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Book Game of Thoughts

    Book Details:
  • Author : Ning Cai
  • Publisher : Marshall Cavendish International (Asia) Pte Limited
  • Release : 2017-01-20
  • ISBN : 9789814771184
  • Pages : 288 pages

Download or read book Game of Thoughts written by Ning Cai and published by Marshall Cavendish International (Asia) Pte Limited. This book was released on 2017-01-20 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: �Puzzles and activities to unleash your creativity�Use creativity to solve problems, generate innovative ideas, and create "magic" in your life�Step-by-step approach modeled after professional training programs�Fun and friendly approach

Book Soccer and Philosophy

Download or read book Soccer and Philosophy written by Ted Richards and published by Open Court. This book was released on 2010-04-10 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of incisive articles gives a leading team of international philosophers a free kick toward exploring the complex and often hidden contours of the world of soccer. What does it really mean to be a fan (and why should we count Aristotle as one)? Why do great players such as Cristiano Ronaldo count as great artists (up there alongside Picasso, one author argues)? From the ethics of refereeing to the metaphysics of bent (like Beckham) space-time, this book shows soccer fans and philosophy buffs alike new ways to appreciate and understand the world's favorite sport.

Book Adventures of 2 Girls

    Book Details:
  • Author : Ning Cai
  • Publisher : Marshall Cavendish International Asia Pte Ltd
  • Release : 2012-12-15
  • ISBN : 9814408875
  • Pages : 330 pages

Download or read book Adventures of 2 Girls written by Ning Cai and published by Marshall Cavendish International Asia Pte Ltd. This book was released on 2012-12-15 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventures of 2 Girls traces the journey of two best friends who take a 9-month break from their successful careers to tick a big, fat item off their Bucket Lists: To travel the world and write a book. Ning is an award-winning professional female magician, and Pam an award-winning journalist and radio DJ. At the peak of their careers, they break loose from the safe and familiar, stuff their backpacks with bare essentials, and buy two one-way tickets to Honolulu. From a road trip across the United States, to spending a summer in Paris, studying French and being certified in the art of patisserie at the prestigious Le Cordon Bleu, from roughing it out in wild Madagascar (with no electricity, running water or toilets!), to trekking in the Himalayas, Pam and Ning go in search of new experiences and ultimate adventures off the beaten track. If you think this is a guidebook for girls, or an offshoot of Eat, Pray, Love… think again! Adventures of 2 Girls boasts action-packed accounts of sticky situations faced by two city girls in foreign lands, travel tips about budgeting, finances, insurance, PMS survival etc., plus quirky observations, and quiet ruminations on lazy afternoons… complete with private photos from their compact cameras and iPhones, and sketches from their travel journals. It’s a heart-warming, humorous and inspiring story about friendship, chasing dreams, taking risks, and letting go.

Book The Rule of Thoughts  The Mortality Doctrine  Book Two

Download or read book The Rule of Thoughts The Mortality Doctrine Book Two written by James Dashner and published by Ember. This book was released on 2016-05-03 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: From James Dashner, author of the #1 New York Times bestselling MAZE RUNNER series, comes the second book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Game of Lives. Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series—the novel that finally reveals how the Maze was built! Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated. The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity. Praise for the Bestselling MORTALITY DOCTRINE Series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Winning the War in Your Mind

Download or read book Winning the War in Your Mind written by Craig Groeschel and published by Zondervan. This book was released on 2021-02-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: MORE THAN 500,000 COPIES SOLD! Are your thoughts out of control--just like your life? Do you long to break free from the spiral of destructive thinking? Let God's truth become your battle plan to win the war in your mind! We've all tried to think our way out of bad habits and unhealthy thought patterns, only to find ourselves stuck with an out-of-control mind and off-track daily life. Pastor and New York Times bestselling author Craig Groeschel understands deeply this daily battle against self-doubt and negative thinking, and in this powerful new book he reveals the strategies he's discovered to change your mind and your life for the long-term. Drawing upon Scripture and the latest findings of brain science, Groeschel lays out practical strategies that will free you from the grip of harmful, destructive thinking and enable you to live the life of joy and peace that God intends you to live. Winning the War in Your Mind will help you: Learn how your brain works and see how to rewire it Identify the lies your enemy wants you to believe Recognize and short-circuit your mental triggers for destructive thinking See how prayer and praise will transform your mind Develop practices that allow God's thoughts to become your thoughts God has something better for your life than your old ways of thinking. It's time to change your mind so God can change your life.

Book The Infinite Game

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Book The Status Game

    Book Details:
  • Author : Will Storr
  • Publisher : William Collins
  • Release : 2021-09
  • ISBN : 9780008354640
  • Pages : 304 pages

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2021-09 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

Book Mind Games

    Book Details:
  • Author : Michael Powell
  • Publisher : Union Square + ORM
  • Release : 2011-09-13
  • ISBN : 143513897X
  • Pages : 254 pages

Download or read book Mind Games written by Michael Powell and published by Union Square + ORM. This book was released on 2011-09-13 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty ways to unlock the mysterious potential in your brain through tricks, applied science, and relearning the way you think. This fascinating book reveals the secrets of the most powerful organ in the body—the mind. From deceiving a lie detector test, winning a challenging game of chess, mastering pain, walking on fire, and foretelling the future, Mind Games provides step-by-step instructions for performing fifty mental feats ranging from the merely impressive to the scarcely believable. Only you can judge what is truly possible as you harness your own enormous power and tap into your brain’s full potential to perform tasks you never imagined you could. Mind Games is a complete practical guide to exploring and building your own mental powers.

