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EBookClubs

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Book Going the Distance with Babylon js

Download or read book Going the Distance with Babylon js written by Josh Elster and published by Packt Publishing Ltd. This book was released on 2022-09-16 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Book Learn Three js

    Book Details:
  • Author : Jos Dirksen
  • Publisher : Packt Publishing Ltd
  • Release : 2023-02-17
  • ISBN : 1803235861
  • Pages : 554 pages

Download or read book Learn Three js written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2023-02-17 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.

Book Babylon js Essentials

    Book Details:
  • Author : Julien Moreau-Mathis
  • Publisher : Packt Publishing Ltd
  • Release : 2016-03-04
  • ISBN : 1785886169
  • Pages : 196 pages

Download or read book Babylon js Essentials written by Julien Moreau-Mathis and published by Packt Publishing Ltd. This book was released on 2016-03-04 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.

Book Agents of Babylon

    Book Details:
  • Author : David Jeremiah
  • Publisher : NavPress
  • Release : 2015-10-06
  • ISBN : 1496409914
  • Pages : 391 pages

Download or read book Agents of Babylon written by David Jeremiah and published by NavPress. This book was released on 2015-10-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his #1 New York Times bestseller Agents of the Apocalypse, noted prophecy expert Dr. David Jeremiah explored the book of Revelation through the lens of its major players. Now, in the much-anticipated follow-up, Agents of Babylon, Dr. Jeremiah examines prophecy through the eyes of the characters in the book of Daniel, explains what the prophecies mean, and helps us understand how these prophetic visions and dreams apply to our lives today. Written in the same highly engaging half dramatization, half Bible teaching format as Agents of the Apocalypse, Agents of Babylon is not only an in-depth exploration of the characters and prophecies contained in the book of Daniel but also a dramatic retelling of Scripture that is sure to bring ancient prophecy to light like never before.

Book Baxter s Explore the Book

Download or read book Baxter s Explore the Book written by J. Sidlow Baxter and published by Zondervan. This book was released on 2010-09-21 with total page 1846 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the Book is not a commentary with verse-by-verse annotations. Neither is it just a series of analyses and outlines. Rather, it is a complete Bible survey course. No one can finish this series of studies and remain unchanged. The reader will receive lifelong benefit and be enriched by these practical and understandable studies. Exposition, commentary, and practical application of the meaning and message of the Bible will be found throughout this giant volume. Bible students without any background in Bible study will find this book of immense help as will those who have spent much time studying the Scriptures, including pastors and teachers. Explore the Book is the result and culmination of a lifetime of dedicated Bible study and exposition on the part of Dr. Baxter. It shows throughout a deep awareness and appreciation of the grand themes of the gospel, as found from the opening book of the Bible through Revelation.

Book Mathematics for 3D Game Programming and Computer Graphics

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Book Forest and Stream

Download or read book Forest and Stream written by and published by . This book was released on 1903 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Anabasis

    Book Details:
  • Author : J. S. Watson
  • Publisher : BoD – Books on Demand
  • Release : 2024-05-11
  • ISBN : 338283412X
  • Pages : 534 pages

Download or read book The Anabasis written by J. S. Watson and published by BoD – Books on Demand. This book was released on 2024-05-11 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reprint of the original, first published in 1875. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.

Book The Letters of William Cowper  Edited by Rev  J  S  Memes   With a Portrait

Download or read book The Letters of William Cowper Edited by Rev J S Memes With a Portrait written by William Cowper and published by . This book was released on 1861 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Poultry Monthly

Download or read book The Poultry Monthly written by and published by . This book was released on 1900 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The pulpit commentary  ed  by H D M  Spence and J S  Exell  nT

Download or read book The pulpit commentary ed by H D M Spence and J S Exell nT written by Henry Donald Maurice Spence-Jones and published by . This book was released on 1889 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Motor Car Journal

Download or read book The Motor Car Journal written by and published by . This book was released on 1901 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Sunday School Journal

Download or read book The Sunday School Journal written by and published by . This book was released on 1872 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book WebGL Insights

    Book Details:
  • Author : Patrick Cozzi
  • Publisher : CRC Press
  • Release : 2015-08-06
  • ISBN : 1498716083
  • Pages : 420 pages

Download or read book WebGL Insights written by Patrick Cozzi and published by CRC Press. This book was released on 2015-08-06 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

Book The Automobile Blue Book

Download or read book The Automobile Blue Book written by and published by . This book was released on 1907 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Official  Automobile Blue Book

Download or read book Official Automobile Blue Book written by and published by . This book was released on 1906 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: