Download or read book Getting started with Flutter 3 iOS Windows MacOS written by Andrés Cruz and published by Andres Cruz. This book was released on with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, we are going to learn how the framework is formed, the basic features that Flutter allows us as an SDK to create mobile, desktop and web applications, all with the same base project and with small modifications. Flutter is the tool of the moment when it comes to creating mobile apps for Android and iOS; and this is not about a fashion or anything that appears to it; its clean and expressive syntax with Dart, its declarative programming with widgets and other features such as Hot Reload, make it an interesting solution for creating native applications for Android and iOS and that few tools that also offer solutions for creating mobile applications you can compare them. Book chapters This book has a total of 14 chapters, it is recommended that you read in the order in which they are arranged and as we explain the components of the framework, go directly to the practice, replicate, test and modify the codes that we show in this book. Chapter 1: In this chapter, we are going to introduce the software needed to create applications in Flutter, on Mac and Windows. Chapter 2: In this chapter, we are going to learn about Flutter and Dart for application development. Chapter 3: In this chapter, we will learn about the use of widgets as a central element when creating applications in Flutter. Chapter 4: In this chapter, we are going to create a project in Flutter using Visual Studio Code. Chapter 5: In this chapter, we are going to learn about the main widgets in Flutter and stateful and stateless widgets. Chapter 6: In this chapter, we are going to have a hello world in Flutter and learn about its most important features. Chapter 7: In this chapter, we are going to create a single page application about quantity meters. Chapter 8: In this chapter, we are going to create an application to register sites based on photos taken from the gallery or by camera. Chapter 9: In this chapter, we are going to learn about the Provider state handler applied to the above application. Chapter 10: We are going to create a web application, type to do list, initially, it would be a model. Chapter 11: For the to do list application created above, we are going to make several adaptations through media queries so that it is adaptive according to the screen size. Chapter 12: We will apply various changes to the to do list application, to make it more adaptable; changes such as alignment, overflows, images with rounded corners, will be covered in this chapter. Chapter 13: We will integrate the to do list web project, so that it works with a database in Cloud Firestore using Firebase. Extra Chapter: In this chapter, we are going to learn about possible errors that can occur when running applications in Flutter. The book is in development and will receive more chapters.
Download or read book Flutter Cookbook written by Simone Alessandria and published by Packt Publishing Ltd. This book was released on 2023-05-31 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write, test, and publish your web, desktop, and embedded apps with this most up-to-date book on Flutter using the Dart programming language. Key Features Thoroughly updated to cover the latest features in Flutter 3.10.x and Dart 3.x Practical recipes to publish responsive, multi-platform apps from a single database Covers not just the 'hows' but the 'whys' of Flutter's features with examples Book Description Are you ready to tap into the immense potential of Flutter? With over 1,000 new mobile apps published every day on the Apple and Google Play stores, Flutter is transforming the landscape of app development. It's time for you to join the revolution. Introducing the second edition of Flutter Cookbook, a step-by-step guide designed exclusively for you. Whether you're a seasoned developer or just starting your coding journey, this book is your ultimate companion. Dive into the latest features of Flutter 3.10 and unlock the secrets to building professional-grade, cross-platform applications. With our recipe-based approach, we'll not only show you how to implement Flutter's features but also explain why they work. Through practical examples and real-world execution, you'll gain a deeper understanding of Flutter's inner workings. From crafting stunning UI/UX with widgets to leveraging hot reload and restart techniques, we'll equip you with best practices and invaluable knowledge. As you progress, you'll learn to efficiently manage data, add interactivity and animations, and integrate essential Flutter plugins like maps, camera, voice recognition and more. And let's not forget the dedicated chapter on implementing MLkit powered by TensorFlow Lite. We'll guide you through building custom machine learning solutions, expanding the capabilities of your apps. By the time you reach the end of this comprehensive Flutter book, you'll have the skills and confidence to write and deliver fully functional apps. What you will learn Familiarize yourself with Dart fundamentals and set up your development environment Efficiently track and eliminate code errors with proper tools Create various screens using multiple widgets to effectively manage data Craft interactive and responsive apps by incorporating routing, page navigation, and input field text reading Design and implement a reusable architecture suitable for any app Maintain control of your codebase through automated testing and developer tooling Develop engaging animations using the necessary tools Enhance your apps with ML features using Firebase MLKit and TensorFlow Lite Successfully publish your app on the Google Play Store and the Apple App Store Who this book is for Developers who are familiar with the OOP language and prefer learning-by-doing will get the most out of this book. If you have some experience building apps on Flutter or have been playing around with the framework for some time now and have set eyes on developing mobile apps using Dart, then this book is for you.
