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Book Reality Modeled After Images

Download or read book Reality Modeled After Images written by Michael Young and published by Routledge. This book was released on 2021-08-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reality Modeled After Images: Architecture and Aesthetics after the Digital Image explores architecture’s entanglement with contemporary image culture. It looks closely at how changes produced through technologies of mediation alter disciplinary concepts and produce political effects. Through both historical and contemporary examples, it focuses on how conventions of representation are established, maintained, challenged, and transformed. Critical investigations are conjoined with inquiries into aesthetics and technology in the hope that the tensions between them can aid an exploration into how architectural images are produced, disseminated, and valued; how images alter assumptions regarding the appearances of architecture and the environment. For students and academics in architecture, design and media studies, architectural and art history, and related fields, this book shows how design is impacted and changed by shifts in image culture, representational conventions and technologies.

Book Blank

    Book Details:
  • Author : Jennifer Bonner
  • Publisher : Applied Research & Design
  • Release : 2021-10
  • ISBN : 9781954081024
  • Pages : 240 pages

Download or read book Blank written by Jennifer Bonner and published by Applied Research & Design. This book was released on 2021-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book weaves a much needed and transformational narrative about making architecture through paying close attention to cross-laminated timber as a material for today. The material becomes the site of experimentation, innovation, and research in search of specific meanings of CLT in architecture at various scales by selecting the "CLT Blank" as the building unit. The structure of the book brings together work and texts from a diverse group of theorists and practitioners, who make material central to their inquiry, to suggest design approaches that will broaden the cultural, spatial, and technological significance for architecture, education, engineering, and industry. The outcome focuses on materiality through fast slippages between art, architecture, and science, that we hope will invigorate and expand new discourse to act as an antidote to the current conversations about the material, that is fixated on its making and mass production, disappointingly portraying it as a bland and lifeless product--a notion we want to be distant from in preference to seeking areas we feel were not yet conceptualized or theorized. The potential to see the spatial properties of its use and what kind of world that might suggest is shown in the book, with selected striking visual materials, to reposition its architecture though new forms of representation and responses that continue to stay in touch with pragmatics. Aesthetics of CLT with a connection to wood and art practice is a central thread though the book.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Rendering the Word in Theological Hermeneutics

Download or read book Rendering the Word in Theological Hermeneutics written by Mark Alan Bowald and published by Routledge. This book was released on 2016-04-08 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes an original typology for grasping the differences between diverse types of biblical interpretation, fashioned in a triangle around a major theological and philosophical lacuna: the relation between divine and human action. Despite their purported concern for reading God's word, most modern and postmodern approaches to biblical interpretation do not seriously consider the role of divine agency as having a real influence in and on the process of reading Scripture. Mark Bowald seeks to correct and clarify this deficiency by demonstrating the inevitable role that divine agency plays in contemporary proposals in relation to human agency enacted in the composition of the biblical text and the reader. This book presents an important contribution to the emerging field of theological hermeneutics. Bowald discusses in depth the hermeneutics of George Lindbeck, Hans Frei, Kevin Vanhoozer, Francis Watson, Stephen Fowl, David Kelsey, Werner Jeanrond, Karl Barth, James K.A. Smith, and Nicholas Wolterstorff.

Book Physically Based Rendering

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Book Virtual Reality in Medicine

Download or read book Virtual Reality in Medicine written by Robert Riener and published by Springer Science & Business Media. This book was released on 2012-04-23 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.

Book Rendering

    Book Details:
  • Author : Kyle May
  • Publisher : Clog
  • Release : 2012-01-01
  • ISBN : 0983820430
  • Pages : 81 pages

Download or read book Rendering written by Kyle May and published by Clog. This book was released on 2012-01-01 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: As information is distributed and consumed at an increasingly rapid pace, one of the most effective (or at least pervasive) ways to communicate architectural ideas is through renderings. Typically a perspectival image that can be understood without any knowledge of architectural drawing conventions, the rendering derives power from its accessibility to a wide audience-hence its crucial role in design competitions, client presentations, press releases, and other such public forums. While these architectural visualizations are certainly nothing new, advances in software and hardware have enabled renderings to be made faster and more realistic than ever before. This presents both an opportunity and a challenge. On the one hand, design concepts can now be tested and conveyed with an unprecedented degree of visual accuracy. Conversely, whether through omission, extreme dramatization, or even intentional fakery, architects now have the ability to realistically depict the impossible. Furthermore, both clients and public are beginning to expect photorealistic imagery even at the earliest stages of a project, when supposed 'realism' can oftentimes belie the fundamentally speculative nature of design. Given the importance of these images in mediating between architects and the people they ultimately serve, CLOG will critically assess the state of renderings today. CONTRIBUTORS Michael Abrahamson, Bertrand Benoit, Rachel Berger, Jon Brouchoud, Eric de Broche des Combes, Ilana Cohen, Margot Connor, Victoria Easton, Scott Farrar, Kurt W. Forster, Kevin Frank, Fabrizio Gallanti, Pablo Gallego-Picard, Donald P. Greenberg, Trond Greve Andersen, Benjamin Halpern, Kevin Hayes, John Hill, Julia van den Hout, Incorporated, Alfie Koetter, Labtop, LTL Architects, Nancy Lin, Carl Lostritto, Thomas Lozada, The Functionality - Andrew Lyon, Mansilla Y Tunon Arquitectos, Kyle May, Adam Nathaniel Mayer, Elizabeth Mcdonald, Samuel Medina, Mockitecture, The Office of PlayLab, Inc., Becky Quintal, Deepa Ramaswamy, Andrew Rasner, Jacob Reidel, Sam Roche, Philipp Schaerer, Julia Dorothea Schlegel, Dominik Sigg, Luca Silenzi, Aaron Craig Smith, Ben Strak, John Szot, Victor Tsu, Francisco Villeda, Joel Wenzel, Human Wu, and Christian Zollner.

