Download or read book Game On written by Kevin Bell and published by JHU Press. This book was released on 2018 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"--
Download or read book Orrery written by Donna Kane and published by Harbour Publishing. This book was released on 2020-09-19 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Orrery is a collection that orbits around the theme of Pioneer 10, an American space probe launched in 1972 to study Jupiter’s moons. Having achieved many firsts before reaching Jupiter and a few more after being hurled away from the solar system, the probe was retired in 2003 when NASA stopped sending signals to it, leaving it to wander alone through deep space. On a trajectory that may long outlast Earth, Pioneer has transformed from a finite object into an infinite one, a muddling of the mundane and the sublime, of mortality and immortality, that is echoed throughout the collection: “I could have been a dancer, a stunt double, / and you, Pioneer 10, a pop can, a pie plate, / a gear driving the orrery of all you sail beyond.” Inhabiting the perceived imaginative and philosophical space of the probe, Kane’s poems ignite a radical empathy in which human beings, caterpillars, stars, animal bones and other hunks of the material stuff of the universe are seen to share a common condition. Exploring ideas of materiality, consciousness, transformation and space travel, Orrery is as exquisite as its namesake, a compact vision of our world that helps us to orient ourselves in time and space, inspiring wonder.
Download or read book Breaking Into the Game Industry written by Brenda Brathwaite and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.
Download or read book Pattern and Growth in Personality written by Gordon Willard Allport and published by . This book was released on 1965 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2013-11-11 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
Download or read book For the Win Revised and Updated Edition written by Kevin Werbach and published by University of Pennsylvania Press. This book was released on 2020-11-10 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. This edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world.
Download or read book Play to Learn written by Sharon Boller and published by Association for Talent Development. This book was released on 2017-03-03 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.
Download or read book Gamify written by Biran Burke and published by Routledge. This book was released on 2016-10-14 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail. This book goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right. Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
Download or read book Fully Engaged written by Michael Matera and published by Dave Burgess Consulting. This book was released on 2021-07-15 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join us on the lesson-planning adventure of a lifetime! In classrooms around the globe, teachers hunger for strategies that can inspire authentic engagement, while young minds yearn for a new world of learning where they can become the hero. We crave choice. Mastery. And a clear sense of purpose. Fully Engaged is a fresh and fast-paced study of how teachers can inject curiosity, wonder, and excitement into any classroom. It's packed with student-centered strategies precision engineered for young minds. Discover how your pedagogy can leverage the science of serious engagement to inspire students of any age to achieve the impossible, and learn how you can transform your teaching through intentional, student-centered course design to create classrooms that are truly the stuff of legend! Endorsements "This book makes it really clear that the secret to education is enrollment. Not butts in seats, but human beings, eager to go on a journey." -Seth Godin, author "This book had my brain buzzing with ideas to not only amp up student engagement, but also to help every individual feel confident and supported in the classroom." -Stacey Roshan, educator and author "Fully Engaged is THE book that you need to read NOW. You're going to get ideas that are so simple and easy to implement they're ready for you to go go go." -Adam Welcome, author, podcaster, and educator
Download or read book The Game Console written by Evan Amos and published by . This book was released on 2018-11-06 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A photographic history of video game consoles and the hardware inside them"--
Download or read book Ultimate Gamer Career Mode written by Craig Steele and published by Kingfisher. This book was released on 2021-02-02 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)
Download or read book Last Chance in Texas written by John Hubner and published by Random House. This book was released on 2008-04-29 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful, bracing and deeply spiritual look at intensely, troubled youth, Last Chance in Texas gives a stirring account of the way one remarkable prison rehabilitates its inmates. While reporting on the juvenile court system, journalist John Hubner kept hearing about a facility in Texas that ran the most aggressive–and one of the most successful–treatment programs for violent young offenders in America. How was it possible, he wondered, that a state like Texas, famed for its hardcore attitude toward crime and punishment, could be leading the way in the rehabilitation of violent and troubled youth? Now Hubner shares the surprising answers he found over months of unprecedented access to the Giddings State School, home to “the worst of the worst”: four hundred teenage lawbreakers convicted of crimes ranging from aggravated assault to murder. Hubner follows two of these youths–a boy and a girl–through harrowing group therapy sessions in which they, along with their fellow inmates, recount their crimes and the abuse they suffered as children. The key moment comes when the young offenders reenact these soul-shattering moments with other group members in cathartic outpourings of suffering and anger that lead, incredibly, to genuine remorse and the beginnings of true empathy . . . the first steps on the long road to redemption. Cutting through the political platitudes surrounding the controversial issue of juvenile justice, Hubner lays bare the complex ties between abuse and violence. By turns wrenching and uplifting, Last Chance in Texas tells a profoundly moving story about the children who grow up to inflict on others the violence that they themselves have suffered. It is a story of horror and heartbreak, yet ultimately full of hope.
Download or read book EDrenaline Rush written by John Meehan and published by . This book was released on 2019-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster
Download or read book This Flowing Toward Me written by Marilyn Lacey and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What began as a response to a random bulletin board posting would ultimately challenge Sister Marilyn Lacey's life - and the life of countless refugees. Nhia Bee, along with his wife and five children, had been placed for a few weeks at [her] convent upon arriving in California from a refugee camp in Thailand. When the family was moved to permanent housing, Sr. Lacey realized, to her own surprise, just how much the family had lodged itself in her heart. Not long after, she had a dream that changed the course of her life. ..."--Back cover.
Download or read book Gamers Survival Guide written by DK and published by Penguin. This book was released on 2017-10-17 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full of fun fitness and lifestyle tips, this humorous guide will also give genuine advice to improve your gaming experience. Find advice on how to engage maximum comfort levels for a perfect day of gaming; one-handed snacks that won't get your console greasy; and exercises to improve your dexterity and hand-eye coordination. Unwind with some gaming-friendly yoga poses, and read a brief history of video games. From cosplay and consoles to eSports and gaming communities, Gamers' Survival Guide will tell you everything you need to know to gamify your life!
Download or read book Xbox 360 For Dummies written by Brian Johnson and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft's Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony's PlayStation 3. When gamers take the new Xbox home, however, they'll soon discover that it's more than a just a game machine-it's a full-fledged home media hub with more power than most PCs. This friendly guide shows how to maximize both gaming and non-gaming features of this amazing machine. Topics covered include hooking up Xbox 360, taking advantage of HDTV and Dolby capabilities, using built-in digital video recording and wireless functions, storing media files, playing music, and displaying photos Shows how to have even more fun by taking an Xbox online for massively multiplayer gaming, instant messaging, and more Discusses the social potential of the Xbox, which people can use to make new friends, join groups and teams, and even throw fantastic parties Includes tips for securing the Xbox from online threats
Download or read book The Game Console 2 0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.