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Book Gamemaker 101 Even More Tips   Tricks

Download or read book Gamemaker 101 Even More Tips Tricks written by Ben Tyers and published by Independently Published. This book was released on 2024-07-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your creativity and turn your game development dreams into reality with "101 Even More GameMaker Tips & Tricks." This extensive guide is a vital resource for both beginner and seasoned GameMaker developers, providing a wealth of innovative ideas to inspire your next gaming masterpiece.

Book GameMaker 101 More Tips   Tricks

Download or read book GameMaker 101 More Tips Tricks written by Ben Tyers and published by Independently Published. This book was released on 2024-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your creativity and turn your game development dreams into reality with "101 More GameMaker Tips & Tricks." This extensive guide is a vital resource for both beginner and seasoned GameMaker developers, providing a wealth of innovative ideas to inspire your next gaming masterpiece.

Book GameMaker 101 Tips   Tricks

Download or read book GameMaker 101 Tips Tricks written by Ben Tyers and published by Independently Published. This book was released on 2024-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your creativity and bring your game development dreams to life with "101 GameMaker Tips & Tricks." This comprehensive guide is an essential reszource for both novice and experienced developers using GameMaker, offering a treasure trove of innovative concepts to inspire your next gaming masterpiece. Inside this book, you'll find: Gameplay Mechanics: Explore a wide range of gameplay ideas, from classic platformers and puzzle games to unique hybrid genres. Each concept is designed to challenge your creativity and help you think outside the box. Level Design Tips: Learn how to create engaging and immersive levels that keep players hooked. Discover ideas for environmental puzzles, hidden secrets, and dynamic challenges that enhance replayability. Artistic Styles and Themes: Experiment with various artistic styles and themes, from retro pixel art to sleek, modern aesthetics. Find tips on color palettes, animation techniques, and visual storytelling to make your game stand out. Sound and Music Integration: Enhance your game's atmosphere with creative sound effects and music ideas. Get inspired to design unique audio experiences that complement your gameplay and elevate the overall player experience. Technical Challenges and Solutions: Tackle common technical hurdles with ease. This book offers practical advice and solutions for optimizing performance, debugging, and managing game assets efficiently. Each idea is accompanied by clear explanations, practical examples, and tips for implementation, making it easy to adapt and integrate into your projects. Whether you're looking to create your first game or seeking fresh inspiration for your next release, "101 GameMaker Tips & Tricks" is your go-to guide for unlocking the full potential of GameMaker Studio. Start your journey into the world of game development today and let your imagination run wild with 101 brilliant ideas that will captivate players and bring your gaming visions to life.

Book GameMaker

    Book Details:
  • Author : Michael Rohde
  • Publisher : John Wiley & Sons
  • Release : 2014-06-27
  • ISBN : 1118852109
  • Pages : 382 pages

Download or read book GameMaker written by Michael Rohde and published by John Wiley & Sons. This book was released on 2014-06-27 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Book An Architectural Approach to Level Design

Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Book GameMaker Language  An In Depth Guide  Soft Cover

Download or read book GameMaker Language An In Depth Guide Soft Cover written by Benjamin Anderson and published by Lulu.com. This book was released on 2015-07-28 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

Book Game Maker Studio 2 Practical Tips   Techniques

Download or read book Game Maker Studio 2 Practical Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Mastering GameMaker

