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EBookClubs

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Book Geometric Methods for 3D Reconstruction from Large Point Clouds

Download or read book Geometric Methods for 3D Reconstruction from Large Point Clouds written by Tolga Birdal and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3 D Surface Geometry and Reconstruction  Developing Concepts and Applications

Download or read book 3 D Surface Geometry and Reconstruction Developing Concepts and Applications written by Chandra Pati, Umesh and published by IGI Global. This book was released on 2012-02-29 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides developers and scholars with an extensive collection of research articles in the expanding field of 3D reconstruction, investigating the concepts, methodologies, applications and recent developments in the field of 3D reconstruction"--

Book Towards Optimal Point Cloud Processing for 3D Reconstruction

Download or read book Towards Optimal Point Cloud Processing for 3D Reconstruction written by Guoxiang Zhang and published by Springer Nature. This book was released on 2022-06-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This SpringerBrief presents novel methods of approaching challenging problems in the reconstruction of accurate 3D models and serves as an introduction for further 3D reconstruction methods. It develops a 3D reconstruction system that produces accurate results by cascading multiple novel loop detection, sifting, and optimization methods. The authors offer a fast point cloud registration method that utilizes optimized randomness in random sample consensus for surface loop detection. The text also proposes two methods for surface-loop sifting. One is supported by a sparse-feature-based optimization graph. This graph is more robust to different scan patterns than earlier methods and can cope with tracking failure and recovery. The other is an offline algorithm that can sift loop detections based on their impact on loop optimization results and which is enabled by a dense map posterior metric for 3D reconstruction and mapping performance evaluation works without any costly ground-truth data. The methods presented in Towards Optimal Point Cloud Processing for 3D Reconstruction will be of assistance to researchers developing 3D modelling methods and to workers in the wide variety of fields that exploit such technology including metrology, geological animation and mass customization in smart manufacturing.

Book Computational Geometric Methods in Volumetric Intersection for 3D Reconstruction

Download or read book Computational Geometric Methods in Volumetric Intersection for 3D Reconstruction written by Partha Srinivasan and published by . This book was released on 1990 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion

Download or read book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion written by Bullinger, Sebastian and published by KIT Scientific Publishing. This book was released on 2020-08-26 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This work proposes a Multibody Structure from Motion (MSfM) algorithm for moving object reconstruction that incorporates instance-aware semantic segmentation and multiple view geometry methods. The MSfM pipeline tracks two-dimensional object shapes on pixel level to determine object specific feature correspondences, in order to reconstruct 3D object shapes as well as 3D object motion trajectories" -- Publicaciones de Arquitectura y Arte.

Book Mathematical Methods for Objects Reconstruction

Download or read book Mathematical Methods for Objects Reconstruction written by Emiliano Cristiani and published by Springer Nature. This book was released on 2023-07-31 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume collects several contributions to the INDAM workshop Mathematical Methods for Objects Reconstruction: from 3D Vision to 3D Printing held in Rome, February, 2021. The goal of the workshop was to discuss new methods and conceptual structures for managing these challenging problems. The chapters reflect this goal and the authors are academic researchers and some experts from industry working in the areas of 3D modeling, computer vision, 3D printing and/or developing new mathematical methods for these problems. The contributions present methodologies and challenges raised by the emergence of large-scale 3D reconstruction applications and low-cost 3D printers. The volume collects complementary knowledges from different areas of mathematics, computer science and engineering on research topics related to 3D printing, which are, so far, widely unexplored. Young researchers and future scientific leaders in the field of 3D data acquisition, 3D scene reconstruction, and 3D printing software development will find an excellent introduction to these problems and to the mathematical techniques necessary to solve them.

