EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Dictionary of Computer Graphics Technology and Applications

Download or read book The Dictionary of Computer Graphics Technology and Applications written by Roy Latham and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superblack, supercase, supercomputer, supersonic, superimpose, superquadric (including superellipsoid), superred (and the supergreen and superblue superprimaries), supersampling, supershift, superuser, Super VGA, Super VHS, and superwhite are just a few of the words that make the language of computer graphics. The Dictionary of Computer Graphics Technology and Applications guides novices and specialists alike through the maze of terminology surrounding one of the most exciting growth areas of computers. This dictionary covers the software, hardware, and applications of computer graphics. It contains hundreds of terms not found elsewhere, aiding specialists with the jargon of unfamiliar applications areas and allied technologies. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from NAPLPS (nap-lips) to WYSIWYG (whizzy-wig).

Book The Dictionary of Computer Graphics and Virtual Reality

Download or read book The Dictionary of Computer Graphics and Virtual Reality written by Roy Latham and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics. This new edition of a widely acclaimed dictionary provides a guide to this fast-moving subject for both relative novices and professionals working in the field. The main changes have been to add new terminology relating to virtual reality and the related topics of robotics and networked simulation. This dictionary covers the software, hardware, and applications of computer graphics and contains hundreds of terms not found elsewhere. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from WYSIWYG (whizzy-wig) to NAPLPS (nap-lips).

Book Quick Reference to Computer Graphics Terms

Download or read book Quick Reference to Computer Graphics Terms written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quick Reference to Computer Graphics Terms is a collection of technical terms used in computer graphics in a compact and convenient reference volume. The book lists a number of acronyms, phrases, and words that have specialized meanings in the field of computer graphics. The definitions provided are simple and easily understood. The author attempts to present, as much as possible, words and phrases that are widely used during the publication of the volume. Any terms not found in the book may be included in the next edition. Users of computers graphics and students will find the book useful.

Book The Computer Graphics Glossary

Download or read book The Computer Graphics Glossary written by Stuart W. Hubbard and published by John Wiley & Sons. This book was released on 1984 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides Popular & Alternate Definitions of Technical Computer Graphics Terms

Book Dictionary of Computer and Internet Terms

Download or read book Dictionary of Computer and Internet Terms written by John C. Rigdon and published by Createspace Independent Publishing Platform. This book was released on 2016-08-25 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dictionary contains over 32,000 terms that are specific to Computers and the Internet. Each term includes a definition / description. With more than 750 pages, this dictionary is one of the most comprehensive resources available.Terms relate to applications, commands, functions, operating systems, image processing and networking.No other dictionary of computing terms even comes close to the breadth of this one. It is designed to be used by everyone from the novice seeking the most basic information ... to the mainframe systems programmer and MIS professional looking for sophisticated and hard-to-find information that's not available in most reference books. It's all here in one indispensable reference source. * artificial intelligence. * computer-integrated manufacturing* data communication* databases* distributed data processing* fiber optics* fundamental terms* local area networks* multimedia* office automation* open systems interconnection* peripheral equipment* personal computing* processing units* programming* system development* text processing This dictionary is ideal not only for students of computing but for those studying the related fields of Information Technology, mathematics, physics, media communications, electronic engineering, and natural sciences.We also publish a companion volume (Vol.2) of Computer Acronyms and Abbreviations with an additional 4,500 terms. Volume 2 also includes a section on file name extensions showing the most commonly used extensions and their association with various software systems.This dictionary is available in more than 100 languages. See our website for pricing and availability.http://www.wordsrus.info/catalog/computer_dictionary.html

Book Computer Graphics

    Book Details:
  • Author : R. Parslow
  • Publisher : Springer Science & Business Media
  • Release : 2013-06-29
  • ISBN : 1475713207
  • Pages : 247 pages

Download or read book Computer Graphics written by R. Parslow and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CG 101

    Book Details:
  • Author : Terrence Masson
  • Publisher : New Riders Publishing
  • Release : 1999
  • ISBN : 9780735700468
  • Pages : 514 pages

Download or read book CG 101 written by Terrence Masson and published by New Riders Publishing. This book was released on 1999 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.

Book Computer Jargon   The Illustrated Glossary of Basic Computer Terminology

Download or read book Computer Jargon The Illustrated Glossary of Basic Computer Terminology written by Kevin Wilson and published by Packt Publishing Ltd. This book was released on 2024-10-23 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-read guide that cuts through computer jargon, using visual aids and step-by-step explanations. Understand tech terms effortlessly with full-color illustrations and concise, clear language. Key Features Step-by-step visual approach simplifies computer jargon. Full-color illustrations aid in understanding. A user-friendly structure helps readers decode terminology at their own pace. Book DescriptionThis book provides a clear and accessible guide to demystifying technical terms. Using a step-by-step approach, it simplifies complex computer terminology, offering detailed explanations alongside full-color illustrations, screenshots, and photographs. Each term is broken down into easy-to-understand language, making it accessible even for those with little technical background. It covers key areas of computer terminology, including networking, internet terms, and digital media formats. Readers are provided with a broad range of terms, from basic functions to security and privacy concepts, boosting their confidence in navigating the technical language of modern technology. Additionally, this glossary addresses emerging technologies and their jargon, defining terms related to artificial intelligence, cloud computing, and cybersecurity. Whether you're a beginner or a moderately experienced user, this guide is an ideal reference for decoding tech terms and understanding the digital world with confidence and clarity.What you will learn Decode technical acronyms quickly and easily. Identify essential hardware and software terms. Simplify and understand internet and networking jargon. Grasp common file formats and media terminology. Recognize security and privacy terms confidently. Learn to decode tech language commonly used in everyday computing. Who this book is for The ideal audience for this book includes beginner to moderately experienced computer users who may feel overwhelmed by the technical jargon they encounter. Readers do not need prior deep technical knowledge, but a basic familiarity with computers is helpful. This book is also suitable for users looking to refresh or expand their understanding of common acronyms and terminology used in everyday computing.

Book Selective Guide to Literature on Computer Graphics

Download or read book Selective Guide to Literature on Computer Graphics written by and published by . This book was released on 1997 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book OpenGL Insights

    Book Details:
  • Author : Patrick Cozzi
  • Publisher : CRC Press
  • Release : 2012-07-23
  • ISBN : 1439893764
  • Pages : 715 pages

Download or read book OpenGL Insights written by Patrick Cozzi and published by CRC Press. This book was released on 2012-07-23 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Book Ray Tracing Gems

    Book Details:
  • Author : Eric Haines
  • Publisher : Apress
  • Release : 2019-02-25
  • ISBN : 1484244273
  • Pages : 622 pages

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Geometry for Computer Graphics

Download or read book Geometry for Computer Graphics written by John Vince and published by Springer. This book was released on 2006-01-16 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

Book Glossary of Key Information Security Terms

Download or read book Glossary of Key Information Security Terms written by Richard Kissel and published by DIANE Publishing. This book was released on 2011-05 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This glossary provides a central resource of definitions most commonly used in Nat. Institute of Standards and Technology (NIST) information security publications and in the Committee for National Security Systems (CNSS) information assurance publications. Each entry in the glossary points to one or more source NIST publications, and/or CNSSI-4009, and/or supplemental sources where appropriate. This is a print on demand edition of an important, hard-to-find publication.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release :
  • ISBN :
  • Pages : 134 pages

Download or read book Computerworld written by and published by . This book was released on with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1985-03-19
  • ISBN :
  • Pages : 330 pages

Download or read book PC Mag written by and published by . This book was released on 1985-03-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Real Time Rendering  Fourth Edition

Download or read book Real Time Rendering Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.