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Book Games Poor Kids Play

    Book Details:
  • Author : Andrew Revels
  • Publisher : Lulu.com
  • Release : 2009-04-18
  • ISBN : 0557048818
  • Pages : 222 pages

Download or read book Games Poor Kids Play written by Andrew Revels and published by Lulu.com. This book was released on 2009-04-18 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you don't have much, you work with what you have... Action, adventure, romance, exploding garbage cans, and punches below the belt, this book has something for almost everybody. Games Poor Kids Play is a collection of short stories and life experiences of a young man growing up in a small town in Wisconsin. If you are easily offended or insulted, bothered by obscene language, or don't have a sense of humor; this book is probably not for you. Some of the content may not be suitable for children.

Book Changing the Game

Download or read book Changing the Game written by John O'Sullivan and published by Morgan James Publishing. This book was released on 2013-12-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Book Games You Can Play with Your Pussy

Download or read book Games You Can Play with Your Pussy written by Ira Alterman and published by . This book was released on 1978 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grand Theft Childhood

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Book Screenwise

    Book Details:
  • Author : Devorah Heitner
  • Publisher : Routledge
  • Release : 2016-10-04
  • ISBN : 1351817833
  • Pages : 256 pages

Download or read book Screenwise written by Devorah Heitner and published by Routledge. This book was released on 2016-10-04 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting "hacks": quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Far Beyond Video Games

    Book Details:
  • Author : Luiz Miguel Gianeli
  • Publisher : Luiz Miguel Gianeli (Muito Além dos Videogames)
  • Release : 2023-06-26
  • ISBN :
  • Pages : 140 pages

Download or read book Far Beyond Video Games written by Luiz Miguel Gianeli and published by Luiz Miguel Gianeli (Muito Além dos Videogames). This book was released on 2023-06-26 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!

Book Take Back the Game

Download or read book Take Back the Game written by Linda Flanagan and published by Penguin. This book was released on 2022-08-23 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: A close look at how big money and high stakes have transformed youth sports, turning once healthy, fun activities for kids into all-consuming endeavors—putting stress on children and families alike Some 75% of American families want their kids to play sports. Athletics are training grounds for character, friendship, and connection; at their best, sports insulate kids from hardship and prepare them for adult life. But youth sports have changed so dramatically over the last 25 years that they no longer deliver the healthy outcomes everyone wants. Instead, unbeknownst to most parents, kids who play competitive organized sports are more likely to burn out or suffer from overuse injuries than to develop their characters or build healthy habits. What happened to kids' sports? And how can we make them fun again? In Take Back the Game, coach and journalist Linda Flanagan reveals how the youth sports industry capitalizes on parents’ worry about their kids’ futures, selling the idea that more competitive play is essential in the feeding frenzy over access to colleges and universities. Drawing on her experience as a coach and a parent, along with research and expert analysis, Flanagan delves into a national obsession that has: Compelled kids to specialize year-round in one sport. Increased the risk of both physical injury and mental health problems. Encouraged egregious behavior by coaches and parents. Reduced access to sports for low-income families. A provocative and timely entrant into a conversation thousands of parents are having on the sidelines, Take Back the Game uncovers how youth sports became a serious business, the consequences of raising the stakes for kids and parents alike--and the changes we need now.

Book The Anthropology of Childhood

Download or read book The Anthropology of Childhood written by David F. Lancy and published by Cambridge University Press. This book was released on 2015 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enriched with anecdotes from ethnography and the daily media, this revised edition examines family structure, reproduction, profiles of children's caretakers, their treatment at different ages, their play, work, schooling, and transition to adulthood. The result is a nuanced and credible picture of childhood in different cultures, past and present.

Book Playborhood

    Book Details:
  • Author : Mike Lanza
  • Publisher :
  • Release : 2012-04
  • ISBN : 9780984929818
  • Pages : 256 pages

Download or read book Playborhood written by Mike Lanza and published by . This book was released on 2012-04 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Playborhood: Turn Your Neighborhood Into a Place for Play, you'll find inspiring stories of innovative communities throughout the US and Canada that have successfully created vibrant neighborhood play lives for their children. You'll also get a comprehensive set of step-by-step solutions to change your family and neighborhood cultures, so that your kids can spend less time in front of screens and in adult-supervised activities, and more time engaging in joyful neighborhood play.

Book Playing Along

    Book Details:
  • Author : Kiri Miller
  • Publisher : OUP USA
  • Release : 2012-02-09
  • ISBN : 0199753466
  • Pages : 274 pages

Download or read book Playing Along written by Kiri Miller and published by OUP USA. This book was released on 2012-02-09 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing Along shows how video games and social media are bridging virtual and visceral experience, transforming our understanding of musicality, creativity, play, and participation.

