EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book From Pen to Pixel

    Book Details:
  • Author : Patrizia Fortini
  • Publisher : L'ERMA di BRETSCHNEIDER
  • Release : 2021-01-31
  • ISBN : 8891319481
  • Pages : 358 pages

Download or read book From Pen to Pixel written by Patrizia Fortini and published by L'ERMA di BRETSCHNEIDER. This book was released on 2021-01-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Efforts to build, rebuild and maintain the Forum Romanum, Rome's historic urban epicenter, are likely as old as the place it self - some 2800 years. As a result the historic significance and archaeological richness of the Forum cannot be overestimated. Despite its many changes the Forum Romanum's survival today represents an outstanding example of cultural heritage continuity. Its highest possible protection status among monuments conservation agencies in Italy and its early listing on UNESCO's World Heritage List in 1980 are testaments to this. Due to its remarkable physical survival, the Forum Romanum has been the object of extensive research, documentation, restoration and preservation efforts over the past two centuries especially. The sophistication of these measures evolved to include a wide range of expertise. Lay interest among antiquarians and architects in Rome's past from the Renaissance through the eighteenth century was supplanted by the emerging new disciplines of archaeology, architectural restoration and museology. From the late nineteenth century corresponding advancements in archaeological method and conservation theory and science were increasingly applied. From this time on as well, expectations for preserving and presenting the Forum Romanum were high, the famous site being a matter of intense Roman pride, political interest, and serving as a must see' destination for visitors to Rome. Leading historians, archaeologists and conservators have been central to the story of the Forum's survival and interpretation. While numerous noted antiquarians and historians preceded him the architect and archaeologist Giocomo Boni (1859-1925) was unusual, even prescient, in his approach and treatment of the place during his tenure as director of excavations of the Forum Romanum from 1898 until 1925. His combined talents as an architect, archaeologist and conservator set a standard at the time for careful research, thorough documentation, and responsible conservation measures. The sponsors of the DHARMA conference have wisely chosen to focus on archaeological research and conservation in the Forum during Giacomo Boni's tenure since his work reflects early best practices' in researching, preserving and interpreting such places. To frame the discussion some precedents and influences of the work of Giacomo Boni are offered.

Book Between Pen and Pixel

Download or read book Between Pen and Pixel written by Aaron Kashtan and published by . This book was released on 2018 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Through case studies of the work of Alison Bechdel, Matt Kindt, Lynda Barry, Carla Speed McNeil, Chris Ware, and Randall Munroe, this monograph argues that paying attention to comics helps us understand the future of the book"--

Book From Pencil to Pen Tool

    Book Details:
  • Author : Wynn Armstrong
  • Publisher : Bloomsbury Publishing USA
  • Release : 2014-09-05
  • ISBN : 1628927275
  • Pages : 434 pages

Download or read book From Pencil to Pen Tool written by Wynn Armstrong and published by Bloomsbury Publishing USA. This book was released on 2014-09-05 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's fashion industry, the traditional skills of forecasting, cutting, sewing and drafting are no longer enough. Students must be able to transform their two-dimensional plans into computer-generated images. From Pencil to Pen Tool: Understanding Creating the Digital Fashion Image teaches Adobe PhotoShop CS and Illustrator CS techniques applicable to both fashion students entering the field and established fashion-industry professionals seeking to stay current with technology. This book includes technical instruction about sketching and image production, as well as practical advice about creating a computer-generated portfolio and entering the fashion marketplace. Instructor's Guide available on request

Book SPIN

    Book Details:
  • Author :
  • Publisher :
  • Release : 1997-11
  • ISBN :
  • Pages : 166 pages

Download or read book SPIN written by and published by . This book was released on 1997-11 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Book Carbon Programming

    Book Details:
  • Author : K. J. Bricknell
  • Publisher : Sams Publishing
  • Release : 2001
  • ISBN : 9780672322679
  • Pages : 1618 pages