Book Raising Steam

    Book Details:
  • Author : Terry Pratchett
  • Publisher : Anchor
  • Release : 2014-03-18
  • ISBN : 0385538294
  • Pages : 358 pages

Download or read book Raising Steam written by Terry Pratchett and published by Anchor. This book was released on 2014-03-18 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • The international bestselling author of the hilarious Discworld series—a writer who’s been compared to Mark Twain and Kurt Vonnegut—introduces the first steam engine into his complex, zany fantasy world. “Everything that makes Pratchett one of the world’s most delightful writers.” —Cory Doctorow, author of Boing Boing Mister Simnel has produced a great clanging monster of a machine that harnesses the power of all the elements—earth, air, fire, and water—and it’s soon drawing astonished crowds. To the consternation of Ankh-Morpork’s formidable Patrician, Lord Vetinari, no one is in charge of this new invention. Who better to take the lead than the man he has already appointed master of the Post Office, the Mint and the Royal Bank? Moist von Lipwig is not a man who enjoys hard work—unless it is dependent on words, which are not very heavy and don’t always need greasing. He does enjoy being alive, however, which makes a new job offer from Vetinari hard to refuse. Moist will have to grapple with gallons of grease, goblins, a controller with a history of throwing employees down the stairs, and some very angry dwarfs if he’s going to stop it all from going off the rails.

Book Red Storm Rising

    Book Details:
  • Author : Tom Clancy
  • Publisher : Penguin
  • Release : 1987-07-01
  • ISBN : 9780425101070
  • Pages : 740 pages

Download or read book Red Storm Rising written by Tom Clancy and published by Penguin. This book was released on 1987-07-01 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of the Jack Ryan series comes an electrifying #1 New York Times bestseller—a standalone military thriller that envisions World War 3... A chillingly authentic vision of modern war, Red Storm Rising is as powerful as it is ambitious. Using the latest advancements in military technology, the world's superpowers battle on land, sea, and air for ultimate global control. It is a story you will never forget. Hard-hitting. Suspenseful. And frighteningly real. “Harrowing...tense...a chilling ring of truth.”—TIME

Book David Fincher  Mind Games

Download or read book David Fincher Mind Games written by Adam Nayman and published by Abrams. This book was released on 2021-11-23 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: David Fincher: Mind Games is the definitive critical and visual survey of the Academy Award– and Golden Globe–nominated works of director David Fincher. From feature films Alien 3, Se7en, The Game, Fight Club, Panic Room, Zodiac, The Curious Case of Benjamin Button, The Social Network, The Girl With the Dragon Tattoo, Gone Girl, and Mank through his MTV clips for Madonna and the Rolling Stones and the Netflix series House of Cards and Mindhunter, each chapter weaves production history with original critical analysis, as well as with behind the scenes photography, still-frames, and original illustrations from Little White Lies' international team of artists and graphic designers. Mind Games also features interviews with Fincher's frequent collaborators, including Jeff Cronenweth, Angus Wall, Laray Mayfield, Holt McCallany, Howard Shore and Erik Messerschmidt. Grouping Fincher's work around themes of procedure, imprisonment, paranoia, prestige and relationship dynamics, Mind Games is styled as an investigation into a filmmaker obsessed with investigation, and the design will shift to echo case files within a larger psychological profile.

Book Top 10 Games You Can Play in Your Head  by Yourself  Second Edition

Download or read book Top 10 Games You Can Play in Your Head by Yourself Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Book The Mind Game

    Book Details:
  • Author : Devika Das
  • Publisher : BlueRose Publishers
  • Release : 2020-03-27
  • ISBN :
  • Pages : 214 pages

Download or read book The Mind Game written by Devika Das and published by BlueRose Publishers. This book was released on 2020-03-27 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Happiness, stress, ecstasy or depression, it’s all a mind game. As long as our mind is under our control, everything else is. That’s what The Mind Game is all about. It is not an average self-help book that preaches life-enhancing methodologies based on complex science or long philosophical verses. The book’s genius lies in its simplicity. It offers quick, actionable and instantly applicable tips that will help readers lead better lives - instantly. The book begins with five ultra-practical steps that will help readers master their emotions. Emotions are strange. They make us human. They make our lives real. They make us different from robots. Yet, many disasters in our lives result from uncontrolled emotions or because of emotional wounds from painful experiences. By helping readers master their emotions, this book aims at making them strong, enabling them to make rational decisions. Readers will be trained on how to feel, face, control and protect their emotions. They will also be enlightened on the importance of EQ and how they can upgrade it. The book then acquaints readers with techniques of analyzing people through effective questioning in routine conversations and understanding personality traits. By applying these methods, readers can develop fruitful relationships at work and home. The third section of the book deals with living better lives with lesser resources. Using famous examples of Steve Jobs and Mark Zuckerberg, readers are made to understand the value of simple living and high thinking. It will also help readers make the best first impressions and use non-verbal communication to their benefit. Next, readers are led into understanding the secret of happiness. It first explains how readers can attain divine happiness, how to tackle stress and depression and how to become happy in a jiffy. The book devotes an entire section to anger. To know more grab your copy today!

Book Chris Crawford on Game Design

Download or read book Chris Crawford on Game Design written by Chris Crawford and published by New Riders. This book was released on 2003 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

Book The Art of Game Design

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Book Uncharted  The Fourth Labyrinth

Download or read book Uncharted The Fourth Labyrinth written by Christopher Golden and published by Random House Worlds. This book was released on 2011-10-04 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official novel of Naughty Dog’s award-winning videogame franchise! In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.