Book The Game Believes in You

Download or read book The Game Believes in You written by Greg Toppo and published by St. Martin's Press. This book was released on 2015-04-21 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Book 101 Great Games for Kids

    Book Details:
  • Author : Jolene L. Roehlkepartain
  • Publisher : Abingdon Press
  • Release : 2011-07-01
  • ISBN : 1426734387
  • Pages : 209 pages

Download or read book 101 Great Games for Kids written by Jolene L. Roehlkepartain and published by Abingdon Press. This book was released on 2011-07-01 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons

Book New Pedagogical Approaches in Game Enhanced Learning

Download or read book New Pedagogical Approaches in Game Enhanced Learning written by Sara de Freitas and published by IGI Global. This book was released on 2013-01-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

Book Spectrum Reading Workbook  Grade 4

Download or read book Spectrum Reading Workbook Grade 4 written by and published by Carson-Dellosa Publishing. This book was released on 2014-08-15 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strong reading skills are the basis of school success, and Spectrum Reading for grade 4 will help children triumph over language arts and beyond. This standards-based workbook uses engaging text to support understanding theme, summarization, knowledge integration, key ideas, and details. Spectrum Reading will help your child improve their reading habits and strengthen their ability to understand and analyze text. This best-selling series is a favorite of parents and teachers because it is carefully designed to be both effective and engaging—the perfect building blocks for a lifetime of learning.

Book The New York Game

Download or read book The New York Game written by Kevin Baker and published by Knopf. This book was released on 2024-03-05 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times Book Review Editors' Choice • A hugely entertaining history of baseball and New York City, bursting with larger-than-life figures and fascinating stories from the game’s beginnings to the end of World War II. "You’re going to beg for extra innings. Without missing a scandal or a sensation, with an eye on how assimilation transforms the picture, Kevin Baker has written a buoyant, double coming-of-age story. "—Stacy Schiff, Pulitzer Prize-winning author Baseball is “the New York game” because New York is where the diamond was first laid out, where the bunt and the curveball were invented, and where the home run was hit. It’s where the game’s first stars were born, and where everyone came to play or watch the game. With nuance and depth, historian Kevin Baker brings this all vividly back to life: the still-controversial, indelible moments—Did the Babe call his shot? Was Merkle out? Did they fix the 1919 World Series? Here are all the legendary players, managers, and owners, in all their vivid, complicated humanity, on and off the field. In Baker’s hands the city and the game emerge from the murk of nineteenth-century American life—driven by visionaries and fixers, heroes and gangsters. He details how New York and its favorite sport came to mirror one another, expanding, bumbling through catastrophe and corruption, and rising out of these trials stronger than ever. From the first innings played in vacant lots and tavern yards in the 1820s; to the canny innovations that created the very first sports league; to the superb Hispanic and Black players who invented their own version of the game when white baseball sought to exclude them. And all amidst New York’s own, incredible evolution from a raw, riotous town to a new world city. The New York Game is a riveting, rollicking, brilliant ode to America’s beloved pastime and to its indomitable city of origin.

Book High Priest

    Book Details:
  • Author : Timothy Leary
  • Publisher : Ronin Publishing
  • Release : 2012-01-15
  • ISBN : 1579511600
  • Pages : 386 pages

Download or read book High Priest written by Timothy Leary and published by Ronin Publishing. This book was released on 2012-01-15 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Timothy Leary, the visionary Harvard psychologist who became a guru of the 1960s counterculture, reentered as an icon of new edge cyberpunks. HIGH PRIEST chronicles 16 psychedelic trips taken in the days before LSD was made illegal. The trip guides or "High Priests" include Aldous Huxley, Gordon Wasson, William S. Burroughs, Godsdog, Allen Ginsberg, Ram Dass, Ralph Metzner, Willy (a junkie from New York City), Huston Smith, Frank Barron, and others. The scene was Millbrook, a mansion in Upstate New York, that was the Mecca of Psychedellia during the 1960s, and of the many luminaries of the period who made a pilgrimage there to trip with Leary and his group, The League for Spiritual Discovery. Each chapter includes an I-Ching reading, a chronicle of what happened during the trip, marginalia of comments, quotations, and illustrations. A fascinating window into an era. This edition includes a Foreword by Allen Ginsberg, an introduction by Timothy Leary about the intergenerational counterculture, and illustrations by Howard Hallis.