Download or read book Encyclopedia of Graphics File Formats written by James D. Murray and published by O'Reilly Media. This book was released on 1994 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.
Download or read book Compressed Image File Formats written by John Miano and published by Addison-Wesley Professional. This book was released on 1999 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since not all graphic formats are of equal complexity, author John Miano does not simply choose a number of file formats and devote a chapter to each one. Instead, he offers additional coverage for the more complex image file formats like PNG (a new standard) and JPEG, while providing all information necessary to use the simpler file formats. While including the well-documented BMP, XBM, and GIF formats for completeness, along with some of their less-covered features, this book gives the most space to the more intricate PNG and JPEG, from basic concepts to creating and reading actual files. Among its highlights, this book covers: -- JPEG Huffman coding, including decoding sequential mode JPEG images and creating sequential JPEG files-- Optimizing the DCT-- Portable Network Graphics format (PNG), including decompressing PNG image data and creating PNG files-- Windows BMP, XBM, and GIF
Download or read book Graphics File Formats written by C. Wayne Brown and published by . This book was released on 1995 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 3D Graphics File Formats written by Keith Rule and published by Addison Wesley Publishing Company. This book was released on 1996 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cut through the confusion with Graphics File Formats, a book/CD-ROM package that facilities the process of converting 3D files. It takes programmers on a guided tour of the basic layout of the most commonly used 3D file formats: VRML, 3D Studio, Wavefront, trueSpace, AutoCad, and POVRay. The CD-ROM includes over 100 royalty free 3D objects, all the source code from the book, and an invaluable 3D file format converter.
Download or read book Perl Graphics Programming written by Shawn Wallace and published by "O'Reilly Media, Inc.". This book was released on 2002-12-19 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programmers aren't the only ones who need to be proficient with graphics. Web and applications programmers know that a dull web page can be quickly transformed into one that's interesting and lively with the use of well-planned graphics. And fortunately, you don't need the skills of a fulltime graphics programmer to use graphics effectively. From access counters and log report graphs to scientific plots and on-the-fly animated GIFs, graphics scripting is within the grasp of most web programmers. Using open source software, like Perl, you have the power to dynamically generate graphics based on user input and activity, easily manipulate graphics content, and optimize graphics for compression and quality.Geared toward Perl users and webmasters, Perl Graphics Programming focuses on open-source scripting programs that manipulate graphics files for use on the Web. The book demystifies the manipulation of graphics formats for newcomers to the Web with a practical, resource-like approach. With this book you'll learn to: Generate dynamic web graphics with charts, tables, and buttons Automate graphics tasks (thumbnails and borders) Create dynamics web documents (PDF, Postscript) Produce rich Internet experiences with Flash and SVG You'll begin with a tour of the most common web graphic file formats--PNG, JPEG, GIF, SWF, SVG, Postscript and PDF--then you'll explore the most powerful tools and Perl modules available for manipulating these graphics, such as GD, PerlMagick, and GIMP. Included in this part of the book is a thorough description of the Ming module for creating on-the-fly Flash files. Next, a "cookbook" section includes practical, all purpose recipes: GIF animation, generating images within a dynamic application, communicating between SWF front-end and Perl back-end, XSLT transformations, compression, and much more.Perl programmers naturally turn to Perl to tackle whatever challenge they have at hand, and graphics programming is no exception. Perl Graphics Programming provides all the tools you need to begin programming and designing graphics for the Web immediately. This book will change how you think about generating and manipulating graphics for the Web.
Download or read book Graphics File Formats written by David C. Kay and published by McGraw-Hill Companies. This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential reference for anyone who creates, manipulates, or displays graphic images on IBM, Macintosh and UNIX computers. The authors have compiled detailed specifications for 30 popular graphics file formats, so readers can more quickly and easily decide which standards are best for their applications.
Download or read book The File Formats Handbook written by Günter Born and published by Itps. This book was released on 1995 with total page 1302 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book PNG written by Greg Roelofs and published by O'Reilly Media. This book was released on 1999 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a senior researcher who helped design the PNG image format comes a guide that focuses on implementing PNG with the libpng C library and discusses improvements, such as gamma correction and the standard color spaces for precise reproduction of image colors on a wide range of systems.