Book Reconstruction and Analysis of 3D Scenes

Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Book Robust Methods for Dense Monocular Non Rigid 3D Reconstruction and Alignment of Point Clouds

Download or read book Robust Methods for Dense Monocular Non Rigid 3D Reconstruction and Alignment of Point Clouds written by Vladislav Golyanik and published by Springer Nature. This book was released on 2020-06-04 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vladislav Golyanik proposes several new methods for dense non-rigid structure from motion (NRSfM) as well as alignment of point clouds. The introduced methods improve the state of the art in various aspects, i.e. in the ability to handle inaccurate point tracks and 3D data with contaminations. NRSfM with shape priors obtained on-the-fly from several unoccluded frames of the sequence and the new gravitational class of methods for point set alignment represent the primary contributions of this book. About the Author: Vladislav Golyanik is currently a postdoctoral researcher at the Max Planck Institute for Informatics in Saarbrücken, Germany. The current focus of his research lies on 3D reconstruction and analysis of general deformable scenes, 3D reconstruction of human body and matching problems on point sets and graphs. He is interested in machine learning (both supervised and unsupervised), physics-based methods as well as new hardware and sensors for computer vision and graphics (e.g., quantum computers and event cameras).

Book Combining Recognition and Geometry for Data driven 3D Reconstruction

Download or read book Combining Recognition and Geometry for Data driven 3D Reconstruction written by Andrew Hale Owens and published by . This book was released on 2013 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's multi-view 3D reconstruction techniques rely almost exclusively on depth cues that come from multiple view geometry. While these cues can be used to produce highly accurate reconstructions, the resulting point clouds are often noisy and incomplete. Due to these issues, it may also be difficult to answer higher-level questions about the geometry, such as whether two surfaces meet at a right angle or whether a surface is planar. Furthermore, state-of-the-art reconstruction techniques generally cannot learn from training data, so having the ground-truth geometry for one scene does not aid in reconstructing similar scenes. In this work, we make two contributions toward data-driven 3D reconstruction. First, we present a dataset containing hundreds of RGBD videos that can be used as a source of training data for reconstruction algorithms. Second, we introduce the concept of the Shape Anchor, a region for which the combination of recognition and multiple view geometry allows us to accurately predict the latent, dense point cloud. We propose a technique to detect these regions and to predict their shapes, and we demonstrate it on our dataset.

Book Advances in Photometric 3D Reconstruction

Download or read book Advances in Photometric 3D Reconstruction written by Jean-Denis Durou and published by Springer Nature. This book was released on 2020-09-16 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest advances in photometric 3D reconstruction. It provides the reader with an overview of the state of the art in the field, and of the latest research into both the theoretical foundations of photometric 3D reconstruction and its practical application in several fields (including security, medicine, cultural heritage and archiving, and engineering). These techniques play a crucial role within such emerging technologies as 3D printing, since they permit the direct conversion of an image into a solid object. The book covers both theoretical analysis and real-world applications, highlighting the importance of deepening interdisciplinary skills, and as such will be of interest to both academic researchers and practitioners from the computer vision and mathematical 3D modeling communities, as well as engineers involved in 3D printing. No prior background is required beyond a general knowledge of classical computer vision models, numerical methods for optimization, and partial differential equations.

Book Hybrid 3D Reconstruction for Geometry Based Free Viewpoint Video

Download or read book Hybrid 3D Reconstruction for Geometry Based Free Viewpoint Video written by Kai Ide and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Scene Reconstruction by Integration of Photometric and Geometric Methods

Download or read book 3D Scene Reconstruction by Integration of Photometric and Geometric Methods written by Pablo D'Angelo and published by . This book was released on 2007 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Automated Conversion of 3D Point Clouds to Solid Geometrical Computer Models

Download or read book Automated Conversion of 3D Point Clouds to Solid Geometrical Computer Models written by Matthew S. Brown and published by . This book was released on 2018 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: While current engineering design and construction methods include computer aided design drawings in addition to simulation, analysis, and several visualization tools, there is still the need to create computer models of the vast number of structures found in the built environment. With the slew of point cloud collection tools now readily available, it is not dicult to create point cloud representations of real objects. However, it is a rare occurrance that raw clouds are isolated enough and clean enough to be directly converted to bounded, non-zero volume computer aided design models. In this context, this thesis proposes a method and an associated toolbox to utilize machine learning in conjunction with meshing techniques to autonomously segment raw point cloud data and reconstruct the resulting segments into computer aided design compatible surface meshes by applying a series of meshing and optimization algorithms to the point cloud. The result is a highly adjustable, generalized algorithm to convert raw point clouds of variable resolution, accuracy, and occlusion level to create uniform meshes that are computer aided design compatible.

