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Book Fun and Games at Work

    Book Details:
  • Author : Phillip Wells
  • Publisher : Xlibris Corporation
  • Release : 2010-04-09
  • ISBN : 1450067212
  • Pages : 179 pages

Download or read book Fun and Games at Work written by Phillip Wells and published by Xlibris Corporation. This book was released on 2010-04-09 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty years of varied work experiences reflect a wide range of individuals and at times, the strangeness of their actions and beliefs. As one goes through life, one soon comes to grips with the fact that some people want a paycheck but resent that something called “WORK usually precedes the awarding of that check. Sometimes that word work is not well received or understood. Prior published works by the author was “Where’s Charlie and Other tales as told by Adrain” published in 2005. Where’s Charlie . . . dealt with childhood events, those were events through the eyes of the writer’s cousin. Alias Tom Mix published in 2009, the stories pay tribute to memories of youth spent idolizing a hero, Cowboy “Tom Mix.” Last Summer was also published in 2009. The stories reflected childhood memories. Articles have been published in the Fate magazine. Several of the writer’s articles have been published by the online publication SafetyXChange; some of the articles continue to be available online. Currently, he authors a monthly publication, “Safety times and tips.” The pamphlet is distributed to subscribing organizations and individuals.

Book The Game of Work

Download or read book The Game of Work written by Charles A. Coonradt and published by Gibbs Smith. This book was released on 2007 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results. The Game of Work examines the question of why people work harder at sports and recreation than they do on the job and uses these as metaphors for inspirational leadership strategies. Corporations worldwide have enjoyed the increased productivity, employee satisfaction and motivation, and bottom-line profits by implementing the concepts taught in The Game of Work. As qualified people become increasingly difficult to attract and retain, the implementation of the five principles in this book is the one key factor to improving results, retention, and recruitment. Five principles of The Game of Work: Frequent feedback; Better scorekeeping; Clearly defined goals; Consistent coaching; A higher degree of personal choice.

Book Fun and Games

    Book Details:
  • Author : Duane Swierczynski
  • Publisher : Mulholland Books
  • Release : 2011-06-20
  • ISBN : 0316179892
  • Pages : 290 pages

Download or read book Fun and Games written by Duane Swierczynski and published by Mulholland Books. This book was released on 2011-06-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

Book 301 Ways to Have Fun At Work

Download or read book 301 Ways to Have Fun At Work written by Dave Hemsath and published by Berrett-Koehler Publishers. This book was released on 1997-06-12 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research has shown that when people actually enjoy their jobs they're more creative, more productive, and more committed to doing their job well. Featuring ideas generated by companies around the world that have successfully instilled fun into the workplace, "301 Ways to Have Fun at Work" is a complete resource anyone can use to create a dynamic workplace. Illus.

Book The Gamification of Work

Download or read book The Gamification of Work written by Emmanuelle Savignac and published by John Wiley & Sons. This book was released on 2017-02-21 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

Book The Big Book of Team Building Games  Trust Building Activities  Team Spirit Exercises  and Other Fun Things to Do

Download or read book The Big Book of Team Building Games Trust Building Activities Team Spirit Exercises and Other Fun Things to Do written by Edward E. Scannell and published by McGraw-Hill Education. This book was released on 1997-12-22 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

Book Save the Cat

Download or read book Save the Cat written by Blake Snyder and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!

Book The Gamification of Work

Download or read book The Gamification of Work written by Emmanuelle Savignac and published by John Wiley & Sons. This book was released on 2017-01-18 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation...) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

Book The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration

Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Book Weslandia

    Book Details:
  • Author : Paul Fleischman
  • Publisher : Candlewick Press
  • Release : 2022-02-01
  • ISBN : 1536228001
  • Pages : 39 pages

Download or read book Weslandia written by Paul Fleischman and published by Candlewick Press. This book was released on 2022-02-01 with total page 39 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This fantastical picture book, like its hero, is bursting at the seams with creativity. . . . a vigorous shot in the arm to nonconformists everywhere" — Publishers Weekly (starred review) Enter the witty, intriguing world of Weslandia! Now that school is over, Wesley needs a summer project. He’s learned that each civilization needs a staple food crop, so he decides to sow a garden and start his own — civilization, that is. He turns over a plot of earth, and plants begin to grow. They soon tower above him and bear a curious-looking fruit. As Wesley experiments, he finds that the plant will provide food, clothing, shelter, and even recreation. It isn’t long before his neighbors and classmates develop more than an idle curiosity about Wesley — and exactly how he is spending his summer vacation.

