Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
Download or read book Graphics Library Programming Guide written by and published by . This book was released on 1991 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Graphics Library Windowing and Font Library Programming Guide with Font Library Man Pages written by and published by . This book was released on 1991 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Cg Tutorial written by Randima Fernando and published by Addison-Wesley Professional. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.
Download or read book Computer Graphics C Version written by Donald Hearn and published by Pearson Education India. This book was released on 1997 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style.
Download or read book OpenGL Programming Guide written by John M. Kessenich and published by Addison-Wesley Professional. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
Download or read book Assembly Language written by Jeff Duntemann and published by Wiley. This book was released on 1992-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.
Download or read book User s Guide written by and published by . This book was released on 1994 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Graphics written by M. Pauline Baker and published by . This book was released on 1994 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book PEXlib Programming Manual written by Tom Gaskins and published by O'Reilly Media. This book was released on 1992 with total page 1182 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of workstations changed dramatically with the release of the X Window System. Users could finally count on a consistent interface across almost all makes and models of computers. At the same time, graphics applications became easily portable.Until recently, X supported only 2D graphics. Now, however, by means of the PEX extensions to X, together with the PEXlib applications programming interface, native, 3D graphics have come to the X Window System. PEXlib allows the programmer to create graphics programs of any complexity, and also provides the basis for higher-level graphics systems and toolkits.The "PEXlib Programming Manual" is the definitive programmer's guide to PEXlib, covering PEX versions 5.0 and 5.1. Containing over 200 illustrations and 19 color plates, it combines a thorough and gentle tutorial approach with valuable reference features. Along the way, it presents the reader with numerous programming examples, as well as a library of helpful utility routines--all of which are available online. You do not any need prior graphics programming experience to use this manual.Written by Tom Gaskins--the widely recognized authority who also authored the O'Reilly and Associates "PHIGS Programming Manual"--this book is the only programming guide to PEXlib you will ever need.
Download or read book Handbook of Data Visualization written by Chun-houh Chen and published by Springer Science & Business Media. This book was released on 2007-12-18 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualizing the data is an essential part of any data analysis. Modern computing developments have led to big improvements in graphic capabilities and there are many new possibilities for data displays. This book gives an overview of modern data visualization methods, both in theory and practice. It details modern graphical tools such as mosaic plots, parallel coordinate plots, and linked views. Coverage also examines graphical methodology for particular areas of statistics, for example Bayesian analysis, genomic data and cluster analysis, as well software for graphics.
Download or read book Generic Programming written by Mehdi Jazayeri and published by Springer. This book was released on 2003-06-29 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Seminar on Generic Programming held in Dagstuhl Castle, Germany in April/May 1998.The 20 revised full papers were carefully reviewed for inclusion in the book. As the first book entirely devoted to the new paradigm of generic programming, this collection offers topical sections on foundations and methodology comparisons, programming methodology, language design, and applications.
Download or read book The Complete Idiot s Guide to UNIX written by Bill Wagner and published by Penguin. This book was released on 1998 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the basics of UNIX and covers topics such as booting the system, using various shells, navigating directories and files, opening and editing files, email, chat systems, and system administration
Download or read book Algorithms ESA 94 written by Jan van Leeuwen and published by Springer Science & Business Media. This book was released on 1994-09-14 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together recent developments in Alzheimer's disease research with related discoveries in the field of cell biology. The book moves between basic cell biological concepts that form the underpinnings of modern Alzheimer's disease research, and current findings about proteins and cellular processes affected by the disease. Divided into three topics, the book addresses (1) protein trafficking, a problem that has become germane to the study of the amyloid precursor protein; (2) phosphorylation, a problem that underlies studies of the pathological transformation of tau to paired helical filaments; and (3) cell death, a pervasive problem in neurodegeneration.
Download or read book OpenGL Programming Guide written by Mason Woo and published by Addison Wesley Publishing Company. This book was released on 1997 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.
Download or read book Advances in Concurrent Engineering written by Biren Prasad and published by CRC Press. This book was released on 1996-08-22 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Flow Simulation with High Performance Computers II written by Ernst Heinrich Hirschel and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Band enthält den Abschlußbericht des DFG-Schwerpunktprogramms "Flußsimulation mit Höchstleistungsrechnern". Es führt die Arbeiten fort, die schon als Band 38 in der Reihe "Notes on Numerical Fluid Mechanics" erschienen sind.Work is reported, which was sponsored by the Deutsche Forschungsgemeinschaft from 1993 to 1995. Scientists from numerical mathematics, fluid mechanics, aerodynamics, and turbomachinery present their work on flow simulation with massively parallel systems, on the direct and large-eddy simulation of turbulence, and on mathematical foundations, general solution techniques and applications. Results are reported from benchmark computations of laminar flow around a cylinder, in which seventeen groups participated.