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EBookClubs

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Book Gadget Guides

Download or read book Gadget Guides written by Steve Kenson and published by . This book was released on 2017-06-13 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Book Despicable Me 3  Gru s Gadget Guide

Download or read book Despicable Me 3 Gru s Gadget Guide written by Universal and published by LB Kids. This book was released on 2017-05-23 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gru and the Minions are back! Join them for another hilarious journey in this exciting storybook based on the highly anticipated blockbuster movie Despicable Me 3! Do you want to be a super villain or a secret spy? Or maybe you want to be both! Either way, this book is for you. Join Gru as he reveals all his best-kept secrets. Learn about his weapons, his vehicles, and (best of all) his Minions! Despicable Me 3 is a trademark and copyright of Universal Studios. Licensed by Universal. All Rights Reserved.

Book A Beginner s Guide to Circuits

Download or read book A Beginner s Guide to Circuits written by Oyvind Nydal Dahl and published by No Starch Press. This book was released on 2018-10-23 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner's Guide to Circuits is the perfect first step for anyone ready to jump into the world of electronics and circuit design. After finishing the book's nine graded projects, readers will understand core electronics concepts which they can use to make their own electrifying creations! First, you'll learn to read circuit diagrams and use a breadboard, which allows you to connect electrical components without using a hot soldering iron! Next, you'll build nine simple projects using just a handful of readily available components, like resistors, transistors, capacitors, and other parts. As you build, you'll learn what each component does, how it works, and how to combine components to achieve new and interesting effects. By the end of the book, you'll be able to build your own electronic creations. With easy-to-follow directions, anyone can become an inventor with the help of A Beginner's Guide to Circuits! Build These 9 Simple Circuits! Steady-Hand Game: Test your nerves using a wire and a buzzer to create an Operation-style game! Touch-Enabled Light: Turn on a light with your finger! Cookie Jar Alarm: Catch cookie thieves red-handed with this contraption. Night-Light: Automatically turn on a light when it gets dark. Blinking LED: This classic circuit blinks an LED. Railroad Crossing Light: Danger! Don't cross the tracks if this circuit's pair of lights is flashing. Party Lights: Throw a party with these charming string lights. Digital Piano: Play a tune with this simple synthesizer and learn how speakers work. LED Marquee: Put on a light show and impress your friends with this flashy finale.

Book The Manga Guide to Microprocessors

Download or read book The Manga Guide to Microprocessors written by Michio Shibuya and published by No Starch Press. This book was released on 2017-08-29 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ayumi is a world-class shogi (Japanese chess) player who can’t be beaten—that is, until she loses to a powerful computer called the Shooting Star. Ayumi vows to find out everything she can about her new nemesis. Lucky for her, Yuu Kano, the genius programmer behind the Shooting Star, is willing to teach her all about the inner workings of the microprocessor—the “brain” inside all computers, phones, and gadgets. Follow along with Ayumi in The Manga Guide to Microprocessors and you’ll learn about: -How the CPU processes information and makes decision -How computers perform arithmetic operations and store information -logic gates and how they’re used in integrated circuits -the Key components of modern computers, including registers, GPUs, and RAM -Assembly language and how it differs from high-level programming languages Whether you’re a computer science student or just want to understand the power of microprocessors, you’ll find what you need to know in The Manga Guide to Microprocessors.

Book Steampunk Gear  Gadgets  and Gizmos  A Maker s Guide to Creating Modern Artifacts

Download or read book Steampunk Gear Gadgets and Gizmos A Maker s Guide to Creating Modern Artifacts written by Thomas Willeford and published by McGraw Hill Professional. This book was released on 2011-11-05 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Book The Graphic

Download or read book The Graphic written by and published by . This book was released on 1922 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rick and Morty Book of Gadgets and Inventions

