Download or read book Game Point The Power Games Part 4 written by Brynley Blake and published by Kairos Publishing. This book was released on 2023-02-01 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.
Download or read book Endgame The Power Games Part 5 written by Brynley Blake and published by Kairos Publishing. This book was released on 2023-02-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.
Download or read book The Ethics of Playing Researching and Teaching Games in the Writing Classroom written by Richard Colby and published by Springer Nature. This book was released on 2021-01-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Download or read book Technical Abstract Bulletin written by and published by . This book was released on with total page 1048 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games Puzzles written by and published by . This book was released on 1979 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Theory and Learning for Wireless Networks written by Samson Lasaulce and published by Academic Press. This book was released on 2011-09-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive tutorial on game theory and its application to wireless communications. The book starts with a guide to the essential principles of game theory relevant to the communications engineer, giving tools that can be used to develop applications in wireless communications. It explains how game theory models can be applied to distributed resource allocation in a perfect world. Having clarified how the models can be applied in principle, the book then gives practical implementation methods for the real world, showing how the models in the perfect world need to be adapted to real life situations which are far from perfect. The first tutorial style book that gives all the relevant theory, at the right level of rigour, for the wireless communications engineer Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real world resource allocation problems Contains algorithms and techniques to implement game theory in wireless terminals.
Download or read book Beat the Sports Books written by Dan Gordon and published by Cardoza Publishing. This book was released on 2013-09-25 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dan Gordon, who is widely regarded as one of the three best football handicappers in the world, shares his inside tips and strategies on making big money betting on NFL football. Much of the information here is available nowhere else. More than 40 chapters cover basic, advanced and expert concepts that will give readers the most powerful winning information available anywhere. Readers learn how to set up betting models and use power ratings and how to separate performance from perception. Gordon shows how to beat the point spreads and money lines, and how to bet underdogs, propositions, teasers, parlays, futures, and much, much more.
Download or read book The Foundations of Behavioral Economic Analysis written by Sanjit S. Dhami and published by Oxford University Press. This book was released on 2016 with total page 1799 pages. Available in PDF, EPUB and Kindle. Book excerpt: It considers the evidence against the exponential discounted utility model and describes several behavioral models such as hyperbolic discounting, attribute based models and the reference time theory. Part IV describes the evidence on classical game theory and considers several models of behavioral game theory, including level-k and cognitive hierarchy models, quantal response equilibrium, and psychological game theory. Part V considers behavioral models of learning that include evolutionary game theory, classical models of learning, experience weighted attraction model, learning direction theory, and stochastic social dynamics. Part VI studies the role of emotions; among other topics it considers projection bias, temptation preferences, happiness economics, and interaction between emotions and cognition. Part VII considers bounded rationality. The three main topics considered are judgment heuristics and biases, mental accounting, and behavioral finance.
Download or read book Newsmakers 1996 Sub Part 4 Cum written by Newsmakers and published by Visible Ink Press. This book was released on 1997 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Human Computer Interaction Users and Applications written by Julie A. Jacko and published by Springer. This book was released on 2011-06-18 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of the fourth volume are organized in topical sections on HCI and learning, health and medicine applications, business and commerce, HCI in complex environments, design and usability case studies, children and HCI, and playing experience.
Download or read book The British Chess Magazine written by and published by . This book was released on 1892 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Media Literacy written by W. James Potter and published by SAGE Publications. This book was released on 2013 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a detailed approach to studying media influences and presents a vision of what it means to operate at a higher level of media literacy. The author agues that media have a profound influence on the way we perceive the world, shaping our beliefs and expectations. By becoming more media literate, we can avoid the potentially negative effects of those media messages as well as amplify the potentially positive effects. Topics covered include content, audience, media industries, media ownership, privacy, violence, sports, social media, and piracy of media messages.
Download or read book Video Game Bible 1985 2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Download or read book Four Battlegrounds Power in the Age of Artificial Intelligence written by Paul Scharre and published by W. W. Norton & Company. This book was released on 2023-02-28 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: An NPR 2023 "Books We Love" Pick One of the Next Big Idea Club's Must-Read Books "An invaluable primer to arguably the most important driver of change for our future." —P. W. Singer, author of Burn-In An award-winning defense expert tells the story of today’s great power rivalry—the struggle to control artificial intelligence. A new industrial revolution has begun. Like mechanization or electricity before it, artificial intelligence will touch every aspect of our lives—and cause profound disruptions in the balance of global power, especially among the AI superpowers: China, the United States, and Europe. Autonomous weapons expert Paul Scharre takes readers inside the fierce competition to develop and implement this game-changing technology and dominate the future. Four Battlegrounds argues that four key elements define this struggle: data, computing power, talent, and institutions. Data is a vital resource like coal or oil, but it must be collected and refined. Advanced computer chips are the essence of computing power—control over chip supply chains grants leverage over rivals. Talent is about people: which country attracts the best researchers and most advanced technology companies? The fourth “battlefield” is maybe the most critical: the ultimate global leader in AI will have institutions that effectively incorporate AI into their economy, society, and especially their military. Scharre’s account surges with futuristic technology. He explores the ways AI systems are already discovering new strategies via millions of war-game simulations, developing combat tactics better than any human, tracking billions of people using biometrics, and subtly controlling information with secret algorithms. He visits China’s “National Team” of leading AI companies to show the chilling synergy between China’s government, private sector, and surveillance state. He interviews Pentagon leadership and tours U.S. Defense Department offices in Silicon Valley, revealing deep tensions between the military and tech giants who control data, chips, and talent. Yet he concludes that those tensions, inherent to our democratic system, create resilience and resistance to autocracy in the face of overwhelmingly powerful technology. Engaging and direct, Four Battlegrounds offers a vivid picture of how AI is transforming warfare, global security, and the future of human freedom—and what it will take for democracies to remain at the forefront of the world order.
Download or read book Social Enjoyment Groups for Children Teens and Young Adults with Autism Spectrum Disorders written by John Merges and published by Jessica Kingsley Publishers. This book was released on 2011 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Merges' program is based on the concept that there are 10 hurdles that make it challenging for people with ASD to enjoy social interaction. This book guides the reader through planning, running, and assessing group sessions designed to help participants overcome these hurdles, and ultimately enjoy more independent and fulfilling lives.