Book Real Time Rendering  Fourth Edition

Download or read book Real Time Rendering Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Book Digital Representations of the Real World

Download or read book Digital Representations of the Real World written by Marcus A. Magnor and published by CRC Press. This book was released on 2015-05-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne

Book From Rendering to Reality

Download or read book From Rendering to Reality written by and published by . This book was released on 2011 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Reality Record and Builder

Download or read book The Reality Record and Builder written by and published by . This book was released on 1907 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mac 3D

    Book Details:
  • Author : Stuart Mealing
  • Publisher : Intellect Books
  • Release : 1994
  • ISBN : 9781871516463
  • Pages : 0 pages

Download or read book Mac 3D written by Stuart Mealing and published by Intellect Books. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac 3D offers a comprehensive and fundamental introduction to the rapidly developing field of 3D modelling and multimedia. In particular, the author looks at the growing use of 3D modelling in areas such as product design, visualisation and architecture. Starting with the basics, it explains the theory and practice of 3D modelling and rendering with the Macintosh.

Book The Broadview Introduction to Philosophy Volume I  Knowledge and Reality

Download or read book The Broadview Introduction to Philosophy Volume I Knowledge and Reality written by Andrew Bailey and published by Broadview Press. This book was released on 2019-06-18 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of The Broadview Introduction to Philosophy offers a thoughtful selection of readings in epistemology, metaphysics, and the philosophy of religion. Substantial selections from important historical texts are provided (including the entirety of Descartes’s Meditations), as are a number of contemporary readings on each topic. Unlike other introductory anthologies, the Broadview offers considerable apparatus to assist the student reader in understanding the texts without simply summarizing them. Each selection includes an introduction discussing the context and structure of the primary reading, as well as thorough annotations designed to clarify unfamiliar terms, references, and argument forms.

Book Virtual  Augmented and Mixed Reality  Interaction  Navigation  Visualization  Embodiment  and Simulation

Download or read book Virtual Augmented and Mixed Reality Interaction Navigation Visualization Embodiment and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Book Language and Reality

    Book Details:
  • Author : Wilbur Marshall Urban
  • Publisher : Routledge
  • Release : 2014-06-03
  • ISBN : 131785196X
  • Pages : 754 pages

Download or read book Language and Reality written by Wilbur Marshall Urban and published by Routledge. This book was released on 2014-06-03 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 2002. This is Volume XV of seventeen in the Library of Philosophy series on Metaphysics. Written in 1939, this book looks at Language and Reality and the Philosophy of Language and the Principles of Symbolism and is related to the movement of Logical Positivism, initiated by Wittgenstein's Tractatus Logico-Philosophicus.

Book Human Aspects of Visualization

Download or read book Human Aspects of Visualization written by Achim Ebert and published by Springer. This book was released on 2011-03-11 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the referred proceedings of the First IFIP WG 13.7 International Workshop on Human Aspects of Visualization, HCIV 2009, held in Uppsala, Sweden, in August 2009, as a satellite workshop of INTERACT 2009. The 11 revised full papers presented were carefully reviewed and selected from numerous submissions. These articles in this book give an overview of important issues concerning human-computer interaction and information visualization. They highlight the research required to understand what aspects of analysis match human capabilities most closely and how interactive visual support should be designed and adapted to make optimal use of human capabilities in terms of information perception and processing.

Book Methodologies and Use Cases on Extended Reality for Training and Education

Download or read book Methodologies and Use Cases on Extended Reality for Training and Education written by Correia, Anacleto and published by IGI Global. This book was released on 2022-06-24 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on Extended Reality for Training and Education presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions’ training and education policy planning. It provides an overall approach to extended reality in education without failing to mention applications of using extended reality in institutions of different levels of education. Covering topics such as 3D visualization, student perceptions, and laboratory virtualization, this premier reference source is a dynamic resource for instructional designers, curriculum developers, program developers, faculty and administers of both K-12 and higher education, educational software developers, educators, pre-service teachers, teacher educators, government officials, researchers, and academicians.