Book 3D Image Reconstruction and Level Set Methods

Download or read book 3D Image Reconstruction and Level Set Methods written by Spencer Patty and published by . This book was released on 2011 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: We give a concise explication of the theory of level set methods for modeling motion of an interface as well as the numerical implementation of these methods. We then introduce the geometry of a camera and the mathematical models for 3D reconstruction with a few examples both simulated and from a real camera. We finally describe the model for 3D surface reconstruction from n-camera views using level set methods.

Book Reconstruction and Deformation of Objects from Sampled Point Clouds

Download or read book Reconstruction and Deformation of Objects from Sampled Point Clouds written by Lei Wang and published by . This book was released on 2014 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a large data set, the entire Delaunay triangulation may not be loaded into memory due to its large number of simplices. We extend a surface reconstruction algorithm suitable for large point sets. This method is an octree-based version of the well-known Cocone reconstruction algorithm. It allows independent processing of small subsets of the total input point set. When the points are sufficiently sampled from a smooth surface, the global guarantee of topological correctness of the original Cocone is preserved, together with its guarantees on geometric accuracy.

Book Accurate  Efficient  and Robust 3D Reconstruction of Static and Dynamic Objects

Download or read book Accurate Efficient and Robust 3D Reconstruction of Static and Dynamic Objects written by Kyoung-Rok Lee and published by . This book was released on 2014 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D reconstruction is the method of creating the shape and appearance of a real scene or objects, given a set of images on the scene. Realistic scene or object reconstruction is essential in many applications such as robotics, computer graphics, Tele- Immersion (TI), and Augmented Reality (AR). This thesis explores accurate, efficient, and robust methods for the 3D reconstruction of static and dynamic objects from RGB-D images. For accurate 3D reconstruction, the depth maps should have high geometric quality and resolution. However, depth maps are often captured at low-quality or low resolution, due to either sensor hardware limitations or errors in estimation. A new sampling-based robust multi-lateral filtering method is proposed herein to improve the resolution and quality of depth data. The enhancement is achieved by selecting reliable depth samples from a neighborhood of pixels and applying multi-lateral filtering using colored images that are both high-quality and high-resolution. Camera pose estimation is one of the most important operations in 3D reconstruction, since any minor error in this process may distort the resulting reconstruction. We present a robust method for camera tracking and surface mapping using a handheld RGB-D camera, which is effective for challenging situations such as during fast camera motion or in geometrically featureless scenes. This is based on the quaternion-based orientation estimation method for initial sparse estimation and a weighted Iterative Closest Point (ICP) method for dense estimation to achieve a better rate of convergence for both the optimization and accuracy of the resulting trajectory. We present a novel approach for the reconstruction of static object/scene with realistic surface geometry using a handheld RGB-D camera. To obtain high-resolution RGB images, an additional HD camera is attached to the top of a Kinect and is calibrated to reconstruct a 3D model with realistic surface geometry and high-quality color textures. We extend our depth map refinement method by utilizing high frequency information in color images to recover finer-scale surface geometry. In addition, we use our robust camera pose estimation to estimate the orientation of the camera in the global coordinate system accurately. For the reconstruction of moving objects, a novel dynamic scene reconstruction system using multiple commodity depth cameras is proposed. Instead of using expensive multi-view scene capturing setups, our system only requires four Kinects, which are carefully located to generate full 3D surface models of objects. We introduce a novel depth synthesis method for point cloud densification and noise removal in the depth data. In addition, a new weighting function is presented to overcome the drawbacks of the existing volumetric representation method.