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Book Gaming Lives in the Twenty First Century

Download or read book Gaming Lives in the Twenty First Century written by G. Hawisher and published by Springer. This book was released on 2016-06-07 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Book Gaming Lives in the Twenty First Century

Download or read book Gaming Lives in the Twenty First Century written by G. Hawisher and published by Palgrave Macmillan. This book was released on 2007-06-06 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Book Women and Gaming

    Book Details:
  • Author : J. Gee
  • Publisher : Springer
  • Release : 2010-05-10
  • ISBN : 0230106730
  • Pages : 209 pages

Download or read book Women and Gaming written by J. Gee and published by Springer. This book was released on 2010-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Book Extra Lives

    Book Details:
  • Author : Tom Bissell
  • Publisher : Vintage
  • Release : 2011-06-14
  • ISBN : 0307474313
  • Pages : 258 pages

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Book 21st Century Game Design

    Book Details:
  • Author : Chris Mark Bateman
  • Publisher : Charles River Media Game Devel
  • Release : 2006
  • ISBN : 9781584504290
  • Pages : 332 pages

Download or read book 21st Century Game Design written by Chris Mark Bateman and published by Charles River Media Game Devel. This book was released on 2006 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).

Book Trigger Happy

    Book Details:
  • Author : Steven Poole
  • Publisher : Arcade Publishing
  • Release : 2004
  • ISBN : 9781559705981
  • Pages : 268 pages

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Book Gaming the World

    Book Details:
  • Author : Andrei S. Markovits
  • Publisher : Princeton University Press
  • Release : 2013-12
  • ISBN : 0691162034
  • Pages : 361 pages

Download or read book Gaming the World written by Andrei S. Markovits and published by Princeton University Press. This book was released on 2013-12 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

Book Reality Is Broken

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2011-01-20
  • ISBN : 1101475498
  • Pages : 334 pages

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Book Digital Citizenship in Twenty First Century Young Adult Literature

Download or read book Digital Citizenship in Twenty First Century Young Adult Literature written by Megan L. Musgrave and published by Springer. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture

Book Fun Inc

Download or read book Fun Inc written by Tom Chatfield and published by Random House. This book was released on 2011 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Fun Inc.' is a window into the gaming industry, which for many of us is a foreign country, written by one of the industry's leading experts.

Book High Stakes

    Book Details:
  • Author : Jessica Cattelino
  • Publisher : Duke University Press
  • Release : 2008-08-04
  • ISBN : 0822391309
  • Pages : 312 pages

Download or read book High Stakes written by Jessica Cattelino and published by Duke University Press. This book was released on 2008-08-04 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1979, Florida Seminoles opened the first tribally operated high-stakes bingo hall in North America. At the time, their annual budget stood at less than $2 million. By 2006, net income from gaming had surpassed $600 million. This dramatic shift from poverty to relative economic security has created tangible benefits for tribal citizens, including employment, universal health insurance, and social services. Renewed political self-governance and economic strength have reversed decades of U.S. settler-state control. At the same time, gaming has brought new dilemmas to reservation communities and triggered outside accusations that Seminoles are sacrificing their culture by embracing capitalism. In High Stakes, Jessica R. Cattelino tells the story of Seminoles’ complex efforts to maintain politically and culturally distinct values in a time of new prosperity. Cattelino presents a vivid ethnographic account of the history and consequences of Seminole gaming. Drawing on research conducted with tribal permission, she describes casino operations, chronicles the everyday life and history of the Seminole Tribe, and shares the insights of individual Seminoles. At the same time, she unravels the complex connections among cultural difference, economic power, and political rights. Through analyses of Seminole housing, museum and language programs, legal disputes, and everyday activities, she shows how Seminoles use gaming revenue to enact their sovereignty. They do so in part, she argues, through relations of interdependency with others. High Stakes compels rethinking of the conditions of indigeneity, the power of money, and the meaning of sovereignty.

Book Neon Metropolis

Download or read book Neon Metropolis written by Hal Rothman and published by Routledge. This book was released on 2015-10-15 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the Previous Edition (0 415 92612 2): ...lively and provocative...this book will teach you something startling on nearly every page... --The New York Times Book Review Like the Emerald City, Las Vegas glitters brightly in the vast Nevada desert, a haven for refugees from ordinary America. A hip, iconic, playground that exports nothing, it nonetheless earns billions from consumer services alone -- gambling, hotels, gaming, and entertainment. It is, historian Hal Rothman argues, the quintessential city of the future. As other cities try to mirror its success and huge, respectable corporations like Coca-Cola invest in a piece of the pie, the very traits that have ostracized Las Vegas in the past -- hedonism, money worship, and permissiveness -- have today made it America's fastest growing urban center. From the gambling-driven, mob-run Sin City of the 1940s to the corporatization of the Strip as a respectable family entertainment center after the 1970s, Las Vegas has shown incredible economic resilience and adaptability. The first full account of America's new dream capital, Neon Metropolis brilliantly shows how Las Vegas gambled on the post-industrial service economy well before the rest of the country knew it was coming, and won.

Book Life at Home in the Twenty First Century

Download or read book Life at Home in the Twenty First Century written by Jeanne E. Arnold and published by Cotsen Institute of Archaeology Press. This book was released on 2012-12-31 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the 2014 John Collier Jr. Award Winner of the Jo Anne Stolaroff Cotsen Prize Life at Home in the Twenty-First Century cross-cuts the ranks of important books on social history, consumerism, contemporary culture, the meaning of material culture, domestic architecture, and household ethnoarchaeology. It is a distant cousin of Material World and Hungry Planet in content and style, but represents a blend of rigorous science and photography that these books can claim. Using archaeological approaches to human material culture, this volume offers unprecedented access to the middle-class American home through the kaleidoscopic lens of no-limits photography and many kinds of never-before acquired data about how people actually live their lives at home. Based on a rigorous, nine-year project at UCLA, this book has appeal not only to scientists but also to all people who share intense curiosity about what goes on at home in their neighborhoods. Many who read the book will see their own lives mirrored in these pages and can reflect on how other people cope with their mountains of possessions and other daily challenges. Readers abroad will be equally fascinated by the contrasts between their own kinds of materialism and the typical American experience. The book will interest a range of designers, builders, and architects as well as scholars and students who research various facets of U.S. and global consumerism, cultural history, and economic history.

Book Games and Gaming

Download or read book Games and Gaming written by Larissa Hjorth and published by Berg. This book was released on 2011-01-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.

Book Becoming Indian

Download or read book Becoming Indian written by Circe Sturm and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: ... Racial shifter ... are people who have changed their racial self-identification from non-Indian to Indian on the U.S. census. Many racial shifters are people who, while looking for their roots, have recently discovered their Native American ancestry ...

Book The Ultimate History of Video Games  Volume 2

Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Book Fool s Gold

    Book Details:
  • Author : L. Sargisson
  • Publisher : Springer
  • Release : 2012-07-17
  • ISBN : 1137031077
  • Pages : 300 pages

Download or read book Fool s Gold written by L. Sargisson and published by Springer. This book was released on 2012-07-17 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's wrong with the world today and how might it become better (or worse)? These are the questions pursued in this book, which explores the hopes and fears, dreams and nightmares of the 21st century. Through architecture, fiction, theory, film and experiments with everyday life, Sargisson explores contemporary hopes and fears about the future.