Download or read book Carbon Programming written by K. J. Bricknell and published by Sams Publishing. This book was released on 2001 with total page 1618 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most up-to-20011029 book on C programming for the Carbon API, Aqua user interface, and Mac OS X system software. Contains highly requested information within the Macintosh community by both individuals and instructors. Upon completion of the book, the reader will have sufficient knowledge to write a serious and useful Macintosh application in C and C++ that will run on Mac OS 8, 9, and the new OS X. Written by the author of MacTech magazine's popular online programming tutorial. Carbon Programming is a comprehensive guide that is logically organized, compatible with the current system software, and includes ready-to-run demonstration programs within each chapter.The book covers Mac programming using the Carbon API. Topics include Scrap, Event Manager, Appearance Manager, Controls, and Lists. Kevin Bricknell is the author of Macintosh C: Programming the Mac OS in C, Classic Edition, which was first published on the Internet in early 1996. The content is now hosted by MacTech magazine, the only monthly magazine focused on Macintosh technology and development, distributed in 64 countries, and read by tens of thousands of programmers and solution providers. Kevin brings the results of feedback from the readers of the previous edition, extending over five years, including confirmation that the basic format and level of content is appropriate to their needs and that the material is in high demand.

Book 3D Computer Graphics

    Book Details:
  • Author : Samuel R. Buss
  • Publisher : Cambridge University Press
  • Release : 2003-05-19
  • ISBN : 1139440381
  • Pages : 397 pages

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Book Mathematical Tools In Computer Graphics With C  Implementations

Download or read book Mathematical Tools In Computer Graphics With C Implementations written by Alexandre Hardy and published by World Scientific Publishing Company. This book was released on 2008-01-04 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.

Book The Computer Graphics Manual

Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1496 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Book Fonts   Encodings

    Book Details:
  • Author : Yannis Haralambous
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2007-09-26
  • ISBN : 0596102429
  • Pages : 1040 pages

Download or read book Fonts Encodings written by Yannis Haralambous and published by "O'Reilly Media, Inc.". This book was released on 2007-09-26 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: The era of ASCII characters on green screens is long gone. Industry leaders such as Apple, HP, IBM, Microsoft, and Oracle have adopted the Unicode Worldwide Character Standard. This book explains information on fonts and typography that software and web developers need to know to get typography and fonts to work properly.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pro  NET 2 0 Graphics Programming

Download or read book Pro NET 2 0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Book Book of Making Volume 2

Download or read book Book of Making Volume 2 written by The Makers of HackSpace magazine and published by Raspberry Pi Press. This book was released on 2019-12-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: HackSpace magazine is filled with the best projects, tutorials, and articles for makers and hackers. Each year, that amounts to over 1500 pages! The Book of Making, Volume 2 distills the second year of HackSpace magazine down to our favourite maker projects. We don't discriminate between different styles of making: in this book we look at how to make vinegar, how we built our first rocket, a clock we made, and when we learned to weld. Step into the wonderful world of making with this book from the Makers of HackSpace magazine. Be inspired by the amazing community projects you'll find in these pages and make your own creations with step-by-step guides. This book is full of the perfect projects for an hour, afternoon, or weekend. Here's a small sampling of what you'll find in this book. You'll learn how to: Take to the skies with your own rocket. Create music on a homemade synthesizer. Make electronic circuits with Play-Doh. Play video games with a customised controller. Hackspaces and makerspaces have exploded in popularity the world over, as more and more people want to make things and learn. Written by makers for makers, this book features a diverse range of projects to build. Grab some duct tape, fire up a microcontroller, ready a 3D printer, and hack the world around you!

