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Book General Purpose Graphics Processor Architectures

Download or read book General Purpose Graphics Processor Architectures written by Tor M. Aamodt and published by Springer Nature. This book was released on 2022-05-31 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.

Book GPU Gems 2

    Book Details:
  • Author : Matt Pharr
  • Publisher : Addison-Wesley Professional
  • Release : 2005
  • ISBN : 9780321335593
  • Pages : 814 pages

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Book Programming Massively Parallel Processors

Download or read book Programming Massively Parallel Processors written by David B. Kirk and published by Newnes. This book was released on 2012-12-31 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. - New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more - Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism - Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing

Book CUDA by Example

    Book Details:
  • Author : Jason Sanders
  • Publisher : Addison-Wesley Professional
  • Release : 2010-07-19
  • ISBN : 0132180138
  • Pages : 524 pages

Download or read book CUDA by Example written by Jason Sanders and published by Addison-Wesley Professional. This book was released on 2010-07-19 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html

Book General Purpose Graphics Processor Architectures

Download or read book General Purpose Graphics Processor Architectures written by Tor M. Aamodt and published by Synthesis Lectures on Computer. This book was released on 2018-05-21 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters \ref{ch03} and \ref{ch04} provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.

Book Stream Processor Architecture

Download or read book Stream Processor Architecture written by Scott Rixner and published by Springer Science & Business Media. This book was released on 2001-10-31 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media processing applications, such as three-dimensional graphics, video compression, and image processing, currently demand 10-100 billion operations per second of sustained computation. Fortunately, hundreds of arithmetic units can easily fit on a modestly sized 1cm2 chip in modern VLSI. The challenge is to provide these arithmetic units with enough data to enable them to meet the computation demands of media processing applications. Conventional storage hierarchies, which frequently include caches, are unable to bridge the data bandwidth gap between modern DRAM and tens to hundreds of arithmetic units. A data bandwidth hierarchy, however, can bridge this gap by scaling the provided bandwidth across the levels of the storage hierarchy. The stream programming model enables media processing applications to exploit a data bandwidth hierarchy effectively. Media processing applications can naturally be expressed as a sequence of computation kernels that operate on data streams. This programming model exposes the locality and concurrency inherent in these applications and enables them to be mapped efficiently to the data bandwidth hierarchy. Stream programs are able to utilize inexperience local data bandwidth when possible and consume expensive global data bandwidth only when necessary. Stream Processor Architecture presents the architecture of the Imagine streaming media processor, which delivers a peak performance of 20 billion floating-point operations per second. Imagine efficiently supports 48 arithmetic units with a three-tiered data bandwidth hierarchy. At the base of the hierarchy, the streaming memory system employs memory access scheduling to maximize the sustained bandwidth of external DRAM. At the center of the hierarchy, the global stream register file enables streams of data to be recirculated directly from one computation kernel to the next without returning data to memory. Finally, local distributed register files that directly feed the arithmetic units enable temporary data to be stored locally so that it does not need to consume costly global register bandwidth. The bandwidth hierarchy enables Imagine to achieve up to 96% of the performance of a stream processor with infinite bandwidth from memory and the global register file.

Book Parallel and High Performance Computing

Download or read book Parallel and High Performance Computing written by Robert Robey and published by Simon and Schuster. This book was released on 2021-08-24 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. Summary Complex calculations, like training deep learning models or running large-scale simulations, can take an extremely long time. Efficient parallel programming can save hours—or even days—of computing time. Parallel and High Performance Computing shows you how to deliver faster run-times, greater scalability, and increased energy efficiency to your programs by mastering parallel techniques for multicore processor and GPU hardware. About the technology Write fast, powerful, energy efficient programs that scale to tackle huge volumes of data. Using parallel programming, your code spreads data processing tasks across multiple CPUs for radically better performance. With a little help, you can create software that maximizes both speed and efficiency. About the book Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. You’ll learn to evaluate hardware architectures and work with industry standard tools such as OpenMP and MPI. You’ll master the data structures and algorithms best suited for high performance computing and learn techniques that save energy on handheld devices. You’ll even run a massive tsunami simulation across a bank of GPUs. What's inside Planning a new parallel project Understanding differences in CPU and GPU architecture Addressing underperforming kernels and loops Managing applications with batch scheduling About the reader For experienced programmers proficient with a high-performance computing language like C, C++, or Fortran. About the author Robert Robey works at Los Alamos National Laboratory and has been active in the field of parallel computing for over 30 years. Yuliana Zamora is currently a PhD student and Siebel Scholar at the University of Chicago, and has lectured on programming modern hardware at numerous national conferences. Table of Contents PART 1 INTRODUCTION TO PARALLEL COMPUTING 1 Why parallel computing? 2 Planning for parallelization 3 Performance limits and profiling 4 Data design and performance models 5 Parallel algorithms and patterns PART 2 CPU: THE PARALLEL WORKHORSE 6 Vectorization: FLOPs for free 7 OpenMP that performs 8 MPI: The parallel backbone PART 3 GPUS: BUILT TO ACCELERATE 9 GPU architectures and concepts 10 GPU programming model 11 Directive-based GPU programming 12 GPU languages: Getting down to basics 13 GPU profiling and tools PART 4 HIGH PERFORMANCE COMPUTING ECOSYSTEMS 14 Affinity: Truce with the kernel 15 Batch schedulers: Bringing order to chaos 16 File operations for a parallel world 17 Tools and resources for better code