Download or read book Rick and Morty Book of Gadgets and Inventions written by Robb Pearlman and published by Running Press Adult. This book was released on 2019-10-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must have for fans, this official illustrated guide features a unique look at all the gadgets and inventions created by Rick Sanchez from Adult Swim's Emmy-winning show Rick and Morty. Dive into this one-of-a-kind guide that explores and explains all the inventions, gadgets, and machines -- not just the ones with a sci-fi word added to it -- that Rick and Morty have encountered on their mind-blowing adventures! In the Book of Gadgets and Inventions, author Robb Pearlman explores the science and backstories as well as includes humorous how-to instructions for of all the gadgets and gizmos from all three seasons of Rick and Morty, breaking them into seven themed-categories including items like: Body and Mind: Anatomy Park, Mindblower Helmet, and Pickle Serum Interdimensional Power & Travel: Interdimensional Cable, Interdimensional Goggles, and Microverse Battery Weapons, Guns & Suits: Concentrated Dark Matter, Groin System 6000, Rat Suit, and Suicide Machine Ships, Machines & Boxes: Curse Purge Scanner, Demonic Alien Containment Box, Detox Machine, and Science Microwave Robots & Clones: Butter Robot, Drones, Tiny Rick, and Toxic Rick and Morty Extracurricular Gadgets & Inventions: Alien Vaccum, Beth's Toys, Ovenless Brownies, Time Stabilizing Collar, True Level, and Wishing Portal Interdimensional Gadgets & Science: Brainalyzer Helmet, Conroy, Gwendolyn, Meeseeks Box, Plubus, Roy: A Life Well Lived, and Zigerion Simulation Chamber With full-color illustrations, concept art, "Rick Facts" sidebars, episode references, and handwritten notes from Rick and Morty throughout, Book of Gadgets and Inventions is a truly unique and must-have guide for fans of one of the most bizarre and beloved animated shows on television.

Book Absolute Beginner s Guide to Computer Basics

Download or read book Absolute Beginner s Guide to Computer Basics written by Michael Miller and published by Pearson Education. This book was released on 2010 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything casual users need to know to get the most out of their new Windows 7 PCs, software, and the Internet, including Facebook, craigslist, Twitter, and Wikipedia.

Book Programming with OpenSCAD

Download or read book Programming with OpenSCAD written by Justin Gohde and published by No Starch Press. This book was released on 2021-08-31 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: Programming basics like working with variables, loops, conditional statements, and parameterized modules Transformation operations, such as rotate, reflect, and scale, to create complex shapes Extrusion techniques for turning 2D shapes into elaborate 3D designs Computational-thinking concepts, including decomposition, abstraction, and pattern recognition OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.

Book You Are Not a Gadget

Download or read book You Are Not a Gadget written by Jaron Lanier and published by Vintage. This book was released on 2010-01-12 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.

Book Whodoneit  A Film Guide

Download or read book Whodoneit A Film Guide written by Terry Rowan and published by Lulu.com. This book was released on 2015-03-23 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Comprehensive Film Guide to Amateur Sleuth, Detective & Police Stories of Film and Television. A look at the writers, Private Invetigators, Lawyers, and the Hollywood Personal that produced them, and other interesting stories that have Mystery and Intrigue.

Book Fast and Furious  Spy Racers  from Gears to Gadgets  a Companion Guide

Download or read book Fast and Furious Spy Racers from Gears to Gadgets a Companion Guide written by Jordan Gershowitz and published by Penguin Young Readers Licenses. This book was released on 2020 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the cast of Netflix's Fast & Furious: Spy Racers, for hours of high-speed fun! With profiles, statistics, new facts, and bits of information about your favorite racers, this is the perfect introduction to the new Netflix animated series. Get a crash course in all things gears, gadgets, characters, and cars in this introductory handbook, featuring favorite characters from Netflix's original animated series Fast & Furious: Spy Racers, set in the Fast and the Furious world.

Book Mr  Gadget  R  Consumer Tech Guide   Volume One  Electronics  Gadgetry   Technology  The One and Only Mr  Gadget Reveals What to Buy and Why to Buy

Download or read book Mr Gadget R Consumer Tech Guide Volume One Electronics Gadgetry Technology The One and Only Mr Gadget Reveals What to Buy and Why to Buy written by Steve Kruschen and published by Cfbp Bestsellers. This book was released on 2012-05-01 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you confused about consumer electronics, gadgetry and technology? Steve Kruschen, the one and only Mr. Gadget, reveals what to buy and why to buy it in "The Mr. Gadget(r) Consumer Tech Guide." Before you buy a computer, phone, printer, radio, television, vacuum cleaner, kitchen knives or dozens of other gadgets, save time and money by checking out the recommendations in this handy guide from America's foremost consumer technology commentator - Steve Kruschen, the guy who tries it before you buy it! For more than three decades, Steve has been testing, demonstrating and reporting on consumer electronics, gadgets and new technology. He checks out products in a real-world, hands-on environment - just the way the average consumer would. As Mr. Gadget, Steve helps consumers make intelligent buying decisions by providing radio, TV and Internet audiences with his trusted evaluations of the latest and greatest. Thanks to his numerous radio and TV appearances, including "Fox & Friends" (FOX), "The Early Show" (CBS), "Early Today" (NBC), "Power Lunch" (CNBC), plus appearances on CNN, The Weather Channel and dozens of news shows in major cities, consumers rely upon the expert advice of Mr. Gadget. When he is not appearing on television, Steve is speaking to corporate and trade association audiences on how to improve productivity with personal technology. Steve lives in Southern California with his wife, The Long Suffering Mrs. Gadget (and their three children - when they visit). Batteries not include

