Download or read book Spaces Speak Are You Listening written by Barry Blesser and published by MIT Press. This book was released on 2009-09-18 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we experience space by listening: the concepts of aural architecture, with examples ranging from Gothic cathedrals to surround sound home theater. We experience spaces not only by seeing but also by listening. We can navigate a room in the dark, and "hear" the emptiness of a house without furniture. Our experience of music in a concert hall depends on whether we sit in the front row or under the balcony. The unique acoustics of religious spaces acquire symbolic meaning. Social relationships are strongly influenced by the way that space changes sound. In Spaces Speak, Are You Listening?, Barry Blesser and Linda-Ruth Salter examine auditory spatial awareness: experiencing space by attentive listening. Every environment has an aural architecture.The audible attributes of physical space have always contributed to the fabric of human culture, as demonstrated by prehistoric multimedia cave paintings, classical Greek open-air theaters, Gothic cathedrals, acoustic geography of French villages, modern music reproduction, and virtual spaces in home theaters. Auditory spatial awareness is a prism that reveals a culture's attitudes toward hearing and space. Some listeners can learn to "see" objects with their ears, but even without training, we can all hear spatial geometry such as an open door or low ceiling. Integrating contributions from a wide range of disciplines—including architecture, music, acoustics, evolution, anthropology, cognitive psychology, audio engineering, and many others—Spaces Speak, Are You Listening? establishes the concepts and language of aural architecture. These concepts provide an interdisciplinary guide for anyone interested in gaining a better understanding of how space enhances our well-being. Aural architecture is not the exclusive domain of specialists. Accidentally or intentionally, we all function as aural architects.
Download or read book Multimedia written by Tay Vaughan and published by Osborne Publishing. This book was released on 1996 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;
Download or read book In Pursuit of the Unknown written by Ian Stewart and published by Basic Books. This book was released on 2012-03-13 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventeen equations that form the basis for life as we know it. Most people are familiar with history's great equations: Newton's Law of Gravity, for instance, or Einstein's theory of relativity. But the way these mathematical breakthroughs have contributed to human progress is seldom appreciated. In In Pursuit of the Unknown, celebrated mathematician Ian Stewart untangles the roots of our most important mathematical statements to show that equations have long been a driving force behind nearly every aspect of our lives. Using seventeen of our most crucial equations -- including the Wave Equation that allowed engineers to measure a building's response to earthquakes, saving countless lives, and the Black-Scholes model, used by bankers to track the price of financial derivatives over time -- Stewart illustrates that many of the advances we now take for granted were made possible by mathematical discoveries. An approachable, lively, and informative guide to the mathematical building blocks of modern life, In Pursuit of the Unknown is a penetrating exploration of how we have also used equations to make sense of, and in turn influence, our world.
Download or read book Art and Visual Perception written by Rudolf Arnheim and published by Univ of California Press. This book was released on 1954 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Download or read book African Fractals written by Ron Eglash and published by . This book was released on 1999 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fractals are characterized by the repetition of similar patterns at ever-diminishing scales. Fractal geometry has emerged as one of the most exciting frontiers on the border between mathematics and information technology and can be seen in many of the swirling patterns produced by computer graphics. It has become a new tool for modeling in biology, geology, and other natural sciences. Anthropologists have observed that the patterns produced in different cultures can be characterized by specific design themes. In Europe and America, we often see cities laid out in a grid pattern of straight streets and right-angle corners. In contrast, traditional African settlements tend to use fractal structures-circles of circles of circular dwellings, rectangular walls enclosing ever-smaller rectangles, and streets in which broad avenues branch down to tiny footpaths with striking geometric repetition. These indigenous fractals are not limited to architecture; their recursive patterns echo throughout many disparate African designs and knowledge systems. Drawing on interviews with African designers, artists, and scientists, Ron Eglash investigates fractals in African architecture, traditional hairstyling, textiles, sculpture, painting, carving, metalwork, religion, games, practical craft, quantitative techniques, and symbolic systems. He also examines the political and social implications of the existence of African fractal geometry. His book makes a unique contribution to the study of mathematics, African culture, anthropology, and computer simulations.
Download or read book The Sourcebook for Teaching Science Grades 6 12 written by Norman Herr and published by John Wiley & Sons. This book was released on 2008-08-11 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sourcebook for Teaching Science is a unique, comprehensive resource designed to give middle and high school science teachers a wealth of information that will enhance any science curriculum. Filled with innovative tools, dynamic activities, and practical lesson plans that are grounded in theory, research, and national standards, the book offers both new and experienced science teachers powerful strategies and original ideas that will enhance the teaching of physics, chemistry, biology, and the earth and space sciences.
Download or read book The International Space Station written by Robert C. Dempsey and published by Government Printing Office. This book was released on 2017 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the operations of the International Space Station from the perspective of the Houston flight control team, under the leadership of NASA's flight directors, who authored the book. The book provides insight into the vast amount of time and energy that these teams devote to the development, planning and integration of a mission before it is executed. The passion and attention to detail of the flight control team members, who are always ready to step up when things do not go well, is a hallmark of NASA human spaceflight operations. With tremendous support from the ISS program office and engineering community, the flight control team has made the International Space Station and the programs before it a success.