Book Artificial Intelligence Hardware Design

Download or read book Artificial Intelligence Hardware Design written by Albert Chun-Chen Liu and published by John Wiley & Sons. This book was released on 2021-08-23 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: ARTIFICIAL INTELLIGENCE HARDWARE DESIGN Learn foundational and advanced topics in Neural Processing Unit design with real-world examples from leading voices in the field In Artificial Intelligence Hardware Design: Challenges and Solutions, distinguished researchers and authors Drs. Albert Chun Chen Liu and Oscar Ming Kin Law deliver a rigorous and practical treatment of the design applications of specific circuits and systems for accelerating neural network processing. Beginning with a discussion and explanation of neural networks and their developmental history, the book goes on to describe parallel architectures, streaming graphs for massive parallel computation, and convolution optimization. The authors offer readers an illustration of in-memory computation through Georgia Tech’s Neurocube and Stanford’s Tetris accelerator using the Hybrid Memory Cube, as well as near-memory architecture through the embedded eDRAM of the Institute of Computing Technology, the Chinese Academy of Science, and other institutions. Readers will also find a discussion of 3D neural processing techniques to support multiple layer neural networks, as well as information like: A thorough introduction to neural networks and neural network development history, as well as Convolutional Neural Network (CNN) models Explorations of various parallel architectures, including the Intel CPU, Nvidia GPU, Google TPU, and Microsoft NPU, emphasizing hardware and software integration for performance improvement Discussions of streaming graph for massive parallel computation with the Blaize GSP and Graphcore IPU An examination of how to optimize convolution with UCLA Deep Convolutional Neural Network accelerator filter decomposition Perfect for hardware and software engineers and firmware developers, Artificial Intelligence Hardware Design is an indispensable resource for anyone working with Neural Processing Units in either a hardware or software capacity.

Book Parallel Computing

    Book Details:
  • Author : Barbara Chapman
  • Publisher : IOS Press
  • Release : 2010
  • ISBN : 1607505290
  • Pages : 760 pages

Download or read book Parallel Computing written by Barbara Chapman and published by IOS Press. This book was released on 2010 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Multicores and GPUs to Petascale. Parallel computing technologies have brought dramatic changes to mainstream computing the majority of todays PCs, laptops and even notebooks incorporate multiprocessor chips with up to four processors. Standard components are increasingly combined with GPUs Graphics Processing Unit, originally designed for high-speed graphics processing, and FPGAs Free Programmable Gate Array to build parallel computers with a wide spectrum of high-speed processing functions. The scale of this powerful hardware is limited only by factors such as energy consumption and thermal control. However, in addition to"

Book PARALLEL COMPUTERS ARCHITECTURE AND PROGRAMMING

Download or read book PARALLEL COMPUTERS ARCHITECTURE AND PROGRAMMING written by V. Rajaraman, and published by PHI Learning Pvt. Ltd.. This book was released on 2016-03-11 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today all computers, from tablet/desktop computers to super computers, work in parallel. A basic knowledge of the architecture of parallel computers and how to program them, is thus, essential for students of computer science and IT professionals. In its second edition, the book retains the lucidity of the first edition and has added new material to reflect the advances in parallel computers. It is designed as text for the final year undergraduate students of computer science and engineering and information technology. It describes the principles of designing parallel computers and how to program them. This second edition, while retaining the general structure of the earlier book, has added two new chapters, ‘Core Level Parallel Processing’ and ‘Grid and Cloud Computing’ based on the emergence of parallel computers on a single silicon chip popularly known as multicore processors and the rapid developments in Cloud Computing. All chapters have been revised and some chapters are re-written to reflect the emergence of multicore processors and the use of MapReduce in processing vast amounts of data. The new edition begins with an introduction to how to solve problems in parallel and describes how parallelism is used in improving the performance of computers. The topics discussed include instruction level parallel processing, architecture of parallel computers, multicore processors, grid and cloud computing, parallel algorithms, parallel programming, compiler transformations, operating systems for parallel computers, and performance evaluation of parallel computers.

Book Principles of Secure Processor Architecture Design

Download or read book Principles of Secure Processor Architecture Design written by Jakub Szefer and published by Springer Nature. This book was released on 2022-06-01 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: With growing interest in computer security and the protection of the code and data which execute on commodity computers, the amount of hardware security features in today's processors has increased significantly over the recent years. No longer of just academic interest, security features inside processors have been embraced by industry as well, with a number of commercial secure processor architectures available today. This book aims to give readers insights into the principles behind the design of academic and commercial secure processor architectures. Secure processor architecture research is concerned with exploring and designing hardware features inside computer processors, features which can help protect confidentiality and integrity of the code and data executing on the processor. Unlike traditional processor architecture research that focuses on performance, efficiency, and energy as the first-order design objectives, secure processor architecture design has security as the first-order design objective (while still keeping the others as important design aspects that need to be considered). This book aims to present the different challenges of secure processor architecture design to graduate students interested in research on architecture and hardware security and computer architects working in industry interested in adding security features to their designs. It aims to educate readers about how the different challenges have been solved in the past and what are the best practices, i.e., the principles, for design of new secure processor architectures. Based on the careful review of past work by many computer architects and security researchers, readers also will come to know the five basic principles needed for secure processor architecture design. The book also presents existing research challenges and potential new research directions. Finally, this book presents numerous design suggestions, as well as discusses pitfalls and fallacies that designers should avoid.

