Download or read book Genius Publishing 500 Competitive Sudoku Puzzles and Answers Beta Series Volume Volume 1 written by Genius Publishing and published by Independently Published. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: 500 Sudoku Competitive Level Puzzles and Answers in Easy to See Large Clear Print. This game is great to challenge your mind and keep you sharp. As your game skills improve, our higher level books will continue to challenge you. Great for all ages! We hope you enjoy our puzzle books. If you have any suggestions for improvements, please let us know at GeniusPublishing.net. We always appreciate your reviews.
Download or read book Genius Publishing My First Sudoku Puzzles 540 Level One Puzzles Solutions Splat Series Book Five written by Genius Publishing and published by Independently Published. This book was released on 2021-05-18 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: 540 Sudoku Level One Puzzles and Answers in Easy to See Large Clear Print. These puzzles are great for players that are new to the game to anyone that just enjoys playing. We also include blank pages to help you solve the puzzles. All Puzzles were generated using the Level One Algorithm. Stop by our Puzzle Talk forum on our website for hints on solving these puzzles. If you have any suggestions for improvements, please let us know at GeniusPublishing.net. We always appreciate your reviews.
- Author : Genius Publishing
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- Release : 2021-05-20
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- Pages : 106 pages
Genius Publishing My First Sudoku Puzzles 240 Level One Puzzles Solutions Splat Travel Series Book 2
Download or read book Genius Publishing My First Sudoku Puzzles 240 Level One Puzzles Solutions Splat Travel Series Book 2 written by Genius Publishing and published by . This book was released on 2021-05-20 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: 240 Sudoku Level One Puzzles and Answers in a 8x10 Format. These puzzles are great for players that are new to the game or anyone that just enjoys playing. We also include blank pages to help you solve the puzzles. All Puzzles were generated using the Level One Algorithm. Stop by our Puzzle Talk forum on our website for hints on solving these puzzles. If you have any suggestions for improvements, please let us know at GeniusPublishing.net. We always appreciate your reviews.
Download or read book Archaeology Anthropology and Interstellar Communication written by National Aeronautics Administration and published by CreateSpace. This book was released on 2014-09-06 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.
Download or read book Critical Thinking written by Gregory Bassham and published by . This book was released on 2008 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the use of humour, fun exercises, and a plethora of innovative and interesting selections from writers such as Dave Barry, Al Franken, J.R.R. Tolkien, as well as from the film 'The Matrix', this text hones students' critical thinking skills.
Download or read book Six Septembers Mathematics for the Humanist written by Patrick Juola and published by Lulu.com. This book was released on 2017 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars of all stripes are turning their attention to materials that represent enormous opportunities for the future of humanistic inquiry. The purpose of this book is to impart the concepts that underlie the mathematics they are likely to encounter and to unfold the notation in a way that removes that particular barrier completely. This book is a primer for developing the skills to enable humanist scholars to address complicated technical material with confidence. This book, to put it plainly, is concerned with the things that the author of a technical article knows, but isn't saying. Like any field, mathematics operates under a regime of shared assumptions, and it is our purpose to elucidate some of those assumptions for the newcomer. The individual subjects we tackle are (in order): logic and proof, discrete mathematics, abstract algebra, probability and statistics, calculus, and differential equations.
Download or read book Would You Kill the Fat Man written by David Edmonds and published by Princeton University Press. This book was released on 2013-10-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling coauthor of Wittgenstein's Poker, a fascinating tour through the history of moral philosophy A runaway train is racing toward five men who are tied to the track. Unless the train is stopped, it will inevitably kill all five men. You are standing on a footbridge looking down on the unfolding disaster. However, a fat man, a stranger, is standing next to you: if you push him off the bridge, he will topple onto the line and, although he will die, his chunky body will stop the train, saving five lives. Would you kill the fat man? The question may seem bizarre. But it's one variation of a puzzle that has baffled moral philosophers for almost half a century and that more recently has come to preoccupy neuroscientists, psychologists, and other thinkers as well. In this book, David Edmonds, coauthor of the bestselling Wittgenstein's Poker, tells the riveting story of why and how philosophers have struggled with this ethical dilemma, sometimes called the trolley problem. In the process, he provides an entertaining and informative tour through the history of moral philosophy. Most people feel it's wrong to kill the fat man. But why? After all, in taking one life you could save five. As Edmonds shows, answering the question is far more complex—and important—than it first appears. In fact, how we answer it tells us a great deal about right and wrong.
