Download or read book Graphic Novels written by Paul Gravett and published by Harper Design. This book was released on 2005-11-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.
Download or read book Caveboy Dave More Scrawny Than Brawny written by Aaron Reynolds and published by Penguin. This book was released on 2016-11-01 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A funny graphic-novel series by Aaron Reynolds, New York Times bestselling author of Creepy Carrots! His grandpa invented fire. His dad invented the wheel. How will Caveboy Dave leave his mark? Dave Unga-Bunga has always been more scrawny than brawny. This is a major problem when your village expects you to become a meat-bringer. At age twelve, all young cave-people must stalk through the eerie mushroom forests for a prehistoric beast the village can feast on. But Dave would much rather invent stuff for a better life—like underwear to make loincloths less itchy and cutlery to make eating less filthy. Can Dave save his group by inventing the perfect defense against a bloodthirsty pokeyhorn? Or will he MEET HIS DOOM? First in a new series, More Scrawny Than Brawny delivers irresistible characters, big thrills, and even bigger laughs. "Imagine a prehistoric version of Wimpy Kid meets Captain Underpants." —Boys' Life
Download or read book Writing and Illustrating the Graphic Novel written by Dan Cooney and published by B.E.S. Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.
Download or read book Saint Clare of Assisi written by Hee-Ju Kim and published by Pauline Books & Media. This book was released on 2017-03-02 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Clare is a wealthy noblewoman with a handsome fiancé, but all she wants is to belong totally to Jesus. Her friend Francis preaches about giving up everything to follow Jesus, but Clare's father wants her get married and stop causing trouble. Will Clare risk everything to follow Christ, or will she give in to her family's wishes?"--Back cover.
Download or read book The Complete Idiot s Guide to Creating a Graphic Novel written by Nat Gertler and published by Penguin. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tools for creating the next great graphic novel! What do the movies Men In Black, Road to Perdition, Ghost World, and X-Men all have in common? Each started out as a graphic novel-one of the fastest growing segments of the book publishing industry. Now, here is the first book to provide a comprehensive and detailed look at the process involved in creating a successful graphic novel.
Download or read book Teaching Graphic Novels written by Katie Monnin and published by Maupin House Publishing, Inc.. This book was released on 2010 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!
Download or read book Write Your Own Graphic Novel written by Natalie M. Rosinsky and published by Capstone. This book was released on 2008-07 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the authorship and illustration of a graphic novel.
Download or read book The Readers Advisory Guide to Graphic Novels written by Francisca Goldsmith and published by American Library Association. This book was released on 2010 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.
Download or read book Graphic Novels and Comics in Libraries and Archives written by Robert G. Weiner and published by McFarland. This book was released on 2010-04-19 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.
Download or read book Graphic Novels Now written by Francisca Goldsmith and published by American Library Association. This book was released on 2005-08-15 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.
Download or read book The Jewish Graphic Novel written by Samantha Baskind and published by Rutgers University Press. This book was released on 2010 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture. Featuring insightful discussions of notable figures in the industryùsuch as Will Eisner, Art Spiegelman, and Joann Sfarùthe essays focus on the how graphic novels are increasingly being used in Holocaust memoir and fiction, and to portray Jewish identity in America and abroad
Download or read book Graphic Novels and Comics in the Classroom written by Carrye Kay Syma and published by McFarland. This book was released on 2013-06-18 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.
Download or read book Graphic Novels in High School and Middle School Classrooms written by William Boerman-Cornell and published by Rowman & Littlefield. This book was released on 2017-07-05 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.
Download or read book Using Graphic Novels in the STEM Classroom written by William Boerman-Cornell and published by Bloomsbury Publishing. This book was released on 2023-11-02 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.
Download or read book Teaching Unit for the Graphic Novel Brain Camp written by Talia Baskaya and published by GRIN Verlag. This book was released on 2019-07-22 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research Paper (undergraduate) from the year 2016 in the subject Didactics for the subject English - Pedagogy, Literature Studies, grade: 9, Justus-Liebig-University Giessen, language: English, abstract: Living in a time in which working with technology has become usual in all kinds of situations and especially in educational terms, people still tend to underestimate the benefits of using several kinds of media which are actually obvious. Parents and politicians tend to focus on the usage of technology and emphasize its pros and importance for teaching. On the one hand, they demand for the newest media and technologies, but on the other hands they seem to refuse innovations such as using youth literature, especially graphic novels. While reading the classics keeps being a big part of the curriculum, the educational standards themself have changed. Especially while teaching English in a foreign language classroom it is now demanded to concentrate on fostering competences than making the students memorize several information. But the curriculum and the methods of teaching remain instead of innovating them. One innovation which still is not considered may be teaching English by using Graphic Novels. Firstly, it is important to define the term “graphic novel” correctly and to know about its traces and development. According to Hallet, graphic novels are fictional and similar to long novels, but uses the narrative form of comics. Graphic novels mainly arisen from the comic books from the US. Secondly, it is necessary to be aware of their benefits and how to use them while teaching English. Although graphic novels seem to remain as media which are not considered while teaching English in a foreign language classroom, an increasing number of educators try to integrate them in the curriculum and stand against the criticism. The following term paper will discuss the usage of graphic novels in the foreign language classroom, will relate to the educational policies and compare the advantages and disadvantages. Furthermore, a graphic novel will be analyzed and a teaching unit using it will be presented.
Download or read book Wham Teaching with Graphic Novels Across the Curriculum written by William G. Brozo and published by Teachers College Press. This book was released on 2014 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies. “The range and complexity of graphic novels being published right now is simply amazing to me. . . . They are part of what should be a balanced array of texts that all can read, enjoy, and learn from. In this volume, the authors point to this proliferation, as well as the educative potential of graphic novels. After reading its pages, I feel others will agree with me that they have done an excellent job pointing out how graphic novel creators such as Jim Ottaviani and Larry Gonick communicate much about history, science, and mathematics while also making connections to comprehension and thinking skills that accompany both literacy and content-specific learning.” —From the Foreword by Stergios Botzakis, assistant professor of adolescent literacy in the Theory and Practice in Teacher Education Department at The University of Tennessee, Knoxville “The authors have set forth on a task I feel long is overdu—connecting the literacy potential of graphic novels to the content areas. This book is a wonderful contribution to the field of content area literacy studies.” —Michael D. Boatright, assistant professor, Department of English, Western Carolina University Book Features: Advice for selecting and evaluating graphic novels. Teaching strategies for each of the four major content domains. Guidance for aligning instruction with the Common Core State Standards. A list of educational graphic novels organized by content area. Study group questions.And more! William G. Brozo is a professor of literacy in the Graduate School of Education at George Mason University in Fairfax, Virginia, and author of RTI and the Adolescent Reader. Gary Moorman is professor emeritus at Appalachian State University in Boone, North Carolina. Carla K. Meyer is an assistant professor in the Reading Education and Special Education Department at Appalachian State University.
Download or read book Graphic Novels written by Michael Pawuk and published by Bloomsbury Publishing USA. This book was released on 2017-05-30 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.