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EBookClubs

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Book Uncertainty in Games

Download or read book Uncertainty in Games written by Greg Costikyan and published by MIT Press. This book was released on 2013 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

Book Gregory s Game

    Book Details:
  • Author : Jane A. Adams
  • Publisher : Severn House Large Print
  • Release : 2019-01-31
  • ISBN : 9780727829252
  • Pages : 336 pages

Download or read book Gregory s Game written by Jane A. Adams and published by Severn House Large Print. This book was released on 2019-01-31 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two men stand at a crossroads: Ex-DI Alec Friedman is recovering from a car crash, but feels empty. Hired killer Gregory is contemplating retirement. But then a brutal murder, and a seemingly meaningless kidnapping, drag them, and Alec's wife Naomi, back into the game they were trying so hard to resist . . .

Book Casual Game Design

    Book Details:
  • Author : Gregory Trefry
  • Publisher : CRC Press
  • Release : 2010-01-26
  • ISBN : 0080959237
  • Pages : 264 pages

Download or read book Casual Game Design written by Gregory Trefry and published by CRC Press. This book was released on 2010-01-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

Book Papa s Game

    Book Details:
  • Author : Gregory Wallance
  • Publisher : Rawson Wade Publishers
  • Release : 1981
  • ISBN :
  • Pages : 332 pages

Download or read book Papa s Game written by Gregory Wallance and published by Rawson Wade Publishers. This book was released on 1981 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Book Tactics

    Book Details:
  • Author : Gregory Koukl
  • Publisher : Zondervan
  • Release : 2009
  • ISBN : 0310282926
  • Pages : 210 pages

Download or read book Tactics written by Gregory Koukl and published by Zondervan. This book was released on 2009 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tired of finding yourself flat-footed and intimidated in conversations? Want to increase your confidence and skill in discussions with family, friends, and coworkers? Gregory Koukl offers practical strategies to help you stay in the driver's seat as you maneuver comfortably and graciously in any conversation about your Christian convictions.

Book The Unintended Reformation

    Book Details:
  • Author : Brad S. Gregory
  • Publisher : Harvard University Press
  • Release : 2015-11-16
  • ISBN : 067426407X
  • Pages : 345 pages

Download or read book The Unintended Reformation written by Brad S. Gregory and published by Harvard University Press. This book was released on 2015-11-16 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a work that is as much about the present as the past, Brad Gregory identifies the unintended consequences of the Protestant Reformation and traces the way it shaped the modern condition over the course of the following five centuries. A hyperpluralism of religious and secular beliefs, an absence of any substantive common good, the triumph of capitalism and its driver, consumerism—all these, Gregory argues, were long-term effects of a movement that marked the end of more than a millennium during which Christianity provided a framework for shared intellectual, social, and moral life in the West. Before the Protestant Reformation, Western Christianity was an institutionalized worldview laden with expectations of security for earthly societies and hopes of eternal salvation for individuals. The Reformation’s protagonists sought to advance the realization of this vision, not disrupt it. But a complex web of rejections, retentions, and transformations of medieval Christianity gradually replaced the religious fabric that bound societies together in the West. Today, what we are left with are fragments: intellectual disagreements that splinter into ever finer fractals of specialized discourse; a notion that modern science—as the source of all truth—necessarily undermines religious belief; a pervasive resort to a therapeutic vision of religion; a set of smuggled moral values with which we try to fertilize a sterile liberalism; and the institutionalized assumption that only secular universities can pursue knowledge. The Unintended Reformation asks what propelled the West into this trajectory of pluralism and polarization, and finds answers deep in our medieval Christian past.

Book Video Game Law

    Book Details:
  • Author : S. Gregory Boyd
  • Publisher : CRC Press
  • Release : 2018-06-28
  • ISBN : 042989239X
  • Pages : 348 pages

Download or read book Video Game Law written by S. Gregory Boyd and published by CRC Press. This book was released on 2018-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Book Sugar Daddy s Game

    Book Details:
  • Author : Gregory Dixon
  • Publisher : Kensington Books
  • Release : 2008
  • ISBN : 9781933967417
  • Pages : 260 pages

Download or read book Sugar Daddy s Game written by Gregory Dixon and published by Kensington Books. This book was released on 2008 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his quest for cash and beautiful women, Jamell White, a.k.a. Sugar Daddy, runs a game on some of the biggest hustlers on the Gulf Coast, including a psychotic drug dealer, a crooked cop, and a Puerto Rican cartel. Original.

