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EBookClubs

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Book Gadgets  Games and Gizmos for Learning

Download or read book Gadgets Games and Gizmos for Learning written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Book Gadgets  Games and Gizmos

Download or read book Gadgets Games and Gizmos written by Jean-Marie Donat and published by Summersdale. This book was released on 2017-10-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the designs behind some of the most amazing inventions ever imagined. This book contains original drawings submitted to the patent office for such indispensable items as the paperclip, the ballpoint pen and the umbrella, as well as technological marvels like the space suit, the floppy disk and the Polaroid camera - and not forgetting fun and frivolous things like the Barbie doll, the skateboard and the Game Boy. Expand your knowledge and inspire your inner inventor with this fully illustrated guide to the everyday gadgets, games and gizmos that changed the world!

Book Gizmos and Gadgets

Download or read book Gizmos and Gadgets written by Jill Frankel Hauser and published by Turtleback Books. This book was released on 1999-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for making 75 contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor

Book Big Book of Gizmos and Gadgets

Download or read book Big Book of Gizmos and Gadgets written by Bob Gilsdorf and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.

Book Garner s Gizmos and Gadgets

Download or read book Garner s Gizmos and Gadgets written by Philip Garner and published by Perigee Trade. This book was released on 1987 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Electric Gadgets and Gizmos

    Book Details:
  • Author : Alan Bartholomew
  • Publisher : Turtleback Books
  • Release : 1998
  • ISBN : 9780606160018
  • Pages : 0 pages

Download or read book Electric Gadgets and Gizmos written by Alan Bartholomew and published by Turtleback Books. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to transform everyday materials into battery-powered contraptions. Kids Can Do It.

Book Make Amazing Toy and Game Gadgets

Download or read book Make Amazing Toy and Game Gadgets written by Amy Pinchuk and published by HarperCollins Publishers. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrated, step-by-step instructions show children how to make five toys and games.

Book Gizmos  Gadgets  and Guitars  The Story of Leo Fender

Download or read book Gizmos Gadgets and Guitars The Story of Leo Fender written by Michael Mahin and published by Henry Holt and Company (BYR). This book was released on 2021-09-07 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books

Book Gadgets and Games

Download or read book Gadgets and Games written by Chris Oxlade and published by Capstone Classroom. This book was released on 2013 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines how electronic games and other devices are designed, tested, manufactured, and marketed, and explores their life cycle, including their disposal and recycling.

Book Gadgets Gifts and Gizmos  catalog

Download or read book Gadgets Gifts and Gizmos catalog written by Bluw (Firm) and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adult desk toys, games, and novelties.

Book The Gamification of Learning and Instruction

Download or read book The Gamification of Learning and Instruction written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2012-05-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." —FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

Book The Gadget Show  the Big Book of Cool Stuff

Download or read book The Gadget Show the Big Book of Cool Stuff written by and published by . This book was released on 2021-10 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect gift for anyone interested in tech and gadgetry, this book provides fans of the long-running TV show with an insight into the minds of Craig Charles and the team, while offering tech-heads young and old the lowdown on the coolest gear and gizmos out there - and what to look out for in the not-too-distant future.

Book Unschooling To University

Download or read book Unschooling To University written by Judy Arnall and published by Professional Parenting. This book was released on 2018-09-21 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to acquire a personalized education through self-directed learning, and meet post-secondary entrance requirements.

Book The Ire of Iron Claw

Download or read book The Ire of Iron Claw written by Kersten Hamilton and published by HarperCollins. This book was released on 2015-07-07 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Someone is smuggling secrets out of the Kennewicketts' lab and sabotaging their experiments, putting everyone at the Amazing Automated Inn at risk. In pursuit of the villains, the family of scientific geniuses board their dirigible and take to the skies. Together with their robotic staff and the inventor Nikola Tesla, they must face murderous sky pirates, cross the Alps in a giant mechanical spider, and defy the perilous pigeon Iron Claw and the malevolent magician Madini once more. Will boy inventor Wally and his daring dog, Noodles, be able to defeat the evil Mesmers and their minions a second time? History and technology collide in this fast-paced series narrated by a daring dachshund and brimming with mad science.

Book Steampunk Gear  Gadgets  and Gizmos  A Maker s Guide to Creating Modern Artifacts

Download or read book Steampunk Gear Gadgets and Gizmos A Maker s Guide to Creating Modern Artifacts written by Thomas Willeford and published by McGraw Hill Professional. This book was released on 2011-11-05 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Book The Gadget Inventor Handbook

Download or read book The Gadget Inventor Handbook written by Mike Warren and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a collection of fourteen electronics projects for young inventors, including an LED bracelet, wire maze, and drawing robot.

Book The Gamification of Learning and Instruction Fieldbook

Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2013-11-11 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.