Download or read book Coders at Work written by Peter Seibel and published by Apress. This book was released on 2009-12-21 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker
Download or read book MATHKNOW written by Alfio Quarteroni and published by Springer Science & Business Media. This book was released on 2009-12-24 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics forms bridges between knowledge, tradition, and contemporary life. The continuous development and growth of its many branches, both classical and modern, permeates and fertilizes all aspects of applied science and technology, and so has a vital impact on our modern society. The book will focus on these aspects and will benefit from the contribution of several world-famous scientists from mathematics and related sciences, such as: Ralph Abraham, Andrew Crumey, Peter Markowich, Claudio Procesi, Clive Ruggles, Ismail Serageldin, Amin Shokrollahi, Tobias Wallisser.
Download or read book Decoded written by Jay-Z and published by One World. This book was released on 2010-12-07 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Decoded is a book like no other: a collection of lyrics and their meanings that together tell the story of a culture, an art form, a moment in history, and one of the most provocative and successful artists of our time. Praise for Decoded “Compelling . . . provocative, evocative . . . Part autobiography, part lavishly illustrated commentary on the author’s own work, Decoded gives the reader a harrowing portrait of the rough worlds Jay-Z navigated in his youth, while at the same time deconstructing his lyrics.”—Michiko Kakutani, The New York Times “One of a handful of books that just about any hip hop fan should own.”—The New Yorker “Elegantly designed, incisively written . . . an impressive leap by a man who has never been known for small steps.”—Los Angeles Times “A riveting exploration of Jay-Z’s journey . . . So thoroughly engrossing, it reads like a good piece of cultural journalism.”—The Boston Globe “Shawn Carter’s most honest airing of the experiences he drew on to create the mythic figure of Jay-Z . . . The scenes he recounts along the way are fascinating.”—Entertainment Weekly “Hip-hop’s renaissance man drops a classic. . . . Heartfelt, passionate and slick.”—Kirkus Reviews (starred review)
Download or read book Beginning Software Engineering written by Rod Stephens and published by John Wiley & Sons. This book was released on 2022-10-14 with total page 963 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the foundations of software engineering with this easy and intuitive guide In the newly updated second edition of Beginning Software Engineering, expert programmer and tech educator Rod Stephens delivers an instructive and intuitive introduction to the fundamentals of software engineering. In the book, you’ll learn to create well-constructed software applications that meet the needs of users while developing the practical, hands-on skills needed to build robust, efficient, and reliable software. The author skips the unnecessary jargon and sticks to simple and straightforward English to help you understand the concepts and ideas discussed within. He also offers you real-world tested methods you can apply to any programming language. You’ll also get: Practical tips for preparing for programming job interviews, which often include questions about software engineering practices A no-nonsense guide to requirements gathering, system modeling, design, implementation, testing, and debugging Brand-new coverage of user interface design, algorithms, and programming language choices Beginning Software Engineering doesn’t assume any experience with programming, development, or management. It’s plentiful figures and graphics help to explain the foundational concepts and every chapter offers several case examples, Try It Out, and How It Works explanatory sections. For anyone interested in a new career in software development, or simply curious about the software engineering process, Beginning Software Engineering, Second Edition is the handbook you’ve been waiting for.
Download or read book Molecular Modeling and Simulation written by Tamar Schlick and published by Springer Science & Business Media. This book was released on 2013-04-18 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very broad overview of the field intended for an interdisciplinary audience; Lively discussion of current challenges written in a colloquial style; Author is a rising star in this discipline; Suitably accessible for beginners and suitably rigorous for experts; Features extensive four-color illustrations; Appendices featuring homework assignments and reading lists complement the material in the main text
Download or read book Crosswords for Seniors For Dummies written by Timothy E. Parker and published by John Wiley & Sons. This book was released on 2009-08-18 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: A puzzle-packed guide tailored to the interests of the older generation Are you over the age of 55? Looking for some great crossword puzzles? Better yet, how about a collection of crosswords that is tailored to your interests? Look no further. Crosswords For Seniors For Dummies fits the bill. This compilation of challenging and entertaining crossword puzzles is perfect for you if you want to challenge your brain, preserve mental fitness-and are just looking for some fun! It's a known fact that keeping the mind active and healthy can reduce the risk of such conditions as dementia; plus, puzzles have been proven to strengthen memory and mind function. Helps you maintain an active and productive mind by providing fun games designed to stimulate the brain Uses large print for easy reading Contains 150 puzzles arranged from easy to difficult that are specifically designed to pique the interest of those over 55 Timothy E. Parker is the Senior Crossword Puzzle Editor of USA Today Crosswords and the "World's Most Syndicated Puzzle Compiler" according to Guinness World Records So keep your mind sharp while you have a great time with Crosswords For Seniors For Dummies!
Download or read book Advances in Power Systems and Energy Management written by Neeraj Priyadarshi and published by Springer Nature. This book was released on 2021-01-20 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises select proceedings of the international conference ETAEERE 2020, and focuses on contemporary issues in energy management and energy efficiency in the context of power systems. The contents cover modeling, simulation and optimization based studies on topics like medium voltage BTB system, cost optimization of a ring frame unit in textile industry, rectenna for RF energy harvesting, ecology and energy dimension in infrastructural designs, study of AGC in two area hydro thermal power system, energy-efficient and reliable depth-based routing protocol for underwater wireless sensor network, and power line communication. This book can be beneficial for students, researchers as well as industry professionals.
Download or read book Superforecasting written by Philip E. Tetlock and published by Crown. This book was released on 2015-09-29 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE ECONOMIST “The most important book on decision making since Daniel Kahneman's Thinking, Fast and Slow.”—Jason Zweig, The Wall Street Journal Everyone would benefit from seeing further into the future, whether buying stocks, crafting policy, launching a new product, or simply planning the week’s meals. Unfortunately, people tend to be terrible forecasters. As Wharton professor Philip Tetlock showed in a landmark 2005 study, even experts’ predictions are only slightly better than chance. However, an important and underreported conclusion of that study was that some experts do have real foresight, and Tetlock has spent the past decade trying to figure out why. What makes some people so good? And can this talent be taught? In Superforecasting, Tetlock and coauthor Dan Gardner offer a masterwork on prediction, drawing on decades of research and the results of a massive, government-funded forecasting tournament. The Good Judgment Project involves tens of thousands of ordinary people—including a Brooklyn filmmaker, a retired pipe installer, and a former ballroom dancer—who set out to forecast global events. Some of the volunteers have turned out to be astonishingly good. They’ve beaten other benchmarks, competitors, and prediction markets. They’ve even beaten the collective judgment of intelligence analysts with access to classified information. They are "superforecasters." In this groundbreaking and accessible book, Tetlock and Gardner show us how we can learn from this elite group. Weaving together stories of forecasting successes (the raid on Osama bin Laden’s compound) and failures (the Bay of Pigs) and interviews with a range of high-level decision makers, from David Petraeus to Robert Rubin, they show that good forecasting doesn’t require powerful computers or arcane methods. It involves gathering evidence from a variety of sources, thinking probabilistically, working in teams, keeping score, and being willing to admit error and change course. Superforecasting offers the first demonstrably effective way to improve our ability to predict the future—whether in business, finance, politics, international affairs, or daily life—and is destined to become a modern classic.
Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design