Book CUDA Handbook

    Book Details:
  • Author : Nicholas Wilt
  • Publisher : Addison-Wesley
  • Release : 2013-06-11
  • ISBN : 0133261506
  • Pages : 526 pages

Download or read book CUDA Handbook written by Nicholas Wilt and published by Addison-Wesley. This book was released on 2013-06-11 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CUDA Handbook begins where CUDA by Example (Addison-Wesley, 2011) leaves off, discussing CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness. Newer CUDA developers will see how the hardware processes commands and how the driver checks progress; more experienced CUDA developers will appreciate the expert coverage of topics such as the driver API and context migration, as well as the guidance on how best to structure CPU/GPU data interchange and synchronization. The accompanying open source code–more than 25,000 lines of it, freely available at www.cudahandbook.com–is specifically intended to be reused and repurposed by developers. Designed to be both a comprehensive reference and a practical cookbook, the text is divided into the following three parts: Part I, Overview, gives high-level descriptions of the hardware and software that make CUDA possible. Part II, Details, provides thorough descriptions of every aspect of CUDA, including Memory Streams and events Models of execution, including the dynamic parallelism feature, new with CUDA 5.0 and SM 3.5 The streaming multiprocessors, including descriptions of all features through SM 3.5 Programming multiple GPUs Texturing The source code accompanying Part II is presented as reusable microbenchmarks and microdemos, designed to expose specific hardware characteristics or highlight specific use cases. Part III, Select Applications, details specific families of CUDA applications and key parallel algorithms, including Streaming workloads Reduction Parallel prefix sum (Scan) N-body Image Processing These algorithms cover the full range of potential CUDA applications.

Book A Primer on Memory Consistency and Cache Coherence

Download or read book A Primer on Memory Consistency and Cache Coherence written by Vijay Nagarajan and published by Morgan & Claypool Publishers. This book was released on 2020-02-04 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many modern computer systems, including homogeneous and heterogeneous architectures, support shared memory in hardware. In a shared memory system, each of the processor cores may read and write to a single shared address space. For a shared memory machine, the memory consistency model defines the architecturally visible behavior of its memory system. Consistency definitions provide rules about loads and stores (or memory reads and writes) and how they act upon memory. As part of supporting a memory consistency model, many machines also provide cache coherence protocols that ensure that multiple cached copies of data are kept up-to-date. The goal of this primer is to provide readers with a basic understanding of consistency and coherence. This understanding includes both the issues that must be solved as well as a variety of solutions. We present both high-level concepts as well as specific, concrete examples from real-world systems. This second edition reflects a decade of advancements since the first edition and includes, among other more modest changes, two new chapters: one on consistency and coherence for non-CPU accelerators (with a focus on GPUs) and one that points to formal work and tools on consistency and coherence.

Book IPython Interactive Computing and Visualization Cookbook

Download or read book IPython Interactive Computing and Visualization Cookbook written by Cyrille Rossant and published by Packt Publishing Ltd. This book was released on 2014-09-25 with total page 899 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended to anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, hobbyists... Basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods.

Book Parallel and Concurrent Programming in Haskell

Download or read book Parallel and Concurrent Programming in Haskell written by Simon Marlow and published by "O'Reilly Media, Inc.". This book was released on 2013-07-12 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both parallel and concurrent programs. You’ll learn how parallelism exploits multicore processors to speed up computation-heavy programs, and how concurrency enables you to write programs with threads for multiple interactions. Author Simon Marlow walks you through the process with lots of code examples that you can run, experiment with, and extend. Divided into separate sections on Parallel and Concurrent Haskell, this book also includes exercises to help you become familiar with the concepts presented: Express parallelism in Haskell with the Eval monad and Evaluation Strategies Parallelize ordinary Haskell code with the Par monad Build parallel array-based computations, using the Repa library Use the Accelerate library to run computations directly on the GPU Work with basic interfaces for writing concurrent code Build trees of threads for larger and more complex programs Learn how to build high-speed concurrent network servers Write distributed programs that run on multiple machines in a network

Book GPU Gems 3

    Book Details:
  • Author : Hubert Nguyen
  • Publisher : Addison-Wesley Professional
  • Release : 2008
  • ISBN : 9780321515261
  • Pages : 942 pages

Download or read book GPU Gems 3 written by Hubert Nguyen and published by Addison-Wesley Professional. This book was released on 2008 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Book Programming the Cell Processor

Download or read book Programming the Cell Processor written by Matthew Scarpino and published by Pearson Education. This book was released on 2008-10-14 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed. Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.