Download or read book Flutter written by Pouya Hosseini and published by Fatemeh Tajik. This book was released on 2018-11-02 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to get you started with cross-platform mobile application development with Google Flutter Important Features: 1. Understand the fundamentals of Dart and Flutter to begin cross-platform mobile app development. 2. Learn about Flutter concepts like: - Flutter Widgets - Flutter Classes - Navigation and Routing in Flutter 3. Develop seven Flutter apps from scratch Book Description: Google Flutter is an application development framework for mobile, desktop and web which uses Dart as the primary back-end language. Flutter is highly efficient, fast and easy to work with. In this book, you will learn how to leverage Flutter awesome features and components to develop beautiful native applications. In the first three chapters, you will what is Flutter and how to install Flutter and Dart on Windows, MacOS, and Linux. Then we will explain how to configure IDEs to start programming in Flutter. We will also take a quick and fast-paced journey through the world of Dart programming language which is also developed by Google. After that finally, we are ready to develop with Flutter, in each section of the last chapter of this book we will build a beautiful native Flutter app. All of the source code in these apps are explained line-by-line and every widget or component is explained in full details. In the very last section, you get a quick review of every common widget in Flutter and how to use them with their constructors in one place. So don't worry about searching for them! After reading and implementing this book, you will have learned every useful aspect of Flutter in order to build native cross-platform applications. What you will learn: - Dart basic syntax - Object-oriented programming and its uses in Flutter - Gain knowledge on a massive amount of Flutter Widgets and components - Learn how to add plugins and work with assets like images - Navigation and Pages in your Flutter app - Work with online APIs to get data from the internet and push it to your app What applications you will build: 1. A Dictionary App 2. Simple Wiki 3. Recommender App 4. NASA Picture of the Day 5. Weather App 6. Planets App 7. Quotes App Who this book is for: Anyone who wants to build applications for mobile, desktop and web with Flutter.
Download or read book Beginning Flutter written by Marco L. Napoli and published by John Wiley & Sons. This book was released on 2019-10-08 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.
Download or read book Flutter For Dummies written by Barry Burd and published by John Wiley & Sons. This book was released on 2020-07-09 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create awesome iOS and Android apps with a single tool! Flutter is an app developer’s dream come true. With Google’s open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. With Flutter already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year, now is the right time to get ahead of the curve with this incredible tool. Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you’ll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes how to create an intuitive and stunning UI, add rich interactivity, and easily pull in data. You’ll also see how Flutter features like Hot Reload—providing sub-second refreshes as you refine your work—help you make sure your app is a delight to use. Start simple: follow steps to build a basic app It’s alive! Keep connected to online data It moves! Make things fun with animated features Get the word out: use tips to expand your audience Whether you’re a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest!
Download or read book Flutter for Beginners written by Thomas Bailey and published by Packt Publishing Ltd. This book was released on 2023-10-13 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow this step-by-step illustrated guide to launch your own Flutter apps and gain hands-on experience Key Features Get up to speed with the basics of Dart programming and delve into Flutter development Learn about Flutter widgets, plugins, and animations to create a high-quality, user-friendly app Package and deploy your Flutter apps to achieve native-like performance Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThere have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.What you will learn Understand the Flutter framework and cross-platform development Acclimate the fundamentals of the Dart programming language Explore Flutter widgets, the core widget library, and stateful and stateless widgets Discover the complete development lifecycle, including testing and debugging Get familiar with both the mobile and web app release processes Dig deeper into more advanced Flutter concepts like animation Explore common Flutter plugins ad how to use them Discover the Flutter community and how to stay up-to-date Who this book is for If you are an existing mobile developer seeking a better way to develop cross-platform apps, an existing software developer looking to explore mobile app development, or someone investigating mobile apps and simply wants to know what the Flutter fuss is about, this is the book for you. Prior knowledge of Flutter and Dart is not required.
