Download or read book Gamers Challenge written by George Ivanoff and published by Ford Street Publishing. This book was released on 2011 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: For Tark and Zyra, life was literally just a game, controlled by the all-powerful Designers. But then they broke the rules and life got a whole lot more complicated... And deadly. Pursued by a powerful computer virus they must locate the Ultimate Gamer with the help of some unexpected allies, and face their greatest challenge - finding a way out of the game... The action-packed sequel to Gamer's Quest.
Download or read book Future Gaming written by Paolo Ruffino and published by MIT Press. This book was released on 2018-05-04 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.
Download or read book Challenge Accepted written by Auryn Hadley and published by . This book was released on 2016-03-04 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: She hates to conform. With her neon dreads, a few tattoos, and a chip on her shoulder the size of Texas, Riley Andrews insists she's not trying to get anyone's approval but her own. The school of hard knocks taught her that when the going gets rough, cuss a little louder and grab a bigger shovel for any manure that gets in the way. Unfortunately, no one bothered to tell her that it doesn't really work, so she escapes from the reality of her failing horse ranch by losing herself online. It's the one place she doesn't have to think about all the mistakes she's made. When she's gaming, she can prove to the world that she's good at something. That's how she got an invitation to the local Professional League of Gamers tournament. If she can figure out how to beat Void, the prize money is hers, and that's enough to pay for her mistakes. But in person, he's nothing like she expected. Smart, sexy, and so very sweet, the one man who can kick her out of the running is exactly the kind of guy she has a weakness for. She just needs to keep her hormones under control long enough to impress the sponsors and get her check. Her goal is to save the farm, not fall into his bed. Oddly, he seems to respect that. He seems to respect her in general, and that's not something she's used to. Guys, games, and horses just don't mix. At least they never have before.But someone has her in their sights - and not just online. First, her computer is vandalized. Then she's cornered in a stairwell. It could all be a coincidence - until the boyish pranks at a gamer convention become a death threat on her door. Whoever is after Riley thinks the anonymity of the internet is going to keep them safe, but these idiots have no idea that it works both ways. She may be a failure as a cowgirl, but Riley's learned how to survive on the internet.She just has to figure out which side Void is on - because he certainly seems way too good to be true.TRIGGER WARNING: subject matter includes harassment, cyberstalking, and bullying. The Gamer Girls series is based on what could have happened during GamerGate. Each novel features strong women, the men who love them, and the games that let them escape reality. This story contains graphic language and situations that are suitable for a mature audience. This book is a standalone novel but fits within a bigger story.
Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Download or read book Fun and Games written by Jennifer Marks and published by Capstone. This book was released on 2009 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of photographs depicting various games with hidden objects and fun clues to help children find them.
Download or read book The Silver Bayonet written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2021-11-11 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Download or read book What Is a Game written by Gaines S. Hubbell and published by McFarland. This book was released on 2020-02-14 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Download or read book iOS Game Development Cookbook written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2014-04-21 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens
Download or read book Ethics and Game Design Teaching Values through Play written by Schrier, Karen and published by IGI Global. This book was released on 2010-02-28 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
Download or read book Gaming and Gamers in Times of Pandemic written by Piotr Siuda and published by Bloomsbury Publishing USA. This book was released on 2024-01-11 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.
Download or read book My Game My Way written by SVETISLAV PEŠIĆ and published by XinXii. This book was released on 2023-09-26 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: MY GAME MY WAY SVETISLAV PEŠIĆ Autobiography • The life of a coach is not a fairy tale... • The mission of transferring knowledge • Vision – My Plan • Education, Motivation, Communication, Leadership
Download or read book The Game 30th Anniversary Edition written by Ken Dryden and published by Triumph Books. This book was released on 2013-09-01 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Widely acknowledged as the best hockey book ever written and lauded by Sports Illustrated as one of the Top 10 Sports Books of All Time, The Game is a reflective and thought-provoking look at a life in hockey. Ken Dryden, the former Montreal Canadiens goalie and former president of the Toronto Maple Leafs, captures the essence of the sport and what it means to all hockey fans. He gives vivid and affectionate portraits of the characters—Guy Lafleur, Larry Robinson, Guy Lapointe, Serge Savard, and coach Scotty Bowman among them—who made the Canadiens of the 1970s one of the greatest hockey teams in history. But beyond that, Dryden reflects on life on the road, in the spotlight, and on the ice, offering a rare inside look at the game of hockey and an incredible personal memoir. This commemorative edition marks the 30th anniversary of the book's original publication, and it includes a new foreword by Bill Simmons, new photography, and a new chapter, “The Game Goes On.” Take a journey to the heart and soul of the game with this timeless hockey classic.
Download or read book Killer Poker Online 2 Advanced Strategies For Crushing The Internet Game written by John Vorhaus and published by Kensington Publishing Corp.. This book was released on 2006-09-01 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revolutionary new approach to a revolutionary game Since the 2003 publication of the groundbreaking Killer Poker Online, the Internet game has exploded and the online poker landscape has completely changed. More than 150,000 people are logged in and playing online for real money every day. What does this mean for you? Lots of opportunities to take serious money from novices. Update your Internet play now and make sure you get your share. In Killer Poker Online/2 You'll learn how to: • Understand and exploit the patterns, tendencies, and weaknesses of online players • Play winning strategies that are not possible in real-world games • Beat the unique sit-and-go tournament • Vanquish foes in heads-up play • Recognize the pitfalls of online cash games • Navigate and dominate full-field online tournaments The online game these days is both easier and harder to beat, and with Killer Poker Online/2, you'll learn the latest strategies to bring home the cash. Praise for John Vorhaus and Killer Poker "Are you ready for a revolution? John Vorhaus will lift your mind to a higher poker plane." --Russ Hamilton, 1994 WSOP Champion "Like a latter-day Aesop, Vorhaus weaves pearls of wisdom into each of his witty and clever tales. He rests secure in his position as one of poker's premier teachers." --Barry Shulman, publisher, Card Player magazine "Don't lend this book to anyone--you'll never get it back!" --Annie Duke, 2004 WSOP Tournament of Champions winner
Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.