Download or read book Preference Belief and Similarity written by Amos Tversky and published by MIT Press. This book was released on 2003-11-21 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Amos Tversky (1937–1996), a towering figure in cognitive and mathematical psychology, devoted his professional life to the study of similarity, judgment, and decision making. He had a unique ability to master the technicalities of normative ideals and then to intuit and demonstrate experimentally their systematic violation due to the vagaries and consequences of human information processing. He created new areas of study and helped transform disciplines as varied as economics, law, medicine, political science, philosophy, and statistics. This book collects forty of Tversky's articles, selected by him in collaboration with the editor during the last months of Tversky's life. It is divided into three sections: Similarity, Judgment, and Preferences. The Preferences section is subdivided into Probabilistic Models of Choice, Choice under Risk and Uncertainty, and Contingent Preferences. Included are several articles written with his frequent collaborator, Nobel Prize-winning economist Daniel Kahneman.
Download or read book Taking Your Talent to the Web written by Jeffrey Zeldman and published by New Riders Publishing. This book was released on 2001 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an explicit and detailed guide, an intelligent "how-to" book for professionals. It lays the groundwork and creates context by exploring essential concepts, defines terms that may be new or unfamiliar, and then moves forward with practical software techniques. All the while it is building on the existing knowledge and experience of its professional design audience. Taking Your Talent to the Web is based on the Populi Curriculum in Web Communications Design, developed by Jeffrey Zeldman in cooperation with Populi, Inc., (www.populi.com) and the Pratt Institute. The book's purpose is to guide traditional art directors and print designers as they expand their existing careers to include the new field of professional Web Design.
Download or read book Mathematica Cookbook written by Sal Mangano and published by "O'Reilly Media, Inc.". This book was released on 2010-04-02 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematica Cookbook helps you master the application's core principles by walking you through real-world problems. Ideal for browsing, this book includes recipes for working with numerics, data structures, algebraic equations, calculus, and statistics. You'll also venture into exotic territory with recipes for data visualization using 2D and 3D graphic tools, image processing, and music. Although Mathematica 7 is a highly advanced computational platform, the recipes in this book make it accessible to everyone -- whether you're working on high school algebra, simple graphs, PhD-level computation, financial analysis, or advanced engineering models. Learn how to use Mathematica at a higher level with functional programming and pattern matching Delve into the rich library of functions for string and structured text manipulation Learn how to apply the tools to physics and engineering problems Draw on Mathematica's access to physics, chemistry, and biology data Get techniques for solving equations in computational finance Learn how to use Mathematica for sophisticated image processing Process music and audio as musical notes, analog waveforms, or digital sound samples
Download or read book Principles of Digital Image Synthesis written by Andrew S. Glassner and published by . This book was released on 1995 with total page 1205 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Download or read book Computers in Art Design and Animation written by John Lansdown and published by Springer Science & Business Media. This book was released on 1989-08-23 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
Download or read book Exploring Art Student Edition written by McGraw-Hill Education and published by McGraw-Hill Education. This book was released on 1999-01-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: A MEDIA APPROACH THAT BUILDS ART APPRECIATION EXPLORING ART takes a media approach to art, giving students insights into the ways artists are inspired, and the reasons they choose particular media to realize their artistic visions. Focusing on the elements and principles of art, students learn about various media and techniques, such as drawing, painting, printmaking and sculpting, as the chapters interweave compelling lessons on art, art history, aesthetics, and art criticism with opportunities for studio production.
Download or read book Creators of Mathematical and Computational Sciences written by Ravi P Agarwal and published by Springer. This book was released on 2014-11-11 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book records the essential discoveries of mathematical and computational scientists in chronological order, following the birth of ideas on the basis of prior ideas ad infinitum. The authors document the winding path of mathematical scholarship throughout history, and most importantly, the thought process of each individual that resulted in the mastery of their subject. The book implicitly addresses the nature and character of every scientist as one tries to understand their visible actions in both adverse and congenial environments. The authors hope that this will enable the reader to understand their mode of thinking, and perhaps even to emulate their virtues in life.
Download or read book Feynman Lectures On Computation written by Richard P. Feynman and published by CRC Press. This book was released on 2018-07-03 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: When, in 1984?86, Richard P. Feynman gave his famous course on computation at the California Institute of Technology, he asked Tony Hey to adapt his lecture notes into a book. Although led by Feynman, the course also featured, as occasional guest speakers, some of the most brilliant men in science at that time, including Marvin Minsky, Charles Bennett, and John Hopfield. Although the lectures are now thirteen years old, most of the material is timeless and presents a ?Feynmanesque? overview of many standard and some not-so-standard topics in computer science such as reversible logic gates and quantum computers.