Book Save the Cat Goes to the Movies

Download or read book Save the Cat Goes to the Movies written by Blake Snyder and published by . This book was released on 2013-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides advice for budding screenwriters on how to handle the challenges of writing a Hollywood script and includes insider information on the most popular genres in Hollywood as well as references to 500 movie "cousins" to help guide the script writing process.

Book Theory of Fun for Game Design

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Book Monster Hunter International

Download or read book Monster Hunter International written by Larry Correia and published by Baen Publishing Enterprises. This book was released on 2009-08-01 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710

Book Gamification at Work

Download or read book Gamification at Work written by Janaki Mythily Kumar and published by . This book was released on 2013 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.

Book The Levity Effect

Download or read book The Levity Effect written by Adrian Gostick and published by John Wiley & Sons. This book was released on 2010-12-29 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Levity Effect werden die Autoren ihre Fälle um eine Reihe von Effekten herum gruppieren, die auftreten, wenn man mit Leichtigkeit führt. Das Buch wird die breit angelegte Untersuchung umreißen und zeigen, wie man gegen den Trend ungewöhnliche Entscheidungen vorschlägt. Das Buch baut auch auf die Beratertätigkeit der Autoren auf, ein lustiges und verbindliches Umfeld bei einigen der weltweit größten Unternehmen zu schaffen und enthält Interviews mit erfolgreichen Personen, die gelernt haben Humor in ihrem Leben zu nutzen.

Book Family Fun   Games

Download or read book Family Fun Games written by Diagram Group and published by Sterling Publishing (NY). This book was released on 1994 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instructions for playing 800 games, including 50 board games, 34 dice games, 20 versions of dominos, 30 ways to play marbles and jacks, plus party games, races, and music games.

Book Fun and Games

    Book Details:
  • Author : Anthony Dowson
  • Publisher : Human Kinetics
  • Release : 2005
  • ISBN : 9780736054386
  • Pages : 212 pages

Download or read book Fun and Games written by Anthony Dowson and published by Human Kinetics. This book was released on 2005 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 20 years of coaching and teaching experience, UK authors Anthony Dowson and Keith Morris have realized that children's encounters with sporting activities need to be creative, entertaining and fun. Children can be encouraged to engage in physical activity through fun games that stimulate both body and mind. Fun games keep children healthy and active now as well as contribute to a more positive attitude towards physical activity for life. In response to numerous requests from teachers and coaches, the authors have developed and adapted an array of activities and games from their own everyday use when teaching children. The book contains a range of warm-up ideas, games, skill practices and sport-specific activities to motivate children and encourage active participation. The games use only common sport equipment and are supported by easy-to-follow instructions and illustrations. Useful in both planning and providing physical education lessons and recreational experiences, this book makes it easy to create a varied and exciting program. The text includes more than 30 multi-sport games suitable for children of ages 5 to 16. There are sport-specific games for cricket, striking and fielding, rugby, soccer, tennis, badminton and hockey, as well as parachute games. All activities are designed to improve children's skills in specific sports through the use of enjoyable games to promote learning. Each game offers multiple variations designed to suit a wide range of ages and abilities. With childhood obesity becoming increasingly common, children's physical activity is becoming more important. Healthy, active young people now mean a future generation of adults less affected by the health problems associated with obesity and inactive lifestyles. Anyone who has the responsibility of organizing activities for young people will find the ideas in Fun and Games invaluable. Through the practical games in this book, children will develop new skills as they participate in fun and enjoyable activities.