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Book Graphic Novels

    Book Details:
  • Author : Paul Gravett
  • Publisher : Harper Design
  • Release : 2005-11-01
  • ISBN : 9780060824259
  • Pages : 192 pages

Download or read book Graphic Novels written by Paul Gravett and published by Harper Design. This book was released on 2005-11-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

Book Graphic Novels Now

Download or read book Graphic Novels Now written by Francisca Goldsmith and published by American Library Association. This book was released on 2005-08-15 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.

Book 500 Essential Graphic Novels

Download or read book 500 Essential Graphic Novels written by Gene Kannenberg and published by Harper Collins. This book was released on 2008-08-05 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: 500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.

Book Snow White

Download or read book Snow White written by Matt Phelan and published by Candlewick Press. This book was released on 2016 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stylized noir retelling of Snow White set against the backdrop of Depression-era Manhattan.

Book Writing and Illustrating the Graphic Novel

Download or read book Writing and Illustrating the Graphic Novel written by Dan Cooney and published by B.E.S. Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.

Book Comics Experience Guide to Writing Comics

Download or read book Comics Experience Guide to Writing Comics written by Andy Schmidt and published by National Geographic Books. This book was released on 2018-06-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets to comic-writing success! "You have a story tell. It's your story... These are ways to help you get your story out, to help you become the writer inside of yourself." This is the book on writing you've been waiting for, a nuts-and-bolts guide to writing fiction for comics. While it is true that there is no set way to write a comic book script, no set format, no industry standard, it is equally true that someone learning to write comics needs structure. That's where Comics Experience© Guide to Writing Comics can help. Comics veteran Andy Schmidt offers sage advice and practical instruction for everything from writing realistic dialogue to communicating your ideas to other comics professionals. Inside you'll find: • 23 exercises to help you put fundamental writing principles into practice • Sample script formats, page-by-page outlines, scene-by-scene outlines and short pitches that show you exactly how to create these important components of the writing process • Diagrams and pages from published comics to illustrate key concepts • Tips on professional development, networking and navigating the comics industry These pages include all the tools you need to write great comics, but where do you begin? Begin with yourself. You have to know--not believe--know: You can do this, and this guide will help. Now, begin with Chapter 1...

Book Graphic Novels

Download or read book Graphic Novels written by Michael Pawuk and published by Bloomsbury Publishing USA. This book was released on 2017-05-30 with total page 1113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Book Reading Graphic Novels

Download or read book Reading Graphic Novels written by Achim Hescher and published by Walter de Gruyter GmbH & Co KG. This book was released on 2016-02-22 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scène) and what is seen (character perception). On the basis of François Jost’s concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts.

Book Graphic Novels Beyond the Basics

Download or read book Graphic Novels Beyond the Basics written by Martha Cornog and published by Bloomsbury Publishing USA. This book was released on 2009-08-25 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.

Book The Rise of the Graphic Novel

Download or read book The Rise of the Graphic Novel written by Alexander Dunst and published by Cambridge University Press. This book was released on 2023-05-31 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using digital methods, this book traces the emergence of the graphic novel at the intersection of popular and literary culture.

Book Comics  Graphic Novels  and Manga

Download or read book Comics Graphic Novels and Manga written by Randall Bonser and published by Rowman & Littlefield. This book was released on 2017-09-08 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification, and impact of graphic storytelling. This book looks at the origins of illustrated stories and how they evolved over the decades. A celebration and exploration of the rapidly growing world of comics, this book discusses such topics as the history of graphic storytelling, from cave drawings to zombie comics the impact of American superhero comics on popular culture diversity in comics the tools comic book and graphic novel creators use to communicate easy starting points for readers new to comics Featuring reviews of more than 90 graphic novels and popular manga series, this book provides recommendations of what teens should consider reading next. The author also provides a short course on how teens can create and distribute their own comics. For those who either want to start reading comics but aren’t sure where to start, or as a gateway for the comics enthusiast to explore a different graphic novel genre, Comics, Graphic Novels, and Manga: The Ultimate Teen Guide provides a fun and fascinating introduction to these worlds.

Book Graphic Novels and Comics in the Classroom

Download or read book Graphic Novels and Comics in the Classroom written by Carrye Kay Syma and published by McFarland. This book was released on 2013-06-18 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.

Book 101 Outstanding Graphic Novels

Download or read book 101 Outstanding Graphic Novels written by Stephen Weiner and published by NBM Publishing. This book was released on 2015-04-01 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular primer on the best graphic novels, initially called The 101 Best Graphic Novels, is back in its third updated edition. Expert librarian Stephen Weiner—with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners—has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. With an all-encompassing variety of genres, including both fiction and nonfiction, this serves as a great introduction to this increasingly influential world of pop culture and entertainment while also serving as a reference list for fans on what they may have possibly overlooked.

Book Write Your Own Graphic Novel

Download or read book Write Your Own Graphic Novel written by Natalie M. Rosinsky and published by Capstone Classroom. This book was released on 2009 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the authorship and illustration of a graphic novel.

Book Graphic Novels and Comics in Libraries and Archives

Download or read book Graphic Novels and Comics in Libraries and Archives written by Robert G. Weiner and published by McFarland. This book was released on 2010-04-19 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.

Book The Cambridge Companion to the Graphic Novel

Download or read book The Cambridge Companion to the Graphic Novel written by Stephen E. Tabachnick and published by Cambridge University Press. This book was released on 2017-07-03 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Companion examines the evolution of comic books into graphic novels and the development of this art form globally.

Book Dreaming the Graphic Novel

Download or read book Dreaming the Graphic Novel written by Paul Williams and published by Rutgers University Press. This book was released on 2020-01-17 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.