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Book Gamemaker Studio Course  Level 1

Download or read book Gamemaker Studio Course Level 1 written by B. G. Tyers and published by CreateSpace. This book was released on 2015-10-01 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: If You're New To GameMaker: Studio Then This Is The Book Package For You. This book is divided into 25 sections, each covering a different topic of GameMaker: Studio GML. It also includes projects for each section, over 100 in total. Everything you learn is then applied in a game where you'll create a space shooter game. You then use everything you've learnt to create your own game from scratch. Choose From: Endless Runner Shoot The Ducks Pontoon (21) SideScrolling Shooter It Also Includes All Resources For The Book & The Space Shooter Game (Includes Code in TXT Files). Designed for classroom use and home study. 400+Pages With Easy To Follow Explanations & Screen Shots.

Book Gamemaker

    Book Details:
  • Author : Ben G. Tyers
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-02-01
  • ISBN : 9781523824793
  • Pages : 122 pages

Download or read book Gamemaker written by Ben G. Tyers and published by Createspace Independent Publishing Platform. This book was released on 2016-02-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Student's Workbook for GameMaker: Studio Course Level 1

Book Gamemaker

    Book Details:
  • Author : B. G. Tyers
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-06-04
  • ISBN : 9781533623867
  • Pages : 174 pages

Download or read book Gamemaker written by B. G. Tyers and published by Createspace Independent Publishing Platform. This book was released on 2016-06-04 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this second book in the series you'll develop some basic engines into multi-featured games. In this book you'll create 3 games: An infinite runner A tower defense game A top down tank shooter game You'll learn to do things like: Path finding and avoiding objects Combining multiple sprite animations Positional sounds Mini maps of levels Parallax backgrounds Graphical effects Shield bonus More object parenting Messaging system Level 1 unlocking system More on using paths Using multiple tile layers This book assumes you have completed the level 1 course book.

Book GameMaker Studio Book for Schools   Level 1

Download or read book GameMaker Studio Book for Schools Level 1 written by B. Tyers and published by CreateSpace. This book was released on 2014-11-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has been designed for teachers and educators to use in a classroom environment. It covers 25 topics, each with a teacher's guide, coding examples and a worksheet for each. Each topic's worksheet provides simple and advanced projects for you students, great if you have a mixed ability class. Just photocopy and go with minimal lesson planning time. Over 100 pages & 100+ mini projects. A great asset for any teacher or school.

Book Introduction To Game Design   Programming In GameMaker Studio 2

Download or read book Introduction To Game Design Programming In GameMaker Studio 2 written by Benjamin G Tyers and published by Independently Published. This book was released on 2019-12-15 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts

Book The GameMaker Standard

Download or read book The GameMaker Standard written by David Vinciguerra and published by CRC Press. This book was released on 2015-10-16 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

Book The Game Maker s Apprentice

Download or read book The Game Maker s Apprentice written by Jacob Habgood and published by Apress. This book was released on 2006-12-31 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Book The Game Maker s Companion

Download or read book The Game Maker s Companion written by Jacob Habgood and published by Apress. This book was released on 2010-12-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

Book GameMaker  Studio 100 Programming Challenges

Download or read book GameMaker Studio 100 Programming Challenges written by Ben Tyers and published by Apress. This book was released on 2017-02-09 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Book Learn RPGs in GameMaker  Studio

Download or read book Learn RPGs in GameMaker Studio written by Ben Tyers and published by Apress. This book was released on 2017-08-09 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Book Game Development with GameMaker Studio 2

Download or read book Game Development with GameMaker Studio 2 written by Sebastiano M. Cossu and published by Apress. This book was released on 2019-09-02 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

Book Game Design Workshop

    Book Details:
  • Author : Tracy Fullerton
  • Publisher : CRC Press
  • Release : 2018-08-06
  • ISBN : 1351597698
  • Pages : 851 pages

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2018-08-06 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Book Beginning GameMaker Studio 2

    Book Details:
  • Author : Ben Tyers
  • Publisher : Independently Published
  • Release : 2018-11-30
  • ISBN : 9781790577156
  • Pages : 308 pages

Download or read book Beginning GameMaker Studio 2 written by Ben Tyers and published by Independently Published. This book was released on 2018-11-30 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect.Includes an appendix, which also allows the book to be used in an educational setting.All resources and project files included.Using this book you'll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.The book concludes with a teacher's section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.The book has just under 300 pages, these are the chapters:IntroductionChapter 1 VariablesChapter 2 ConditionalsChapter 3 DrawingChapter 4 Drawing ContinuedChapter 5 Keyboard Input & Simple MovementChapter 6 Objects & EventsChapter 7 SpritesChapter 8 Health, Lives & ScoreChapter 9 MouseChapter 10 AlarmsChapter 11 CollisionsChapter 12 RoomsChapter 13 BackgroundsChapter 14 SoundsChapter 15 Splash Screens & MenuChapter 16 RandomChapter 17 AIChapter 18 INI FilesChapter 19 EffectsChapter 20 LoopsChapter 21 ArraysChapter 22 DS ListsChapter 23 PathsChapter 24 ScriptsTeacher's SectionChapter 25 Progress SheetChapter 26 Marking GuideChapter 27 End Of Course AssignmentsChapter 28 TestChapter 29 HomeworkChapter 30 Teacher's Notes

Book Platform Game

    Book Details:
  • Author : Ben G. Tyers
  • Publisher : CreateSpace
  • Release : 2014-09-12
  • ISBN : 9781502357601
  • Pages : 120 pages

Download or read book Platform Game written by Ben G. Tyers and published by CreateSpace. This book was released on 2014-09-12 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: 99 Coding Tips & Tricks for the popular software GameMaker: Studio.

Book Works of Game

Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-20 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Book Developing Game Si Pitung with GameMaker Studio

Download or read book Developing Game Si Pitung with GameMaker Studio written by Ariesto Hadi Sutopo and published by Topazart. This book was released on 2023-03-14 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can play the game multiple times, and the course will always differ. Also, with every game, it is unknown, and it is still being determined who will win the game. Uncertainty and the unknown are what makes games so exciting and fun. Several game development methods can be used in common: analysis, design, production, launch, and evaluation. This book is a guide for those who want to improve themselves in developing educational games for various fields such as education, entertainment, and others. Learning numerous subjects and using these games is not dull for students. By mastering this material, you will be able to complete work related to the development of game-based learning. This book is a game development about Si Pitung using GameMaker Studio. It consists of Collecting Games, Maze Games, and Platformer Games. The discussion includes the design and implementation to create with GameMaker Studio.

Book Learning GameMaker  Studio and GML

Download or read book Learning GameMaker Studio and GML written by Randy Lutcavich and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: