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Book Gurps Infinite Worlds

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Book GURPS Alternate Earths 2

Download or read book GURPS Alternate Earths 2 written by Kenneth Hite and published by Steve Jackson Games. This book was released on 1999-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.

Book GURPS Time Travel

    Book Details:
  • Author : Steve Jackson
  • Publisher : Steve Jackson Games
  • Release : 1991-08
  • ISBN : 9781556341151
  • Pages : 0 pages

Download or read book GURPS Time Travel written by Steve Jackson and published by Steve Jackson Games. This book was released on 1991-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement.

Book Gurps Bio Tech

    Book Details:
  • Author : David Morgan-Mar
  • Publisher : Steve Jackson Games
  • Release : 2017-02-16
  • ISBN : 9781556348143
  • Pages : 244 pages

Download or read book Gurps Bio Tech written by David Morgan-Mar and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

Book Gurps Banestorm

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Book Crisis on Infinite Earths  1985    1

Download or read book Crisis on Infinite Earths 1985 1 written by Marv Wolfman and published by DC. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literally all the greatest DC Universe heroes from across time and space join forces to stop a being more powerful than any they've ever faced! But with existence crumbling around them, this may be a fight that no one walks away from. Don't miss theclassic story that altered the DCU forever!

Book So You Want to Be a Wizard

Download or read book So You Want to Be a Wizard written by Diane Duane and published by HarperCollins. This book was released on 2003-10-01 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.

Book Realms of Fantasy

    Book Details:
  • Author : Malcolm Edwards
  • Publisher : Olympic Marketing Corporation
  • Release : 1983-01-01
  • ISBN : 9780385188883
  • Pages : 120 pages

Download or read book Realms of Fantasy written by Malcolm Edwards and published by Olympic Marketing Corporation. This book was released on 1983-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mythras  Hardback

    Book Details:
  • Author : Pete Nash
  • Publisher :
  • Release : 2021-02-06
  • ISBN : 9781989028155
  • Pages : 304 pages

Download or read book Mythras Hardback written by Pete Nash and published by . This book was released on 2021-02-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

Book Gurps Basic Set  Third Edition  Revised

Download or read book Gurps Basic Set Third Edition Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Book If the South Had Won the Civil War

Download or read book If the South Had Won the Civil War written by MacKinlay Kantor and published by Macmillan + ORM. This book was released on 2001-11-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just a touch here and a tweak there . . . . MacKinlay Kantor, Pulitzer Prize-winning author, master storyteller, shows us how the South could have won the Civil War, how two small shifts in history (as we know it) in the summer of 1863 could have turned the tide for the Confederacy. What would have happened: to the Union, to Abraham Lincoln, to the people of the North and South, to the world? If the South Had Won the Civil War originally appeared in Look Magazine nearly half a century ago. It immediately inspired a deluge of letters and telegrams from astonished readers and became an American classic overnight. Published in book form soon after, Kantor's masterpiece has been unavailable for a decade. Now, this much requested classic is once again available for a new generation of readers and features a stunning cover by acclaimed Civil War artist Don Troiani, a new introduction by award-winning alternate history author Harry Turtledove, and fifteen superb illustrations by the incomparable Dan Nance. It all begins on that fateful afternoon of Tuesday, May 12, 1863, when a deplorable equestrian accident claims the life of General Ulysses S. Grant . . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book Gurps Fantasy

    Book Details:
  • Author : Steve Jackson Games
  • Publisher : Steve Jackson Games
  • Release : 2004-10
  • ISBN : 9781556345197
  • Pages : 0 pages

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Shadowrun

    Book Details:
  • Author : Catalyst Game Labs
  • Publisher : Catalyst Game Labs
  • Release : 2009-08-15
  • ISBN : 9781934857311
  • Pages : 373 pages

Download or read book Shadowrun written by Catalyst Game Labs and published by Catalyst Game Labs. This book was released on 2009-08-15 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner -- a deniable asset, a corporate pawn -- using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets"--P.[4] of cover.

Book All the Myriad Ways

    Book Details:
  • Author : Larry Niven
  • Publisher : Del Rey
  • Release : 1979-03-12
  • ISBN : 9780345281968
  • Pages : pages

Download or read book All the Myriad Ways written by Larry Niven and published by Del Rey. This book was released on 1979-03-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Marvel Multiverse Role Playing Game  Playtest Rulebook

Download or read book Marvel Multiverse Role Playing Game Playtest Rulebook written by Matt Forbeck and published by Marvel. This book was released on 2022-03-29 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTRODUCING THE MARVEL MULTIVERSE ROLE-PLAYING GAME! Take on the roles of Marvel's most famous Super Heroes--or create entirely new ones--to fight some of the most dangerous Super Villains in the Marvel Universe! Join Marvel and Tabletop RPG fans alike in this upcoming playtest of Marvel's new game. Co-created by Matt Forbeck (THE MARVEL ENCYCLOPEDIA, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's amazing artists, the PLAYTEST RULEBOOK features a subset of the rules for the upcoming game--including character creation and combat--plus an introductory scenario and full profiles for some of Marvel's greatest heroes: Spider-Man, Captain America, Captain Marvel, Wolverine, and more. To get started, all you need is this book, three regular dice, and a group of friends. Players who grab the PLAYTEST RULEBOOK will also have the chance to offer official feedback on the rules and help shape the game for its full release. Don't miss out on this chance to influence and enjoy the MARVEL MULTIVERSE ROLE-PLAYING GAME!

Book GURPS Vampire

    Book Details:
  • Author : Jeff Koke
  • Publisher : Steve Jackson Games
  • Release : 1993-06
  • ISBN : 9781556342752
  • Pages : 0 pages

Download or read book GURPS Vampire written by Jeff Koke and published by Steve Jackson Games. This book was released on 1993-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Based on the top-selling "World of Darkness" games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!

Book How to Be a Gurps GM

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!