates of the magical traditions. Drawing on his own private collection of grimoires and magical manuscripts as well as his privileged access to the rare book archives of major European universities, Claude Lecouteux offers an extensive study of ancient books of magic and the ways the knowledge within them was kept secret for centuries through symbols, codes, secret alphabets, and Kabbalistic words. Touching on both white and black magical practices, he explains the basic principles of medieval magic, including the doctrine of names and signatures, mastery of the power of images, and the laws of sympathy and contagion. He gives an overview of magic in the Western Mystery tradition, emphasizing both lesser-known magicians such as Trithemus and Peter of Apono and famous ones like Albertus Magnus and Hermes Trismegistus. Creating a universal grimoire, Lecouteux provides exact reproductions of secret magical alphabets, symbols, and glyphs with instructions for their use as well as an illustrated collection of annotated spells, rituals, and talismans for numerous applications including amorous magic, healing magic, and protection rites. The author also examines the folk magic that resulted when the high magic of the medieval grimoires melded with the preexisting pagan magic of ancient Europe.