Download or read book Games written by Youth Specialties and published by Zondervan. This book was released on 1997 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing a huge supply of how-to ideas for youth ministry, this book from The Ideas Library will provide countless hours of gaming entertainment.
Download or read book Focus On 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Game of Polo with a Headless Goat written by Emma Levine and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: During a seven-year journey around India, Emma Levine heard about the wonderful game of buzkashi, a kind of anarchic rugby on horseback where teams of men wrestle and race to grab a headless goat and propel it towards goal. This sparked a desire to explore Asia's unique traditional sports. A Game of Polo with a Headless Goat is Emma Levine's absorbing account of her epic adventure, which took her from camel wrestling in Turkey through bull racing in India and traditional gymnastics in Iran. Illustrated with stunning photography, this book evocatively portrays sporting ways of life rarely seen in the western world, revealing what it is about sport that makes it so universally inspiring.
Download or read book Games of No Chance 3 written by Michael H. Albert and published by Cambridge University Press. This book was released on 2009-05-29 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.
Download or read book Seven Games in 62 written by John Iamarino and published by McFarland. This book was released on 2021-10-21 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: After seven games and 13 days, the outcome of the 1962 World Series hung on the final pitch, thrown by a pitcher for the New York Yankees to a hitter for the San Francisco Giants. The teams had been evenly matched, alternating victories until the final, winner-take-all contest. One more out would give the Yankees the championship. A hit would almost certainly win the Giants their first Series title since moving to San Francisco. Despite its breathtaking climax, the '62 Series has seldom been chronicled among the most dramatic Fall Classics. This book provides an unprecedented in-depth examination, describing in detail each game of the Series and the events that led up to it, including the Giants' thrilling playoff with the Dodgers for the National League pennant. The author compares common game strategies used in the early 1960s vs. today and explores possible factors that made this Series historically underrated in the annals of baseball.
Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Innovation Games written by Luke Hohmann and published by Pearson Education. This book was released on 2006-08-28 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
Download or read book Goats Gone Digital written by Blythe Mallory and published by Publifye AS. This book was released on 2024-09-27 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: ""Goats Gone Digital"" follows Ethel Woolsey, a 65-year-old technophobe, who inherits her late husband's struggling goat farm in the charming town of Meadowbrook. Determined to save her legacy, Ethel reluctantly dives headfirst into the digital age, transforming her humble farm into an unexpected viral sensation. With the help of her tech-savvy teenage granddaughter and a colorful cast of small-town characters, Ethel navigates the bewildering world of social media, online marketing, and the peculiar demands of ""influencer"" goats. This heartwarming tale blends laugh-out-loud moments with touching reflections on personal growth and adapting to change. As Ethel fumbles through internet slang and dresses her goats in outrageous costumes, she discovers that even old goats can learn new tricks. The novel's deadpan humor and running gags provide a delightful backdrop to deeper themes of intergenerational bonds and finding one's place in a rapidly evolving world. Through Ethel's misadventures, readers are reminded that it's never too late to reinvent oneself – or an entire herd of goats.
Download or read book More Math Games and Activities from Around the World written by Claudia Zaslavsky and published by Chicago Review Press. This book was released on 2003-10 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents games and other activities from different countries and cultures that teach a variety of basic mathematical concepts.
Download or read book Goat keeping for Amateurs written by Henry Stephen Holmes Pegler and published by . This book was released on 1911 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Judge written by and published by . This book was released on 1926 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2005 with total page 1504 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Library of Congress Subject Headings F O written by Library of Congress. Subject Cataloging Division and published by . This book was released on 1989 with total page 1534 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Video Games and American Culture written by Aaron A. Toscano and published by Rowman & Littlefield. This book was released on 2019-12-12 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are important sites for 21st century research. This book moves beyond assertions that video games cause violence by analyzing the culture that produces such material. While some popular media reinforce the idea that video games lead to violence, this book uses a cultural studies lens to reveal a more complex situation. Video games do not lead to violence, sexism, and chauvinism. Rather, Toscano argues, a violent, sexist, chauvinistic culture reproduces texts that reflect these values. Although video games have a worldwide audience, this book focuses on American culture and how this multi-billion dollar industry entertains us in our leisure time (and sometimes at work), bringing us into virtual environments where we have fun learning, fighting, discovering, and acquiring bragging rights. When politicians and moral crusaders push agendas that claim video games cause a range of social ills from obesity to mass shooting, these perspectives fail to recognize that video games reproduce hegemonic American values. This book, in contrast, focuses on what these highly entertaining cultural products tell us about who we are.
Download or read book Goatsong written by Patricia Damery and published by il piccolo editions. This book was released on 2012-06 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when you lose everything: a mother, your home, your right to live alone? What happens when society calls you undesirable? When best efforts make it worse? Three women and a child, each alone. Nature heals . . . opens hearts . . . Nelda's small herd of goats and her wisdom, Ester's willingness to pay attention, Dee's caring action. These are the gifts from three unlikely women to the child Sophia. To know the saddest song there is, to know the Goatsong of tragedy, is to be reborn. Goatsong, a story of return, love, and redemption. -- "Some wonderful classics transcend age and gender: The Last Unicorn, The Red Balloon, The Little Prince. Goatsong joins that legendary trio. Unlike many books with mythic content, the emotions of the characters are authentic, their dialogue real and profound, the psychological insight as powerful as the tale." -Leah Shelleda, author of After the Jug Was Broken and The Book of Now. --
Download or read book Library of Congress Subject Headings written by Library of Congress. Cataloging Policy and Support Office and published by . This book was released on 2005 with total page 1502 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.