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EBookClubs

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Book Getting Started with Interactive Geometry Software

Download or read book Getting Started with Interactive Geometry Software written by and published by . This book was released on 2007 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Getting Started with Interactive Geometry Software

Download or read book Getting Started with Interactive Geometry Software written by Sue Johnston-Wilder and published by . This book was released on 2007 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Getting Started with Interactive Geometry Software

Download or read book Getting Started with Interactive Geometry Software written by Peter Johnston Wilder and published by . This book was released on 2007 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Getting Started with Interactive Geometry Software

Download or read book Getting Started with Interactive Geometry Software written by Sue Johnston-Wilder and published by . This book was released on 2007 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book User Manual for the Interactive Geometry Software Cinderella

Download or read book User Manual for the Interactive Geometry Software Cinderella written by Jürgen Richter-Gebert and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cinderella is a unique, technically very sophisticated teachware for geometry that will be used as a tool by students learning Euclidean, projective, spherical and hyperbolic geometry, as well as in geometric research. Moreover, it can also serve as an authors' tool to design web pages with interactive constructions or even complete geometry exercises.

Book The Cinderella 2 Manual

    Book Details:
  • Author : Jürgen Richter-Gebert
  • Publisher : Springer Science & Business Media
  • Release : 2012-01-13
  • ISBN : 354034926X
  • Pages : 461 pages

Download or read book The Cinderella 2 Manual written by Jürgen Richter-Gebert and published by Springer Science & Business Media. This book was released on 2012-01-13 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cinderella.2, the new version of the well-known interactive geometry software, has become an even more versatile tool than its predecessor. The geometry component extends the functionality to such spectacular objects as dynamic fractals, and the software includes two major new components: physical simulation such as of mechanical objects, virtual electronic devices, and electromagnetic properties. Cinderella.2 Documentation offers complete instruction and techniques for using Cinderella.2.

Book User Manual for the Interactive Geometry Software Cinderella

Download or read book User Manual for the Interactive Geometry Software Cinderella written by Jürgen Richter-Gebert and published by . This book was released on 2000-06-21 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Geometry Turned On

    Book Details:
  • Author : James King
  • Publisher : Cambridge University Press
  • Release : 1997-10-30
  • ISBN : 9780883850992
  • Pages : 228 pages

Download or read book Geometry Turned On written by James King and published by Cambridge University Press. This book was released on 1997-10-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Articles about the uses of active, exploratory geometry carried out with interactive computer software.

Book Geometry for Programmers

Download or read book Geometry for Programmers written by Oleksandr Kaleniuk and published by Simon and Schuster. This book was released on 2023-06-20 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world. In Geometry for Programmers you will learn how to: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. About the Technology Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. About the Book Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system. What’s Inside Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Confidently use geometry algorithms About the Reader Examples are in Python, and all you need is high school–level math. About the Author Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming. Table of Contents 1 Getting started 2 Terminology and jargon 3 The geometry of linear equations 4 Projective geometric transformations 5 The geometry of calculus 6 Polynomial approximation and interpolation 7 Splines 8 Nonlinear transformations and surfaces 9 The geometry of vector algebra 10 Modeling shapes with signed distance functions and surrogates 11 Modeling surfaces with boundary representations and triangle meshes 12 Modeling bodies with images and voxels

Book The Use of Interactive Geometry Software to Solve Problems

Download or read book The Use of Interactive Geometry Software to Solve Problems written by Kathryn Robinson and published by . This book was released on 2005 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Essential Guide to Secondary Mathematics

Download or read book The Essential Guide to Secondary Mathematics written by Colin Foster and published by Routledge. This book was released on 2013 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining research-based theory with fresh, practical guidance for the classroom, this is a stimulating resource for all student and practising teachers looking for new ideas and inspiration.

Book Exploring Classical Greek Construction Problems with Interactive Geometry Software

Download or read book Exploring Classical Greek Construction Problems with Interactive Geometry Software written by Ad Meskens and published by Birkhäuser. This book was released on 2017-02-02 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book the classical Greek construction problems are explored in a didactical, enquiry based fashion using Interactive Geometry Software (IGS). The book traces the history of these problems, stating them in modern terminology. By focusing on constructions and the use of IGS the reader is confronted with the same problems that ancient mathematicians once faced. The reader can step into the footsteps of Euclid, Viète and Cusanus amongst others and then by experimenting and discovering geometric relationships far exceed their accomplishments. Exploring these problems with the neusis-method lets him discover a class of interesting curves. By experimenting he will gain a deeper understanding of how mathematics is created. More than 100 exercises guide him through methods which were developed to try and solve the problems. The exercises are at the level of undergraduate students and only require knowledge of elementary Euclidean geometry and pre-calculus algebra. It is especially well-suited for those students who are thinking of becoming a mathematics teacher and for mathematics teachers.

Book The Geometer s Sketchpad

Download or read book The Geometer s Sketchpad written by and published by . This book was released on 2001 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book College Geometry with GeoGebra

Download or read book College Geometry with GeoGebra written by Barbara E. Reynolds and published by John Wiley & Sons. This book was released on 2021-01-20 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: From two authors who embrace technology in the classroom and value the role of collaborative learning comes College Geometry Using GeoGebra, a book that is ideal for geometry courses for both mathematics and math education majors. The book's discovery-based approach guides students to explore geometric worlds through computer-based activities, enabling students to make observations, develop conjectures, and write mathematical proofs. This unique textbook helps students understand the underlying concepts of geometry while learning to use GeoGebra software—constructing various geometric figures and investigating their properties, relationships, and interactions. The text allows students to gradually build upon their knowledge as they move from fundamental concepts of circle and triangle geometry to more advanced topics such as isometries and matrices, symmetry in the plane, and hyperbolic and projective geometry. Emphasizing active collaborative learning, the text contains numerous fully-integrated computer lab activities that visualize difficult geometric concepts and facilitate both small-group and whole-class discussions. Each chapter begins with engaging activities that draw students into the subject matter, followed by detailed discussions that solidify the student conjectures made in the activities and exercises that test comprehension of the material. Written to support students and instructors in active-learning classrooms that incorporate computer technology, College Geometry with GeoGebra is an ideal resource for geometry courses for both mathematics and math education majors.

Book The Big Book of Home Learning Volume 1 Getting Started

Download or read book The Big Book of Home Learning Volume 1 Getting Started written by Mary Pride and published by Alpha Omega Publications (AZ). This book was released on 2000-09 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Make  Getting Started with Processing

Download or read book Make Getting Started with Processing written by Casey Reas and published by Maker Media, Inc.. This book was released on 2010-06-14 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics