EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Game Creation for Teens

Download or read book Game Creation for Teens written by Jason Darby and published by Cengage Learning. This book was released on 2008-02-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Game Programming for Teens

Download or read book Game Programming for Teens written by Maneesh Sethi and published by Course Technology Ptr. This book was released on 2003 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: A young reader's introduction to the field of game programming utilizes a hands-on approach to the fundamental principles and techniques of programming, covering such topics as graphics, Blitz Basic Language, audio, special effects, and more as it takes readers step by step through the process of creating a simple game. Original. (Beginner)

Book Game Programming for Teens

    Book Details:
  • Author : Maneesh Sethi
  • Publisher :
  • Release : 2003
  • ISBN : 9781592002832
  • Pages : 392 pages

Download or read book Game Programming for Teens written by Maneesh Sethi and published by . This book was released on 2003 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creating Adventure Games for Teens

Download or read book Creating Adventure Games for Teens written by Jason Darby and published by Muska/Lipman. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Book PSP Game Creation for Teens

Download or read book PSP Game Creation for Teens written by Michael Duggan and published by Muska/Lipman. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is about designing computer art and games"--p. xi.

Book Game Programming for Teens

Download or read book Game Programming for Teens written by Maneesh Sethi and published by Premier Press. This book was released on 2005 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.

Book XNA 3 1 Game Development for Teens

Download or read book XNA 3 1 Game Development for Teens written by Jerry Lee Ford and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page

Book Understanding Kids  Play  and Interactive Design

Download or read book Understanding Kids Play and Interactive Design written by Mark Schlichting and published by CRC Press. This book was released on 2019-09-23 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Book Kodu for Kids

    Book Details:
  • Author : James F. Kelly
  • Publisher : Pearson Education
  • Release : 2013-03-15
  • ISBN : 0789750767
  • Pages : 527 pages

Download or read book Kodu for Kids written by James F. Kelly and published by Pearson Education. This book was released on 2013-03-15 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wanted to create your own game? With Microsoft's Kodu, you can do just that -- and, as you do, you'll learn and practice powerful creativity, problem-solving, and storytelling skills, too! Designed for kids, Kodu is a simple new visual programming language is perfect for any non-programmer -- of any age. Now, Kodu for Kids will teach you everything you need to know to create games with Kodu that will run on your Xbox 360 or Windows PC. Working directly with Microsoft Studio's Kodu Game Lab, James Kelly walks you through every step of building a game, including: Learning to use Kodu's visual coding tools Creating and manipulating characters Building and customizing game worlds Adding weapons, objects, and other enhancements And much more The book concludes with a start-to-finish case study, walking you through creating a complete quest-style game. Kodu for Kids is written to be easy and friendly enough for 8-12-year-olds -- so it's simple enough for anyone who's ever wondered how games work, how they're put together, and how programming works!

Book Wii Game Creation for Teens

Download or read book Wii Game Creation for Teens written by Michael Duggan and published by Muska/Lipman. This book was released on 2010-02-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "User level: Beginner - Intermediate"--P. [4] of cover.

Book Visual Basic Game Programming for Teens

Download or read book Visual Basic Game Programming for Teens written by Jonathan Harbour and published by Cengage Learning. This book was released on 2010-12-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Making a GameSalad   for Teens

Download or read book Making a GameSalad for Teens written by Michael Duggan and published by . This book was released on 2013 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you're a gamer who's ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Book Designing Games for Children

Download or read book Designing Games for Children written by Carla Fisher and published by CRC Press. This book was released on 2014-12-03 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing

Book Visual C  Game Programming for Teens

Download or read book Visual C Game Programming for Teens written by Jonathan S. Harbour and published by Muska/Lipman. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.

Book Chris Crawford on Game Design

Download or read book Chris Crawford on Game Design written by Chris Crawford and published by New Riders. This book was released on 2003 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

Book RPG Maker for Teens

Download or read book RPG Maker for Teens written by Michael Duggan and published by . This book was released on 2012 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design Mom

    Book Details:
  • Author : Gabrielle Stanley Blair
  • Publisher : Artisan Books
  • Release : 2015-04-07
  • ISBN : 1579655718
  • Pages : 289 pages

Download or read book Design Mom written by Gabrielle Stanley Blair and published by Artisan Books. This book was released on 2015-04-07 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times best seller Ever since Gabrielle Stanley Blair became a parent, she’s believed that a thoughtfully designed home is one of the greatest gifts we can give our families, and that the objects and decor we choose to surround ourselves with tell our family’s story. In this, her first book, Blair offers a room-by-room guide to keeping things sane, organized, creative, and stylish. She provides advice on getting the most out of even the smallest spaces; simple fixes that make it easy for little ones to help out around the house; ingenious storage solutions for the never-ending stream of kid stuff; rainy-day DIY projects; and much, much more.