Download or read book Digital Foundations written by xtine burrough and published by Peachpit Press. This book was released on 2008-12-11 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.
Download or read book Web Design in a Nutshell written by Jennifer Niederst Robbins and published by "O'Reilly Media, Inc.". This book was released on 2006-02-21 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Completely revised for standards compliance, including CSS 2.1 and XHTML 1.0"--Cover.
Download or read book Fundamentals of Data Visualization written by Claus O. Wilke and published by O'Reilly Media. This book was released on 2019-03-18 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective visualization is the best way to communicate information from the increasingly large and complex datasets in the natural and social sciences. But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options. This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures. What visualization type is best for the story you want to tell? How do you make informative figures that are visually pleasing? Author Claus O. Wilke teaches you the elements most critical to successful data visualization. Explore the basic concepts of color as a tool to highlight, distinguish, or represent a value Understand the importance of redundant coding to ensure you provide key information in multiple ways Use the book’s visualizations directory, a graphical guide to commonly used types of data visualizations Get extensive examples of good and bad figures Learn how to use figures in a document or report and how employ them effectively to tell a compelling story
Download or read book Digital Image Processing Practical Approach written by Borko Furht and published by Springer. This book was released on 2018-08-28 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: The SpringerBrief covers fundamentals of digital image processing including image concept, image file formats, creating user interfaces and many practical examples of processing images using C++ and Java. These practical examples include among other creating image histograms, performing lossless image compression, detecting change in colors, similarity-based image retrieval and others. All practical examples are accompanied with an explanation how to create programs and the obtained results. This SpringerBrief can be very useful for the undergraduate courses on image processing, providing students with the basic tools in image analysis and processing. Practitioners and researchers working in this field will also find this research useful.
Download or read book Learning Flash CS4 Professional written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2009-04-18 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: Understand Flash fundamentals with clear, concise information you can use right away Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations Develop an ongoing project that utilizes material from every chapter Practice new skills and test your understanding with constructive exercises Learn how to package your work for distribution on the Web and through AIR desktop applications Download sample files and discuss additional Flash features on the companion blog As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!
Download or read book Adobe Pagemaker 7 0 Classroom In A Book written by Adobe and published by . This book was released on 2002 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classroom in a book the best selling series of hands on software training workbooks, helps you learn the features of adobe software quickly and easily. Classroom in a book offers what no other books or training program does- an official training series from Adobe Systems incorporated, developed by experts at adobe and tested in adobe classrooms and labs.Adobe PageMaker classroom in a book contains ten lessons. The book covers the basic of learning Adobe PageMaker, and countless tips and techniques to help you quickly become an PageMaker pro.You can follow the book from start to finish or choose only those lessons that interest you.
Download or read book Web Designer s Guide to Graphics written by Tim Webster and published by Hayden. This book was released on 1997 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This up-to-date tutorial/reference guides readers through the process of creating incredible graphics for the Web. It covers all the major file formats, showing through clear steps and many visual examples how to create each one. The CD-ROM has all the example graphics from the book, plus utilities and plug-ins.
Download or read book Web Style Guide written by Patrick J. Lynch and published by . This book was released on 2002 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates the step-by-step process involved in designing a Web site. Readers are assumed to be familiar with whatever Web publishing tool they are using. The guide gives few technical details but instead focuses on the usability, layout, and attractiveness of a Web site, with the goal being to make it as popular with the intended audience as possible. Considerations such as graphics, typography, and multimedia enhancements are discussed.
Download or read book Programming Web Graphics with Perl and GNU Software written by Shawn P. Wallace and published by O'Reilly Media. This book was released on 1999 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Programming Web Graphics with Perl & GNU Software takes a practical, resource-like approach. It documents and uses several powerful Perl modules for generating graphics (GD, ImageMagick, PerlMagick, and GIFgraph). In addition, it provides detailed documentation for scripting the Gimp, both in Script-Fu and via a Perl interface."--BOOK JACKET.