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EBookClubs

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Book Game Over

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Book Classic Home Video Games  1989 1990

Download or read book Classic Home Video Games 1989 1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Book Game Boy World 1989

Download or read book Game Boy World 1989 written by Jeremy Parish and published by Createspace Independent Publishing Platform. This book was released on 2016-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note: This XL Edition of the book contains the same content as the previous edition of Game Boy World 1989, resized to a larger format for consistency with future volumes in the series. While Nintendo's Game Boy outsold every other game system of the 20th century, historians rarely discuss the system in depth. Game Boy World is an attempt to archive and analyze the system and its library in depth. This first volume explores the system, its creators, and every game released for Game Boy in all regions during 1989, the year it debuted. Features in-depth retrospectives for all games, including explorations of the companies people behind the software, as well as all-new photography of every game's packaging and Super Game Boy color-enhanced screen shots. A companion piece to the Game Boy World website (www.gameboy.world). Not endorsed by Nintendo of America.

Book Pure Invention

Download or read book Pure Invention written by Matt Alt and published by Crown. This book was released on 2021-06-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.

Book The World Is Flat  Further Updated and Expanded  Release 3 0

Download or read book The World Is Flat Further Updated and Expanded Release 3 0 written by Thomas L. Friedman and published by Macmillan. This book was released on 2007-08-07 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores globalization, its opportunities for individual empowerment, its achievements at lifting millions out of poverty, and its drawbacks--environmental, social, and political.

Book Classic Home Video Games  1985 1988

Download or read book Classic Home Video Games 1985 1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Book Super Mario

Download or read book Super Mario written by Jeff Ryan and published by Penguin. This book was released on 2012-09-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.

Book The Tetris Effect

Download or read book The Tetris Effect written by Dan Ackerman and published by PublicAffairs. This book was released on 2016-09-06 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Book The Legend of Zelda  Hyrule Historia

Download or read book The Legend of Zelda Hyrule Historia written by Eiji Aonuma and published by Dark Horse Comics. This book was released on 2020-04-14 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!

Book Good Omens

    Book Details:
  • Author : Neil Gaiman
  • Publisher : Harper Collins
  • Release : 2011-06-28
  • ISBN : 0061991120
  • Pages : 434 pages

Download or read book Good Omens written by Neil Gaiman and published by Harper Collins. This book was released on 2011-06-28 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic collaboration from the internationally bestselling authors Neil Gaiman and Terry Pratchett, soon to be an original series starring Michael Sheen and David Tennant. ?Season 2 of Good Omens coming soon! “Good Omens . . . is something like what would have happened if Thomas Pynchon, Tom Robbins and Don DeLillo had collaborated. Lots of literary inventiveness in the plotting and chunks of very good writing and characterization. It’s a wow. It would make one hell of a movie. Or a heavenly one. Take your pick.” —Washington Post According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner. So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture. And someone seems to have misplaced the Antichrist . . .

Book Virtual Boy Works

    Book Details:
  • Author : Jeremy Parish
  • Publisher :
  • Release : 2021-06
  • ISBN : 9781955183000
  • Pages : pages

Download or read book Virtual Boy Works written by Jeremy Parish and published by . This book was released on 2021-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive retrospective of Nintendo's Virtual Boy system and every game published for it in the U.S. and Japan.

Book Cryptonomicon

    Book Details:
  • Author : Neal Stephenson
  • Publisher : Harper Collins
  • Release : 2009-03-17
  • ISBN : 0061792578
  • Pages : 1172 pages