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book Gregorian Strategy for Multiple Deck Blackjack

Download or read book Gregorian Strategy for Multiple Deck Blackjack written by Gregory Mannarino and published by Citadel Press. This book was released on 2003 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The revolutionary strategy that will help every player beat the house without counting cards. Gregory Mannarino has devised his own Gregorian Strategy, the only strategy that is specifically designed to take advantage of the rules offered by mulitple deck games. By understanding the basic rules of the game and their variations, players will begin to realize that some games have rules that are more favorable to the player than others, learn how to determine the probabilities of winning various combinations of player and dealer-up cards, and learn how to attack the dealer when he's most vulnerable.

Book Games Frat Boys Play

    Book Details:
  • Author : Todd Gregory
  • Publisher : Kensington Publishing Corp.
  • Release : 2011-01-28
  • ISBN : 0758272049
  • Pages : 304 pages

Download or read book Games Frat Boys Play written by Todd Gregory and published by Kensington Publishing Corp.. This book was released on 2011-01-28 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eight years at an exclusive Swiss boarding school have given Jordy Valentine an impressive education. But the things he really wants to learn-like how to make friends, fit in, and find a lover-have eluded him. He's hoping college will change everything. . . From the start, Jordy is intrigued by the Beta Kappa fraternity-especially by handsome rush chair Chad York. Dazzled by Chad's flirting, Jordy is crushed when Chad cruelly rejects him on Initiation Night. But if Chad doesn't want Jordy, plenty of other guys do! Especially once he begins to work out and transform his body. Suddenly Jordy is free to indulge every deep desire he's ever had-from illicit locker room trysts with his personal trainer to fun, frenzied encounters at the local dance club and his frat house to exhilarating, uninhibited online hookups. In time, Jordy will have to decide what matters more-revenge against Chad, or the chance at an incredible connection that satisfies in every way. Intensely erotic and irresistibly real, Games Frat Boys Play is a delicious initiation into the ways of lust, love, and raw desire. . .

Book Game Coding Complete

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Book Dead Gregory

    Book Details:
  • Author : Craig Hughes
  • Publisher : Coedwig Cyfnos
  • Release : 2023-10-21
  • ISBN : 1916296629
  • Pages : 21 pages

Download or read book Dead Gregory written by Craig Hughes and published by Coedwig Cyfnos. This book was released on 2023-10-21 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teleporters kill. No two ways about it. They'll rip you apart and build a new you somewhere else, and that new you will believe they're you, but, fact is, you're dead. Some say the dead go to Heaven, but what happens if you die again and again? How many people can Heaven hold if the same people keep on dying? Now Gregory Corman has finally perfected human teleportation, he's about to find out.

Book More Than a Game

Download or read book More Than a Game written by Mark Gregory and published by Random House. This book was released on 2021-09-02 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A top-to-bottom look at England's national game, from one of the UK's leading business economists. The Premier League is the most commercially successful football league in history, the self-proclaimed 'best league in the world'. But success has come at a cost, unbalancing the English game to a profound and damaging degree. Football's stumbling response to COVID-19 and the European Super League disaster are just the most recent examples. It is estimated that more than two thirds of the country's 92 professional clubs are loss-making; payments to agents each year regularly total more than the combined income of all 44 clubs in Leagues 1 and 2; supporters have been squeezed to the limit; racist incidents are on the rise; grassroots facilities are in a dreadful state; and failed World Cup bids have severely weakened England's standing in the global game. The national team's performance at Euro 2020 can't paper over the cracks. There is an alternative. In this revealing and eye-opening analysis, leading economist Mark Gregory reveals the breadth and depth of the problems facing our national men's game, and shows us a way to bring football home for good.

Book Profile

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-02
  • ISBN :
  • Pages : 24 pages

Download or read book Profile written by and published by . This book was released on 2000-02 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing with Religion in Digital Games

Download or read book Playing with Religion in Digital Games written by Heidi A. Campbell and published by Indiana University Press. This book was released on 2014-04-28 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.