Download or read book Branching Story Unlocked Dialogue written by Toiya Kristen Finley and published by CRC Press. This book was released on 2022-12-07 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.
Download or read book Literary Gaming written by Astrid Ensslin and published by MIT Press. This book was released on 2023-08-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology. After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary “auteur” game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.
Download or read book American Media and the Memory of World War II written by Debra Ramsay and published by Routledge. This book was released on 2015-02-11 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: For three generations of Americans, World War II has been a touchstone for the understanding of conflict and of America’s role in global affairs. But if World War II helped shape the perception of war for Americans, American media in turn shape the understanding and memory of World War II. Concentrating on key popular films, television series, and digital games from the last two decades, this book explores the critical influence World War II continues to exert on a generation of Americans born over thirty years after the conflict ended. It explains how the war was configured in the media of the wartime generation and how it came to be repurposed by their progeny, the Baby Boomers. In doing so, it identifies the framework underpinning the mediation of World War II memory in the current generation’s media and develops a model that provides insight into the strategies of representation that shape the American perspective of war in general.
Download or read book You ve Been Played written by Adrian Hon and published by Basic Books. This book was released on 2022-09-20 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Download or read book Xbox360 Achievement Guide written by Prima Games Staff and published by Prima Games. This book was released on 2008-12-09 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for Unlocking Achievements from 100 top games including: Halo 3 (All 1250) Call of Duty 4: Modern Warfare Bioshock Army of Two DiRT Bully: Scholarship Edition Fable 2 Too Human Marvel Ultimate Alliance Blue Dragon Alone in the Dark And Many More Fast Points Earn five thousand gamer points in 24 hours of gameplay, 1000 points in 5 minutes, and 25 easy achievements. Points Galore TMNT (4 hours 1,000 points) Avatar (10 minutes 1,000 points) CSI (5 hours 1,000 points) Jumper (6 hours 1,000 points)
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2021-09-15 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Download or read book Life Unlocked written by Srinivasan S. Pillay, M.D. and published by Rodale Books. This book was released on 2011-08-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a Books for a Better Life Award Many people who find themselves "stuck" in life are vaguely aware that fear is responsible for holding them back. Whether it's a fear of intimacy, mortality, success, or failure, the majority of us experience an inhibiting fear at some point in our lives. Naming these fears and examining them is critical to becoming aware of and, eventually, overcoming them. Life Unlocked - by Srinivasan S. Pillay, MD - draws from cutting-edge research in human psychology and neuroscience to illuminate the ways in which fear applies a brake to our movement through life. Informed by the latest breakthroughs in brain imaging and psychiatry, Dr. Pillay offers readers an enlightening understanding of how our brains work and physically process feelings of fear and anxiety. Based on this research, and his extensive clinical experience with patients, Dr. Pillay has developed 7 essential lessons to help move people past their fears: 1. What you don't know can hurt you 2. Dread is not something you feel; it is something you attend to 3. If it's hard to change, it is not unchangeable 4. We all know that we fear failure, but fear of success is equally relevant 5. Attachments are not just crucial to survival; they affect your physiology 6. Fear-based prejudice may register entirely outside of awareness 7. Trauma can impact the developing brain In Life Unlocked, Dr. Pillay examines a wide breadth of issues and shares real examples from his practice to show readers that when they are able to move past the things that limit them, they can truly unlock their potential, and their lives.
Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2013-08-19 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Download or read book Unlocked Book 8 5 written by Shannon Messenger and published by Simon and Schuster. This book was released on 2020-11-17 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book 8.5 in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series delivers what fans of the series have been begging for! Told in an exciting new way, the saga continues with plenty of huge reveals and shocking new twists—plus a complete series guide with beautiful black-and-white illustrations and other awesome bonuses! In this extra special installment of the Keeper of the Lost Cities series, the story picks up right from Legacy’s particularly devastating cliffhanger. But chapters alternate between Sophie and Keefe’s perspectives to give readers deeper insights into both beloved characters. New powers will be discovered. Hard truths from the past will come to light. And all of your favorite characters will find themselves tested in ways they never imagined. And that’s not all! Unlocked also includes a comprehensive guide to the world of the Lost Cities, featuring new character and world details that have never been revealed before—plus fun bonuses like Keeper-themed recipes, a detailed map of the Lost Cities, gorgeous illustrations, and so much more!
Download or read book Technology Enhanced Learning for a Free Safe and Sustainable World written by Tinne De Laet and published by Springer Nature. This book was released on 2021-09-08 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, held in Bolzano, Italy, in September 2021. The 21 research full papers and 28 short papers presented in this volume were carefully reviewed and selected from 98 submissions. The European Conference on Technology-Enhance Learning, is committed to address global challenges and quality education. The papers deal with the Sustainable Development Goals, particularly SDG 4 and SDG 10, to help to reduce the existing gaps and inequalities between countries and regions from around the world in terms of inclusiveness, equity, access, and quality of education.
Download or read book Mine to Five written by Tara September and published by . This book was released on 2019-11-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Monster Sisters and the Mystery of the Unlocked Cave written by Gareth Kyle Gaudin and published by Monster Sisters. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this graphic novel for early middle readers, two young sleuths must figure out why their sleepy seaside town is being overrun by monsters.
Download or read book The Sense of an Ending written by Julian Barnes and published by Vintage. This book was released on 2011-10-05 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: BOOKER PRIZE WINNER • NATIONAL BESTSELLER • A novel that follows a middle-aged man as he contends with a past he never much thought about—until his closest childhood friends return with a vengeance: one of them from the grave, another maddeningly present. A novel so compelling that it begs to be read in a single setting, The Sense of an Ending has the psychological and emotional depth and sophistication of Henry James at his best, and is a stunning achievement in Julian Barnes's oeuvre. Tony Webster thought he left his past behind as he built a life for himself, and his career has provided him with a secure retirement and an amicable relationship with his ex-wife and daughter, who now has a family of her own. But when he is presented with a mysterious legacy, he is forced to revise his estimation of his own nature and place in the world.
Download or read book September Woods written by Linda Florke and published by Trafford Publishing. This book was released on 2012-10-23 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extremely dangerous prisoner stumbles across a secret that could leave him financially set for life. He escapes from a maximum security prison and flees across state lines leaving a trail of destruction in his path. He seeks obscurity in the Northern wooded area of Wisconsin, and while shrouded in the deep forested area stumbles across 15-year-old Stella Compton, whom he abducts and holds prisoner. Stella finds herself in the midst of an incomprehensible nightmare, and one she fears there is no escape from. She vows if she survives her nightmarish ordeal and is reunited with her loved ones, she will commit her life to righting the wrongs the only way she knows how. Surprisingly, her journey leads her to the one man who restores faith in her future, and who will ultimately become the center of her world. This is a story that speaks volumes about the importance of our human relationships and the animals we bond with, and how one girl achieves triumph over tragedy.
Download or read book Goblins in the Castle written by Bruce Coville and published by Simon and Schuster. This book was released on 1992-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: When William's new friend, Igor, accidentally releases a horde of goblins, the two must journey to Goblin Land to undo the damage.
Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Download or read book Daily Graphic written by Ransford Tetteh and published by Graphic Communications Group. This book was released on 2010-09-17 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: