EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Short Sims

    Book Details:
  • Author : Clark Aldrich
  • Publisher : CRC Press
  • Release : 2020-02-26
  • ISBN : 1000036359
  • Pages : 284 pages

Download or read book Short Sims written by Clark Aldrich and published by CRC Press. This book was released on 2020-02-26 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged. Key Features This book provides numerous code examples to illustrate how to put the techniques into practice. It includes expanded introductions to mathematics fundamental to computer graphics and game development. Graphics and physics are covered in introductory overviews. Author Bio Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. ​ He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book The Sims Online

Download or read book The Sims Online written by Greg Kramer and published by Prima Games. This book was released on 2002 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions

Book The Sims

    Book Details:
  • Author : Mari Bolte
  • Publisher : Norwood House Press
  • Release : 2022-01-15
  • ISBN : 168450791X
  • Pages : 50 pages

Download or read book The Sims written by Mari Bolte and published by Norwood House Press. This book was released on 2022-01-15 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about The Sims and how to build a home, get a job, and interact with family. Explore the history of The SIMS and peer into the future of one of the world's most popular games. The Sims will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.

Book The Sims 2 University

Download or read book The Sims 2 University written by Greg Kramer and published by Random House Digital, Inc.. This book was released on 2005 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full-color pages detailing how to: *Crash parties, get initiated into a secret society, hack your grades, and graduate with honors *Keep your Sims' grades on track in all 11 majors *Secure your final degree and open up four new career paths *Details on the all-new young adult age, influence, and lifetime wants *Charts and tables covering objects and socials *Tours of all colleges and their student bodies *Covers the original Sims 2 plus the expansion!

Book The Sims  The Complete Guide

Download or read book The Sims The Complete Guide written by Eric Boland and published by Lulu.com. This book was released on with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The NPCs in this Village Sim Game Must Be Real   Light Novel  Vol  1

Download or read book The NPCs in this Village Sim Game Must Be Real Light Novel Vol 1 written by Hirukuma and published by National Geographic Books. This book was released on 2021-10-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: By the creator of Reborn as a Vending Machine, I Now Wander the Dungeon: can the strangely realistic characters in a mysterious video game bring meaning to one man's life...and help him reconnect with the "real world"? Don't miss the manga, also from Seven Seas! Yoshio is thirty years old, and his life is a mess. A shut-in living with his parents, he has no job, no relationship, and no prospects. When he receives a new sim computer game that boasts characters created with a new kind of A.I., he doesn’t think much of it–until he gets drawn into a fantasy world so vibrant and lifelike that its residents can’t just be game characters. Suddenly finding himself the benevolent god of a scrappy fantasy village is a lot for Yoshio to handle, but it might be the key to the change he desperately needs.

Book The Sims 4

    Book Details:
  • Author : Prima Games
  • Publisher : Prima Games
  • Release : 2014
  • ISBN : 9780804162197
  • Pages : 0 pages

Download or read book The Sims 4 written by Prima Games and published by Prima Games. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Front cover: "MAXIS & EA reviewed and approved".

Book Sim Theme Park

Download or read book Sim Theme Park written by Trenton Webb and published by Prima Games. This book was released on 1999 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience your very own theme park . . . Tips for all 72 rides Golden Ticket secrets revealed Make the most of your money Instant Action strategies Upgrade your rides Hire the right staff Keep the kids happy

Book Players Unleashed

Download or read book Players Unleashed written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2012 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.

Book Skyfaring

    Book Details:
  • Author : Mark Vanhoenacker
  • Publisher : Vintage
  • Release : 2015-06-02
  • ISBN : 0385351828
  • Pages : 368 pages

Download or read book Skyfaring written by Mark Vanhoenacker and published by Vintage. This book was released on 2015-06-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: A poetic and nuanced exploration of the human experience of flight that reminds us of the full imaginative weight of our most ordinary journeys—and reawakens our capacity to be amazed. The twenty-first century has relegated airplane flight—a once remarkable feat of human ingenuity—to the realm of the mundane. Mark Vanhoenacker, a 747 pilot who left academia and a career in the business world to pursue his childhood dream of flight, asks us to reimagine what we—both as pilots and as passengers—are actually doing when we enter the world between departure and discovery. In a seamless fusion of history, politics, geography, meteorology, ecology, family, and physics, Vanhoenacker vaults across geographical and cultural boundaries; above mountains, oceans, and deserts; through snow, wind, and rain, renewing a simultaneously humbling and almost superhuman activity that affords us unparalleled perspectives on the planet we inhabit and the communities we form.

Book The Sims

Download or read book The Sims written by Rick Barba and published by . This book was released on 2000 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mood-managing hints and tips Learn to create an instant family Covers all 10 possible career tracks Tactics for dealing with disasters Cheats and Easter Eggs revealed Details on moving your Sims to the online community Build a home from the ground up Includes a foreword from game creator Will Wright

Book Interactive Entertainment

Download or read book Interactive Entertainment written by Brent Rabowsky and published by gameindustrybook. This book was released on 2010-08-20 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.

Book Sims Two Nightlife

    Book Details:
  • Author : Greg Kramer
  • Publisher : Random House Digital, Inc.
  • Release : 2005
  • ISBN : 076155145X
  • Pages : 226 pages

Download or read book Sims Two Nightlife written by Greg Kramer and published by Random House Digital, Inc.. This book was released on 2005 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make it a night to remember -Complete catalog of over 125 new Objects and Items -Details on the new Pleasure and Aspiration -Create the ultimate social butterfly with details on fun group outings night after night -Send your Sims to the fanciest restaurant and the dingiest dives in the new downtown neighborhood -Build the downtown of your dreams -Become a true creature of the night--live the life of a vampire or a partier -Be a winner at the dating game with tips for supercharging romantic pursuits

Book Video Games

    Book Details:
  • Author : Andy Bossom
  • Publisher : Bloomsbury Publishing
  • Release : 2017-07-06
  • ISBN : 1474255426
  • Pages : 209 pages

Download or read book Video Games written by Andy Bossom and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Book Digital Play

    Book Details:
  • Author : Stephen Kline
  • Publisher : McGill-Queen's Press - MQUP
  • Release : 2003
  • ISBN : 9780773525917
  • Pages : 388 pages

Download or read book Digital Play written by Stephen Kline and published by McGill-Queen's Press - MQUP. This book was released on 2003 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.

Book Women and Video Game Modding

Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-17 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.