Download or read book Flutter Apprentice Third Edition written by Michael Katz and published by Razeware LLC. This book was released on 2022-09-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build for iOS & Android With Flutter!Flutter is an exciting development toolkit that lets you build apps for iOS, Android and even web and desktop, all from a single codebase.It uses a declarative approach to UI development. You can "hot reload" code while developing, and apps will perform at native speed thanks to its custom rendering engine.With Flutter and Flutter Apprentice, you can achieve the dream of building fast applications, faster.Who This Book Is ForThis book is for developers who are new to Flutter, and also developers that already have some experience with building apps for the iOS and Android platforms, or web apps.Topics Covered in Flutter ApprenticeWidgets: Use Flutter widgets to build modern mobile user interfaces.Navigation: Navigate between multiple screens within a Flutter app, including using deep links.Networking and Persistence: Fetch data from the network, parse the JSON response and cache data locally in a SQLite database.State Management: Explore the all-important idea of state management in Flutter and learn about various state management techniques and tools.Streams: Learn about Dart streams and how to use them in Flutter apps.Deployment: Learn to prepare and deploy your app to mobile app stores.Firebase: Learn how to leverage Firebase Cloud Firestore to store data remotely.One thing you can count on: After reading this book, you'll be prepared to create and deploy full-featured mobile apps to both the iOS App Store and the Google Play Store, without having to write two separate apps.
Download or read book Beginning Flutter written by Marco L. Napoli and published by John Wiley & Sons. This book was released on 2019-09-17 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.
Download or read book Mastering Flutter The Ultimate Guide to Building Beautiful Apps written by Subrat Gupta and published by Subrat Gupta. This book was released on 2024-07-15 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the full potential of Flutter and embark on your journey to creating stunning, high-performance mobile applications with "Mastering Flutter: The Ultimate Guide to Building Beautiful Apps." This comprehensive guide is designed for developers of all levels, from beginners to experienced programmers, who want to harness the power of Flutter to build beautiful, natively compiled applications for mobile, web, and desktop from a single codebase. Contents Overview: Introduction: Discover why Flutter is the future of mobile app development and what you will learn from this book. Understand who this book is for and how to make the most of it. Getting Started with Flutter: Step-by-step instructions on installing Flutter, setting up your development environment, and running your first Flutter app. Learn how to create a new Flutter project and explore the default app structure. Setting Up Your Development Environment: Detailed system requirements and installation guides for Windows, macOS, and Linux. Configure your IDE, emulators, and physical devices to streamline your development process. Building and Customizing Your App: Dive deep into Flutter's widget library, understand state management, and learn how to navigate between screens. Customize your app with beautiful UI elements and animations to enhance user experience. Advanced Flutter Concepts: Explore advanced topics such as integrating with backend services, handling user authentication, and leveraging Flutter's powerful plugin system. Optimize your app's performance and ensure it is ready for production. Key Features: Comprehensive Guide: Covering everything from the basics to advanced concepts, this book is your one-stop resource for mastering Flutter. Hands-On Approach: Practical examples and step-by-step tutorials to help you build real-world applications. Expert Insights: Learn from experienced Flutter developers and gain insights into best practices and industry standards. Up-to-Date Information: Stay current with the latest features and updates in the Flutter framework. Who This Book Is For: Whether you are a novice developer just getting started or an experienced programmer looking to expand your skills, this book provides valuable knowledge and practical skills to help you succeed in the world of Flutter development. How to Use This Book: Follow along with the tutorials, experiment with the code examples, and apply the concepts to your own projects. Use the book as a reference guide to revisit key topics and deepen your understanding as you progress in your Flutter journey. Conclusion: "Mastering Flutter: The Ultimate Guide to Building Beautiful Apps" is your essential companion for creating beautiful, functional, and high-performing applications. Start your journey today and unlock the power of Flutter!