Download or read book Cryptonomicon written by Neal Stephenson and published by Harper Collins. This book was released on 2009-03-17 with total page 1172 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this extraordinary first volume in what promises to be an epoch-making masterpiece, Neal Stephenson hacks into the secret histories of nations and the private obsessions of men, decrypting with dazzling virtuosity the forces that shaped this century. As an added bonus, the e-book edition of this New York Times bestseller includes an excerpt from Stephenson's new novel, Seveneves. In 1942, Lawrence Pritchard Waterhouse—mathematical genius and young Captain in the U.S. Navy—is assigned to detachment 2702. It is an outfit so secret that only a handful of people know it exists, and some of those people have names like Churchill and Roosevelt. The mission of Waterhouse and Detachment 2702—commanded by Marine Raider Bobby Shaftoe-is to keep the Nazis ignorant of the fact that Allied Intelligence has cracked the enemy's fabled Enigma code. It is a game, a cryptographic chess match between Waterhouse and his German counterpart, translated into action by the gung-ho Shaftoe and his forces. Fast-forward to the present, where Waterhouse's crypto-hacker grandson, Randy, is attempting to create a "data haven" in Southeast Asia—a place where encrypted data can be stored and exchanged free of repression and scrutiny. As governments and multinationals attack the endeavor, Randy joins forces with Shaftoe's tough-as-nails granddaughter, Amy, to secretly salvage a sunken Nazi submarine that holds the key to keeping the dream of a data haven afloat. But soon their scheme brings to light a massive conspiracy with its roots in Detachment 2702 linked to an unbreakable Nazi code called Arethusa. And it will represent the path to unimaginable riches and a future of personal and digital liberty...or to universal totalitarianism reborn. A breathtaking tour de force, and Neal Stephenson's most accomplished and affecting work to date, Cryptonomicon is profound and prophetic, hypnotic and hyper-driven, as it leaps forward and back between World War II and the World Wide Web, hinting all the while at a dark day-after-tomorrow. It is a work of great art, thought and creative daring; the product of a truly iconoclastic imagination working with white-hot intensity.

Book Coraline

    Book Details:
  • Author : Neil Gaiman
  • Publisher : A&C Black
  • Release : 2012-01-01
  • ISBN : 1408818620
  • Pages : 210 pages

Download or read book Coraline written by Neil Gaiman and published by A&C Black. This book was released on 2012-01-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tenth anniversary edition of Neil Gaiman's modern classic, brilliantly illustrated by Chris Riddell, with a new foreword by the author, in a gift presentation slipcase

Book Super Mario World Game Secrets

Download or read book Super Mario World Game Secrets written by Rusel DeMaria and published by Prima Games. This book was released on 1991 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. 4, featuring the biggest star of the video game world, will be packaged with every 16-bit Super Nintendo set sold. A joint promotion with GamePro TV show and GamePro magazine will guarantee Mario's ongoing popularity. Players will need this "secrets" book to get them through the game.

Book Game Boy Modding

    Book Details:
  • Author : Greg Farrell
  • Publisher : No Starch Press
  • Release : 2020-05-26
  • ISBN : 1718500149
  • Pages : 257 pages

Download or read book Game Boy Modding written by Greg Farrell and published by No Starch Press. This book was released on 2020-05-26 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

Book Star Wars Mad Libs

Download or read book Star Wars Mad Libs written by Roger Price and published by Mad Libs. This book was released on 2008-09-04 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mad Libs is the world’s greatest word game and a great gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Star Wars. Let Star Wars Mad Libs lead you to the ADJECTIVE side of the Force! With 21 "fill-in-the-blank" stories about Luke Skywalker, Princess Leia, and Darth Vader, and the rest of the Star Wars cast, this book is full of intergalactic laughter. This title features information from the original six blockbuster films, so get ready to tell Chewbacca to make the jump to light speed! Play alone, in a group, or with a bounty hunter at your local cantina! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Star Wars Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories set in a galaxy far, far away... - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun With Friends: each story is a chance for friends to work together to create unique stories!

Book Millennial Monsters

Download or read book Millennial Monsters written by Anne Allison and published by Univ of California Press. This book was released on 2006-06-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millennial Monsters explores the global popularity of Japanese consumer culture--including manga (comic books), anime (animation), video games, and toys--and questions the make-up of fantasies nand capitalism that have spurred the industry's growth.