Download or read book Games Magazine Presents the Second Giant Book of Games written by Games Magazine and published by Random House Puzzles & Games. This book was released on 1996-02 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tlhis book contains a selection of favorite puzzles, games, quizzes, and other features found in the Games Magazine from the past few years.
Download or read book Games Magazine Presents the Giant Book of Games written by Will Shortz and published by Random House Puzzles & Games. This book was released on 1991 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
Download or read book Games Magazine Presents the Kids Giant Book of Games written by Karen C. Anderson and published by Random House Puzzles & Games. This book was released on 1993-06-29 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Download or read book Games Magazine Junior Kids Big Book of Games written by Karen C. Anderson and published by Workman Publishing. This book was released on 1990-01-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.
Download or read book Games Magazine Big Book of Games II written by Ronnie Shushan and published by Workman Publishing. This book was released on 1988 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Download or read book The Buried Giant written by Kazuo Ishiguro and published by Vintage. This book was released on 2015-03-03 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER • From the winner of the Nobel Prize in Literature and author of Never Let Me Go and the Booker Prize–winning novel The Remains of the Day comes a luminous meditation on the act of forgetting and the power of memory. In post-Arthurian Britain, the wars that once raged between the Saxons and the Britons have finally ceased. Axl and Beatrice, an elderly British couple, set off to visit their son, whom they haven't seen in years. And, because a strange mist has caused mass amnesia throughout the land, they can scarcely remember anything about him. As they are joined on their journey by a Saxon warrior, his orphan charge, and an illustrious knight, Axl and Beatrice slowly begin to remember the dark and troubled past they all share. By turns savage, suspenseful, and intensely moving, The Buried Giant is a luminous meditation on the act of forgetting and the power of memory.
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1996 with total page 2230 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.
Download or read book Another Insane Devotion written by Peter Trachtenberg and published by Da Capo Press, Incorporated. This book was released on 2012-11-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the mysteries of love and marriage, pleasure and obligation--through the lens of cat ownership
Download or read book Tim Palen Photographs from the Hunger Games written by and published by Ultimate. This book was released on 2015-12-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In exclusive collaboration with Lionsgate, Assouline presents Tim Palen: Photographs from The Hunger Games. Compiled in one deluxe volume, Palen's evocative and powerful portraits capture each character from the series with striking intimacy and transform the high-octane adventure of the films into exquisite visual art. Through Palen's unique lens, Katniss, Peeta, and the citizens of Panem become icons, immortalized as the beloved characters the world has embraced. Photographs by Tim Palen
Download or read book Ender s Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Download or read book The Midnight Library written by Matt Haig and published by Penguin. This book was released on 2023-05-09 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 New York Times bestselling WORLDWIDE phenomenon Winner of the Goodreads Choice Award for Fiction | A Good Morning America Book Club Pick | Independent (London) Ten Best Books of the Year "A feel-good book guaranteed to lift your spirits."—The Washington Post The dazzling reader-favorite about the choices that go into a life well lived, from the acclaimed author of How To Stop Time and The Comfort Book. Somewhere out beyond the edge of the universe there is a library that contains an infinite number of books, each one the story of another reality. One tells the story of your life as it is, along with another book for the other life you could have lived if you had made a different choice at any point in your life. While we all wonder how our lives might have been, what if you had the chance to go to the library and see for yourself? Would any of these other lives truly be better? In The Midnight Library, Matt Haig's enchanting blockbuster novel, Nora Seed finds herself faced with this decision. Faced with the possibility of changing her life for a new one, following a different career, undoing old breakups, realizing her dreams of becoming a glaciologist; she must search within herself as she travels through the Midnight Library to decide what is truly fulfilling in life, and what makes it worth living in the first place.
Download or read book Old Ones written by Kevin Siembieda and published by . This book was released on 1996-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.
Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 1996-06 with total page 3088 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Giant written by Don Graham and published by Macmillan + ORM. This book was released on 2018-04-10 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: A larger-than-life narrative of the making of the classic film, marking the rise of America as a superpower, the ascent of Hollywood celebrity, and the flowering of Texas culture as mythology. Featuring James Dean, Rock Hudson, and Elizabeth Taylor, Giant is an epic film of fame and materialism, based around the discovery of oil at Spindletop and the establishment of the King Ranch of south Texas. Isolating his star cast in the wilds of West Texas, director George Stevens brought together a volatile mix of egos, insecurities, sexual proclivities, and talent. Stevens knew he was overwhelmed with Hudson’s promiscuity, Taylor’s high diva-dom, and Dean’s egotistical eccentricity. Yet he coaxed performances out of them that made cinematic history, winning Stevens the Academy Award for Best Director and garnering nine other nominations, including a nomination for Best Actor for James Dean, who died before the film was finished. In this compelling and impeccably researched narrative history of the making of the film, Don Graham chronicles the stories of Stevens, whose trauma in World War II intensified his ambition to make films that would tell the story of America; Edna Ferber, a considerable literary celebrity, who meets her match in the imposing Robert Kleberg, proprietor of the vast King Ranch; and Glenn McCarthy, an American oil tycoon; and Errol Flynn lookalike with a taste for Hollywood. Drawing on archival sources Graham’s Giant is a comprehensive depiction of the film’s production showing readers how reality became fiction and fiction became cinema.
Download or read book Hamlet on the Holodeck updated edition written by Janet H. Murray and published by MIT Press. This book was released on 2017-04-07 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.
Download or read book Avid Reader written by Robert Gottlieb and published by Farrar, Straus and Giroux. This book was released on 2016-09-13 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the Anne M. Sperber Prize A spirited and revealing memoir by the most celebrated editor of his time. After editing The Columbia Review, staging plays at Cambridge, and a stint in the greeting-card department of Macy's, Robert Gottlieb stumbled into a job at Simon and Schuster. By the time he left to run Alfred A. Knopf a dozen years later, he was the editor in chief, having discovered and edited Catch-22 and The American Way of Death, among other bestsellers. At Knopf, Gottlieb edited an astonishing list of authors, including Toni Morrison, John Cheever, Doris Lessing, John le Carré, Michael Crichton, Lauren Bacall, Katharine Graham, Robert Caro, Nora Ephron, and Bill Clinton--not to mention Bruno Bettelheim and Miss Piggy. In Avid Reader, Gottlieb writes with wit and candor about succeeding William Shawn as the editor of The New Yorker, and the challenges and satisfactions of running America's preeminent magazine. Sixty years after joining Simon and Schuster, Gottlieb is still at it--editing, anthologizing, and, to his surprise, writing. But this account of a life founded upon reading is about more than the arc of a singular career--one that also includes a lifelong involvement with the world of dance. It's about transcendent friendships and collaborations, "elective affinities" and family, psychoanalysis and Bakelite purses, the alchemical relationship between writer and editor, the glory days of publishing, and--always--the sheer exhilaration of work. Photograph of Bob Gottlieb © by Jill Krementz