Download or read book Pragmatic Flutter written by Priyanka Tyagi and published by CRC Press. This book was released on 2021-08-12 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever thought of creating beautiful, blazing-fast native apps for iOS and Android from a single codebase? Have you dreamt of taking your native apps to the web and desktop without it costing a fortune? If so, Pragmatic Flutter: Building Cross-Platform Mobile Apps for Android, iOS, Web & Desktop is the right place to start your journey to developing cross-platform apps. Google’s Flutter is the brand-new way for developing beautiful, fluid, and blazing-fast cross-platform apps for Android, iOS, web, and desktops (macOS, Linux, Windows). Google’s new Fuchsia OS user interface (UI) is implemented using Flutter as well. Learning to develop mobile apps with Flutter opens the door to multiple devices, form-factors, and platforms using a single codebase. You don’t need any prior experience using Dart to follow along in this book; however, it’s recommended that readers have some familiarity with writing code using one of the object-oriented programming languages. Your journey starts with learning to structure and organize the Flutter project to develop apps for multiple platforms. Next, you will explore the fundamentals of Flutter widgets. The journey continues with Flutter’s layout widgets while also learning to build responsive layouts. You will get an understanding of organizing and applying themes and styles, handling user input, and gestures. Then you will move on to advanced concepts, such as fetching data over the network and integrating and consuming REST API in your app. You will get hands-on experience on design patterns, data modeling, routing, and navigation for multi-screen apps. When you are finished, you will have a solid foundational knowledge of Flutter that will help you move on to building great and successful mobile apps that can be deployed to Android, iOS, web, and desktop (macOS, Linux, Windows) platforms from a single codebase.
Download or read book Flutter Recipes written by Fu Cheng and published by Apress. This book was released on 2019-10-10 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, the recipes in this book cover all important aspects of this emerging technology, including development, testing, debugging, performance tuning, app publishing, and continuous integration. Although Flutter presents a rich, cross-platform mobile development framework, helpful documentation is not easily found. Here you’ll review solutions to various scenarios and use creative, tested ways to accomplish everything from simple to complex development tasks. Flutter is developed using Dart and contains a unique technology stack that sets it apart from its competitors. This book takes the mystery out of working with the Dart language and integrating Flutter into your already existing workflows and development projects. With Flutter Recipes, you’ll learn how to build and deploy apps freshly started in Flutter, as well as apps already in progress, while side-stepping any potential roadblocks you may face along the way. What You'll Learn Debug with Dart Observatory Program accessibility and localization features Build and release apps for iOS and Android Incorporate reactive programming Who This Book Is For Mobile developers with some experience in other frameworks who would like to work with the growing and popular Flutter.
Download or read book Coding All in One For Dummies written by Chris Minnick and published by John Wiley & Sons. This book was released on 2022-06-27 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The go-to guide for learning coding from the ground-up Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it’s applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer—Dummies makes it easy. Learn coding basics and how to apply them Analyze data and automate routine tasks on the job Get the foundation you need to launch a career as a coder Add HTML, JavaScript, and Python know-how to your resume This book serves up insight on the basics of coding, designed to be easy to follow, even if you’ve never written a line of code in your life. You can do this.