Book Computer Techniques in Neuroanatomy

Download or read book Computer Techniques in Neuroanatomy written by J.J. Capowski and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the story of the marriage of a new techl}ology, computers, with an old problem, the study of neuroanatomical structures using the light microscope. It is aimed toward you, the neuroanatomist, who until now have used computers primarily for word processing but now wish to use them also to collect and analyze your laboratory data. Mter reading the book, you will be better equipped to use a computer system for data collection and analysis, to employ a programmer who might develop a system for you, or to evaluate the systems available in the marketplace. To start toward this goal, a glossary first presents commonly used terms in computer assisted neuroanatomy. This, on its own, will aid you as it merges the jargon of the two different fields. Then, Chapter 1 presents a historical review to describe the manual tasks involved in presenting and measuring anatomic structures. This review lays a base line of the tasks that were done before computers and the amount of skill and time needed to perform the tasks. In Chapters 2 and 3, you will find basic information about laboratory computers and programs to the depth required for you to use the machines easily and talk with some fluency to computer engineers, programmers, and salesmen. Chapters 4, 5, and 6 present the use of computers to reconstruct anatomic structures, i.e., to enter them into a computer memory, where they are later displayed and analyzed.

Book Software Solutions for Engineers and Scientists

Download or read book Software Solutions for Engineers and Scientists written by Julio Sanchez and published by CRC Press. This book was released on 2018-03-22 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software requirements for engineering and scientific applications are almost always computational and possess an advanced mathematical component. However, an application that calls for calculating a statistical function, or performs basic differentiation of integration, cannot be easily developed in C++ or most programming languages. In such a case, the engineer or scientist must assume the role of software developer. And even though scientists who take on the role as programmer can sometimes be the originators of major software products, they often waste valuable time developing algorithms that lead to untested and unreliable routines. Software Solutions for Engineers and Scientists addresses the ever present demand for professionals to develop their own software by supplying them with a toolkit and problem-solving resource for developing computational applications. The authors' provide shortcuts to avoid complications, bearing in mind the technical and mathematical ability of their audience. The first section introduces the basic concepts of number systems, storage of numerical data, and machine arithmetic. Chapters on the Intel math unit architecture, data conversions, and the details of math unit programming establish a framework for developing routines in engineering and scientific code. The second part, entitled Application Development, covers the implementation of a C++ program and flowcharting. A tutorial on Windows programming supplies skills that allow readers to create professional quality programs. The section on project engineering examines the software engineering field, describing its common qualities, principles, and paradigms. This is followed by a discussion on the description and specification of software projects, including object-oriented approaches to software development. With the introduction of this volume, professionals can now design effective applications that meet their own field-specific requirements using modern tools and technology.

Book Scratch 2 0 Sams Teach Yourself in 24 Hours

Download or read book Scratch 2 0 Sams Teach Yourself in 24 Hours written by Timothy L. Warner and published by Sams Publishing. This book was released on 2014-06-17 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create your first project Master basic features including the Stage, Backdrops, Sprites, and Costumes Make things happen with Motion blocks Add sophisticated logic without complicated coding Use audio and video you capture with a webcam or microphone Include your own drawings in your projects Sense what your game’s players are doing and interact with them Write programs that respond to outside changes such as temperature and touch Test your projects to find and fix problems Document and publish projects so others can help you improve them “Remix” projects with online Scratch code and content Create games with multiple game screens and button controls Master skills you can use with even the most powerful programming languages Who Should Read This Book Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter. Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!

Book Sams Teach Yourself Beginning Programming in 24 Hours

Download or read book Sams Teach Yourself Beginning Programming in 24 Hours written by Greg Perry and published by Sams Publishing. This book was released on 2001-11-02 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Book Progress In Image Analysis And Processing Ii   Proceedings Of The 6th International Conference

Download or read book Progress In Image Analysis And Processing Ii Proceedings Of The 6th International Conference written by Virginio Cantoni and published by World Scientific. This book was released on 1992-06-08 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents reports by well-known experts on the most recent research results in image coding, analysis and understanding, and promising applications for solving real problems in manufacturing, remote sensing and biomedicine. The topics covered include shape analysis and computer vision, pattern recognition methods and applications, parallel computer architectures for image processing and analysis, human perception and use of artificial intelligence techniques for image understanding, languages for image abstraction, processing and retrieval, vision modules and neural computation.