Download or read book Mastering GameMaker written by Frahaan Hussain and published by . This book was released on 2024-01-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mastering GameMaker: A Journey from Novice to Expert" is the definitive guide for anyone aspiring to master the art of game development using the renowned GameMaker Studio. Whether you're an absolute beginner or an intermediate user looking to refine your skills, this book offers a comprehensive and engaging path to becoming an expert in one of the most user-friendly game development platforms. The journey begins with an introduction to the fundamentals of game design and programming. You'll learn about the unique features of GameMaker's integrated development environment (IDE) and how to navigate its user-friendly interface. The early chapters are crafted to ease you into the world of game development, with practical exercises and examples to help you get comfortable with GameMaker's scripting language, GML (GameMaker Language). As you progress, the book delves deeper into advanced topics. You'll explore complex game mechanics, animations, sound integration, and the nuances of creating a visually appealing and engaging game environment. The chapters are interspersed with case studies and real-world examples, offering insights into successful game projects developed with GameMaker. "Mastering GameMaker" doesn't just teach you how to code; it empowers you to think like a game designer. The book covers essential game development principles, including level design, player engagement, and balancing gameplay. You'll learn how to bring your creative visions to life and understand what makes a game enjoyable and memorable. The latter sections of the book are dedicated to professional game development practices. Topics such as debugging, optimization, and cross-platform development are covered in detail, providing you with the knowledge to build games that can be published across various platforms, including PC, mobile, and consoles. In addition to technical skills, the book emphasizes the importance of creativity and innovation in game design. It encourages experimentation and offers tips on how to keep your ideas fresh and exciting. By the end of this journey, you'll not only have mastered GameMaker Studio but also gained a holistic understanding of game development as a craft and an art form. "Mastering GameMaker: A Journey from Novice to Expert" is more than just a book; it's a mentor that guides you through the exhilarating world of game creation. It's an essential resource for anyone passionate about making their mark in the world of indie game development.

Book Gamemaker Studio Book Tips   Tricks

Download or read book Gamemaker Studio Book Tips Tricks written by Ben G. Tyers and published by Createspace Independent Pub. This book was released on 2014-09-19 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 99 cool scripts and GML for GameMaker Studio. Learn to do lots of amazing things: zoom views, blood effects, save & load,cheat system, smoke effect, snow and rain, typewriter effect, check point system, scrolling credits and 90 more ideas to use in your games to give them a finishing touch. Suitable for all abilities.

Book GameMaker Studio Book  Tips and Tricks

Download or read book GameMaker Studio Book Tips and Tricks written by Ben Tyers and published by CreateSpace. This book was released on 2014-02-14 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your full potential as a game creator with this book. Jam-packed full of coding short-cuts, tips & tricks and simple answers to common problems. Instantly improve your GML skills & knowledge. Whether you're looking for simple movement code, or cool blood splatter effects, you'll find it in this book. Covers an impressive 99 topics, each with the GML code you'll need. Includes several easy to use scripts that you'll want to use in your games again and again. Learn Some Cool Coding Tricks. Solutions to Common Problems. Increase Your GML Knowledge. 99 Tips & Tricks.

Book GameMaker Studio Book   a Beginner s Guide to GameMaker Studio

Download or read book GameMaker Studio Book a Beginner s Guide to GameMaker Studio written by Ben Tyers and published by Createspace Independent Publishing Platform. This book was released on 2014-03-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.

Book Game Maker

    Book Details:
  • Author : Garry Kitchen's
  • Publisher :
  • Release : 1985
  • ISBN :
  • Pages : 108 pages

Download or read book Game Maker written by Garry Kitchen's and published by . This book was released on 1985 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GameMaker Studio 2 Introduction to Game Design and Programming

Download or read book GameMaker Studio 2 Introduction to Game Design and Programming written by Ben Tyers and published by Independently Published. This book was released on 2020-04-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Free Resources Available For Download. Please Email [email protected] After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email [email protected] After Purchase

Book Gamemaker Programming by Example

Download or read book Gamemaker Programming by Example written by Brian Christian and published by Packt Publishing. This book was released on 2015-12-22 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!About This Book• Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine• Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.• Go through step-by-step tutorials to design and develop unique gamesWho This Book Is ForIf you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.What You Will Learn• Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games• Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language• Create games with random elements for exciting gameplay• Use the basic GameMaker file I/O and encryption systems• Utilize the GameMaker networking functions to create multiplayer games• Give AI routines to your enemies to make challenging gameplay• Create particle systems to give your game exciting graphics• Understand the various debugging techniques available in GameMaker: StudioIn DetailThis book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.Style and approachA This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