Download or read book Flutter Flame Game Development written by Andrés Cruz and published by Andres Cruz. This book was released on with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android and iOS, but also on desktops for Linux, MacOS and Windows, and also for web development. making subtle changes to the project at the code level. Although, Flutter goes much further with Flame. Flame is an engine for creating 2D games with Flutter; Its installation is extremely simple since Flame is nothing more than a pub package; thus, with this, we can create 2D games with Flame for mobile, desktop and web. With Flame, we can create components, which have been the equivalent of widgets in Flutter and where the components are nothing more than an element of our game, such as a player, an enemy, the background, a consumable, etc; and each component contains the implementation for their operation; for example, in the case of a player or player, it contains the logic to move it, change animations, control lives, consumables, etc; and through a master class, we can organize all the logic of these components. This book is mostly practical, we will get to know the basics of Flame based on small examples until we get to know enough about the library to create a simple 2D game. This book is for anyone who wants to learn how to develop on Flame and create their first 2D games with cross-platform Flutter. This book has a total of 9 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Flame based on examples; once you've mastered the library, you can browse the sections in any order you like. Chapter 1: We will create a project in Flutter with the basic dependencies needed to create games with Flame in Flutter. Chapter 2: This chapter is mostly theoretical and we will know the structure of Flame, which is mainly based on Flame classes, components and life cycle methods. Chapter 3: This chapter we'll take a practical approach to Flame features, such as Game classes, core Flame components, key-in, tap, and collisions. Chapter 4: This chapter we will begin by creating the structure of a simple 2D collision game using as a base part of the code seen in the previous chapter. Chapter 5: This chapter introduces the use of the background to define the same by means of a solid color or an image. Chapter 6: This chapter introduces the use of tile-like backgrounds, using a software to edit the maps and using them in the project in Flutter with Flame. Chapter 7: This chapter we will start by creating the structure of a simple 2D jumping game using the tile system presented above. Chapter 8: This chapter will make some additional changes over the previous game such as varying the jump, limiting player movements, and defining a background. Chapter 9: This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. We will start by creating the structure of a simple 2D jumping game using the tile system presented above.
Download or read book Beginning Programming All in One For Dummies written by Wallace Wang and published by John Wiley & Sons. This book was released on 2022-05-13 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let there be code! Beginning Programming All-in-One For Dummies offers one guide packed with 7 books to teach you programming across multiple languages. Coding can seem complex and convoluted, but Dummies makes it simple and easy to understand. You’ll learn all about the principles of programming, algorithms, data structures, debugging programs, unique applications of programming and more while learning about some of the most popular programming languages used today. Move confidently forward in your computer science coursework or straight into the workforce. You’ll come away with a rock-solid foundation in the programming basics, using data, coding for the web, and building killer apps. Learn the basics of coding, including writing and compiling code, using algorithms, and data structures Get comfortable with the syntax of several different programming languages Wrap your mind around interesting programming opportunities such as conducting biological experiments within a computer or programming a video game engine Develop cross-platform applications for desktop and mobile devices This essential guide takes the complexity and convolution out of programming for beginners and arms you with the knowledge you need to follow where the code takes you.
Download or read book Flutter Complete Reference 2 0 written by Alberto Miola and published by Alberto Miola. This book was released on 2023-05-20 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dart is a modern programming language developed by Google designed to be fast, efficient, and flexible. Flutter is an open-source framework that uses Dart for natively compiling beautiful applications that run on mobile, web, and desktop platforms. Together they offer a robust, streamlined development environment for building high-quality projects. This book is the perfect resource for developers looking to dive into the world of Dart and Flutter to create cutting-edge, cross-platform applications. - The book's first eight chapters are dedicated to Dart 3.0 and all its features. Nothing is given for granted: every aspect of the language is dissected and explained in detail. - We have dedicated over five hundred pages to the Flutter framework. The book covers the widgets basics, the state management solutions, animations, the navigation APIs, and more. - The book has many suggestions and good practices from Dart's and Flutter's official documentation. We have also added recommendations based on the professional experience we have grown over the years. - Theory and simple examples help understand concepts, but seeing the code in action is also very important. We have filled the chapters with examples and comments to help you understand concepts more quickly.
Download or read book Modern App Development with Dart and Flutter 2 written by Dieter Meiller and published by Walter de Gruyter GmbH & Co KG. This book was released on 2021-06-21 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book introduces the programming language Dart, the language used for Flutter programming. It then explains the basics of app programming with Flutter in version 2. Using practical examples such as a games app, a chat app and a drawing app, important aspects such as the handling of media files or the connection of cloud services are explained. The programming of mobile as well as desktop applications is discussed. New important features of Dart 2.12 and Flutter 2 are described: - Null safety - Desktop Applications Targeted readers are people with some background in programming, such as students or developers. The sample projects from the book are available for download on the following GitHub repository: https://github.com/meillermedia Over time, more branches may be added. However, the default branches are those that correspond to the state in the book.
Download or read book Programming Flutter written by Carmine Zaccagnino and published by Pragmatic Bookshelf. This book was released on 2020-02-25 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.