Book Youngsters Guide

Download or read book Youngsters Guide written by ISHITA BHOWN and published by V&S Publishers. This book was released on 2015-06-01 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: We have moved one step ahead in the arena of student and job-oriented books with the CCL, by enhancing our proven pedagogy to bring together the collective knowledge and wisdom of the world of computers. Books published under this series are specifically designed to engage readers, improve computer skills, and prepare themselves for future success. This comprehensive series with step-by-step instructions and relevant screenshots throughout the text enables readers to have a better understanding of computers. Written in simple and lucid language, without technical jargons, each book of this series is accompanied by an interactive CD/DVD with video tutorials. This is one book that covers everything a beginner needs to know about computers. You will learn things like setting up a new computer; connecting to the Internet; working with digital media; burning custom CDs; watching movies; using Microsoft Office and other popular software; setting up home networks; keeping PCs running reliably; and protecting them from spam, viruses, and spyware, etc. Packed with relevant screenshots and illustrations, the book is easy to follow, never intimidating, and always helpful. It is an indispensable book for the PC novice.

Book Creating Vista Gadgets

Download or read book Creating Vista Gadgets written by Rajesh Lal and published by Sams Publishing. This book was released on 2008-05-05 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: A one-stop resource for each aspect of designing and developing Sidebar gadgets, perfect for anyone who wants to create killer gadgets Explores one of the super cool features new to Windows Vista -- the Sidebar It is a one-stop resource for each aspect of designing and developing Sidebar gadgets, perfect for anyone who wants to create killer gadgets Includes complete design instructions for four never-before-seen gadgets Windows Vista Sidebar is a panel located on the desktop of a PC where gadgets can be placed for easy access and reference. These gadgets are small, single-purpose applications, such as clocks, calendars, games, RSS notifiers, search tools, stock tickers, etc, that reside on the Windows desktop and on the Windows Sidebar. The book will be a tutorial to design and develop a gadget. It will provide ready-to-use samples using .NET, XML, CSS and AJAX. After reading the book, a web developer/designer will be confident enough to start developing gadgets for Windows Vista Sidebar. The beginner portion of the book shows an overview of the subject with the design pattern, the architecture and implementation details. The later sections will have solid examples for instant results. In short, the book will tell how to do everything with Sidebar Gadgets using solid, unique examples. Brief outline: " Brief background on Gadgets " Define architecture, design consideration and implementation to give a clear view to the developer " Step by step, create a useful Gadget sample "My Blogs" " Elaborate the architecture design constraint and implementation details for the sample " Detail the standard practices " Recheck the gadget created for standard practices " Improvise and Improve with compare and contrast " Add advanced samples with .NET, AJAX and XHTML.

Book Leo Laporte s 2006 Gadget Guide

Download or read book Leo Laporte s 2006 Gadget Guide written by Leo Laporte and published by Que Publishing. This book was released on 2005 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides buying advice and profiles of a variety of gadgets, including MP3 players, cell phones, home theater equipment, satellite radio, and GPS navigation systems.

Book Mind is your Business and Body the Greatest Gadget  2 Books in 1

Download or read book Mind is your Business and Body the Greatest Gadget 2 Books in 1 written by Sadhguru and published by Jaico Publishing House. This book was released on 2015-04-30 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mind is your Business For most people, the mind seems to be an unruly cacophony, attempting to grasp and shape everything which falls in its purview. In mind is your business, Sadhguru explains that only if we make it “our business” to transform this uncoordinated mess into a well – coordinated symphony, will we able to use the mind, rather than be used by it. Body the Greatest Gadget BODY, THE GREATEST GADGET, is an introduction to the most sophisticated and incredible device on the planet. In the course of this book, Sadhguru explores the yogic physiology and the many subtle dimensions of the body. It is a first step on an intriguing and exciting journey that culminates in total mastery of the system, allowing us to stay rooted in the physical, and yet taste the beyond. Above all, the book is a glimpse of a possibility to live and function in a way that most human beings would consider superhuman. Sadhguru is a yogi and profound mystic of our times. An absolute clarity of perception places him in a unique space in not only matters spiritual but in business, environmental and international affairs, and opens a new door on all that he touches.