Book Make Games Without Coding In GameMaker Studio 2

Download or read book Make Games Without Coding In GameMaker Studio 2 written by Benjamin G Tyers and published by . This book was released on 2019-07-29 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suitable For Home & Educational Use Includes All Resources & Project Files A step-by-step guide to making four games using GameMaker Studio's 2 Drag and Drop game system in PDF format. Aswell as teaching how to make four classic games, it will also introduce readers to using the GameMaker Studio's 2 IDE, how to import assets, along with useful tips along the way. Each step includes a screenshot (in colour for ebook version) and text to explain what needs to be done (and why) as you combine actions to make a game. This book is ideal for young learners taking their first steps in game design and programming, but also suitable for those who need or want a crash course in Drag and Drop. Book length is approx 260 pages. If you buy the paperback, you get this ebook for free. Snake A take on the classic snake game. A great introduction to using the IDE and adding actions. Demonstrates the basics such as making things happen on a keypress, using sprites, basic audio and GUI. Darts A fun game where you have to score 501 in as few darts as possible. Quiz A fully working multiple choice question game. Platformer A zombie themed platform game with lots of cool features. 10 Additional Game ProjectsIn conclusion, there are 10 game projects for students to make, ranging in difficulty from easiest to hard. Sprite and sound resources are provided. You or your students can choose which games to tackle and make. This section of the book is very useful if you are teaching a mixed ability class, as stronger students can work on this section whilst you mentor other students. If you buy the paperback, you get the PDF ebook for free. Educational UseThis book is well suited for educational use. The ebook is in PDF format and also includes a folder of all 200+ images from the book in PNG format, great for presentations. If you have any questions drop me an email to [email protected]

Book Practical GameMaker Projects

Download or read book Practical GameMaker Projects written by Ben Tyers and published by Apress. This book was released on 2018-07-09 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Book Gamemaker

    Book Details:
  • Author : Benjamin G. Tyers
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-06-17
  • ISBN : 9781534757752
  • Pages : 216 pages

Download or read book Gamemaker written by Benjamin G. Tyers and published by Createspace Independent Publishing Platform. This book was released on 2016-06-17 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: So, you think you're a good GameMaker: Studio Programmer? Reckon you know your way around GML? Think again. THIS BOOK HAS 100 PROGRAMMING CHALLENGES FOR YOU TO ATTEMPT. THIS COLLECTION OF 100 MINI GAMES & CHALLENGES WILL KEEP YOU BUSY REMAKE CLASSIC GAMES: PONG CLICK THE GHOST MOON LANDER BLITZ MINI GOLF ROCK PAPER SCISSORS TANK TRAX (GORILLA, WORMS) SOKOBAN -INCLUDING GETTING LEVELS FROM THE WEB COIN DROP TORPEDO FROGGER 1942 DUCK HUNT & MORE LEARN TO DO COOL THINGS: CREATE CLICKABLE & MOVEABLE OBJECTS ROOM TRANSITION TYPEWRITER TEXT EFFECT PASSWORD EASTER EGGS SAVE A HIGH SCORE RETRIEVE A FILE FROM THE NET POP UP TEXT BOX PREDICT PATH TEXT CIPHER WORLD CLOCK +MUCH MORE! INCLUDES 100+ GMZ PROJECT FILES & RESOURCES The challenges range from simple tasks that may take about 5 minutes to complete, up-to the down-right fiendish that require plenty of skill, planning & time. Each challenge states what the task is, a few hints on how to achieve it (such as a brief explanation of relevant GML functions & usage), and a scoring guide to gauge your solution (extra points if you solve without using GameMaker: Studio's help or Google). Got Stuck? Don't have the knowledge yet to solve it? Each challenge comes with a GMZ file providing an example solution, which is well commented, so you can learn as you go. You don't need to need to start this book from the beginning, just flick through and choose a challenge that suits your need and available time - each one gives a suggested solving time based on your skill level. For the more skillful among you, each challenge has additional features for you to attempt.