Download or read book Foundations of Real Time Computing Scheduling and Resource Management written by André M. van Tilborg and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of papers that focus on the state-of the-art in real-time scheduling and resource management. Preliminary versions of these papers were presented at a workshop on the foundations of real-time computing sponsored by the Office of Naval Research in October, 1990 in Washington, D.C. A companion volume by the title Foundations of Real-Time Computing: Fonnal Specifications and Methods complements this book by addressing many of the most advanced approaches currently being investigated in the arena of formal specification and verification of real-time systems. Together, these two texts provide a comprehensive snapshot of current insights into the process of designing and building real-time computing systems on a scientific basis. Many of the papers in this book take care to define the notion of real-time system precisely, because it is often easy to misunderstand what is meant by that term. Different communities of researchers variously use the term real-time to refer to either very fast computing, or immediate on-line data acquisition, or deadline-driven computing. This text is concerned with the very difficult problems of scheduling tasks and resource management in computer systems whose performance is inextricably fused with the achievement of deadlines. Such systems have been enabled for a rapidly increasing set of diverse end-uses by the unremitting advances in computing power per constant-dollar cost and per constant-unit-volume of space. End-use applications of deadline-driven real-time computers span a spectrum that includes transportation systems, robotics and manufacturing, aerospace and defense, industrial process control, and telecommunications.
Download or read book Foundations of Real Time Computing Scheduling and Resource Management written by André M. van Tilborg and published by Springer. This book was released on 2012-12-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of papers that focus on the state-of the-art in real-time scheduling and resource management. Preliminary versions of these papers were presented at a workshop on the foundations of real-time computing sponsored by the Office of Naval Research in October, 1990 in Washington, D.C. A companion volume by the title Foundations of Real-Time Computing: Fonnal Specifications and Methods complements this book by addressing many of the most advanced approaches currently being investigated in the arena of formal specification and verification of real-time systems. Together, these two texts provide a comprehensive snapshot of current insights into the process of designing and building real-time computing systems on a scientific basis. Many of the papers in this book take care to define the notion of real-time system precisely, because it is often easy to misunderstand what is meant by that term. Different communities of researchers variously use the term real-time to refer to either very fast computing, or immediate on-line data acquisition, or deadline-driven computing. This text is concerned with the very difficult problems of scheduling tasks and resource management in computer systems whose performance is inextricably fused with the achievement of deadlines. Such systems have been enabled for a rapidly increasing set of diverse end-uses by the unremitting advances in computing power per constant-dollar cost and per constant-unit-volume of space. End-use applications of deadline-driven real-time computers span a spectrum that includes transportation systems, robotics and manufacturing, aerospace and defense, industrial process control, and telecommunications.
Download or read book Foundations of Real Time Computing Formal Specifications and Methods written by André M. van Tilborg and published by Springer. This book was released on 2012-10-12 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of papers that focus on the state-of the-art in formal specification and verification of real-time computing systems. Preliminary versions of these papers were presented at a workshop on the foundations of real-time computing sponsored by the Office of Naval Research in October, 1990 in Washington, D. C. A companion volume by the title Foundations of Real-Time Computing: Scheduling and Resource Management complements this hook by addressing many of the recently devised techniques and approaches for scheduling tasks and managing resources in real-time systems. Together, these two texts provide a comprehensive snapshot of current insights into the process of designing and building real time computing systems on a scientific basis. The notion of real-time system has alternative interpretations, not all of which are intended usages in this collection of papers. Different communities of researchers variously use the term real-time to refer to either very fast computing, or immediate on-line data acquisition, or deadline-driven computing. This text is concerned with the formal specification and verification of computer software and systems whose correct performance is dependent on carefully orchestrated interactions with time, e. g. , meeting deadlines and synchronizing with clocks. Such systems have been enabled for a rapidly increasing set of diverse end-uses by the unremitting advances in computing power per constant-dollar cost and per constant-unit-volume of space. End use applications of real-time computers span a spectrum that includes transportation systems, robotics and manufacturing, aerospace and defense, industrial process control, and telecommunications.
Download or read book Foundations of Real Time Computing Scheduling and Resource Management written by André M. van Tilborg and published by Springer Science & Business Media. This book was released on 1991-07-31 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of papers that focus on the state-of the-art in real-time scheduling and resource management. Preliminary versions of these papers were presented at a workshop on the foundations of real-time computing sponsored by the Office of Naval Research in October, 1990 in Washington, D.C. A companion volume by the title Foundations of Real-Time Computing: Fonnal Specifications and Methods complements this book by addressing many of the most advanced approaches currently being investigated in the arena of formal specification and verification of real-time systems. Together, these two texts provide a comprehensive snapshot of current insights into the process of designing and building real-time computing systems on a scientific basis. Many of the papers in this book take care to define the notion of real-time system precisely, because it is often easy to misunderstand what is meant by that term. Different communities of researchers variously use the term real-time to refer to either very fast computing, or immediate on-line data acquisition, or deadline-driven computing. This text is concerned with the very difficult problems of scheduling tasks and resource management in computer systems whose performance is inextricably fused with the achievement of deadlines. Such systems have been enabled for a rapidly increasing set of diverse end-uses by the unremitting advances in computing power per constant-dollar cost and per constant-unit-volume of space. End-use applications of deadline-driven real-time computers span a spectrum that includes transportation systems, robotics and manufacturing, aerospace and defense, industrial process control, and telecommunications.
Download or read book Foundations of Real Time Computing Formal Specifications and Methods written by André M. van Tilborg and published by Springer. This book was released on 1991 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of papers that focus on the state-of the-art in formal specification and verification of real-time computing systems. Preliminary versions of these papers were presented at a workshop on the foundations of real-time computing sponsored by the Office of Naval Research in October, 1990 in Washington, D. C. A companion volume by the title Foundations of Real-Time Computing: Scheduling and Resource Management complements this hook by addressing many of the recently devised techniques and approaches for scheduling tasks and managing resources in real-time systems. Together, these two texts provide a comprehensive snapshot of current insights into the process of designing and building real time computing systems on a scientific basis. The notion of real-time system has alternative interpretations, not all of which are intended usages in this collection of papers. Different communities of researchers variously use the term real-time to refer to either very fast computing, or immediate on-line data acquisition, or deadline-driven computing. This text is concerned with the formal specification and verification of computer software and systems whose correct performance is dependent on carefully orchestrated interactions with time, e. g. , meeting deadlines and synchronizing with clocks. Such systems have been enabled for a rapidly increasing set of diverse end-uses by the unremitting advances in computing power per constant-dollar cost and per constant-unit-volume of space. End use applications of real-time computers span a spectrum that includes transportation systems, robotics and manufacturing, aerospace and defense, industrial process control, and telecommunications.
Download or read book Foundations of Computing written by Pradeep K. Sinhs and published by Bpb Publications. This book was released on 2002-11-01 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Thoughtfully Organized Book Has Been Designed To Provide Its Readers With A Sound Foundation Of Computers And Information Technology. The Number Of Chapters, Chapter Topics, And The Contents Of Each Chapter Have Been Carefully Chosen To Introduce The Readers To All Important Concepts Through A Single Book. Each Chapter Addresses The Fundamental Concepts, Popular Technologies, And Current State-Of-The-Art Topics. Complete With Numerous Illustrations And Examples, Chapter Summaries, End-Of-Chapter Questions, And A Glossary Of Important Terms, Foundations Of Computing Is Designed To Serve As An Ideal Textbook For Various Courses Offered In Computer Science, Information Technology, And Other Related Areas. You Will Find Sufficient Coverage Of All Major Topics In The Field, Including Several New And Advanced Topics, Such As:Software Engineering,Object-Oriented Programming,Network, Distributed, And Real-Time Operating Systems,Unix, Windows, And Linux Operating Systems,Relational, Object-Oriented, And Multimedia Databases,Data Warehousing And Data Mining,Information Security In Computer Systems,Multimedia Computing Systems And Applications,Wireless Networks,The Internet,And Many More&..
Download or read book Real Time Systems Engineering and Applications written by Michael Schiebe and published by Springer Science & Business Media. This book was released on 2007-08-28 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-Time Systems Engineering and Applications is a well-structured collection of chapters pertaining to present and future developments in real-time systems engineering. After an overview of real-time processing, theoretical foundations are presented. The book then introduces useful modeling concepts and tools. This is followed by concentration on the more practical aspects of real-time engineering with a thorough overview of the present state of the art, both in hardware and software, including related concepts in robotics. Examples are given of novel real-time applications which illustrate the present state of the art. The book concludes with a focus on future developments, giving direction for new research activities and an educational curriculum covering the subject. This book can be used as a source for academic and industrial researchers as well as a textbook for computing and engineering courses covering the topic of real-time systems engineering.
Download or read book Hard Real Time Computing Systems written by Giorgio C Buttazzo and published by Springer Science & Business Media. This book was released on 2011-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition offers an indispensable exposition on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, demonstrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems used to support time-critical control applications. Along with an in-depth guide to the available approaches for the implementation and analysis of real-time applications, this revised edition contains a close examination of recent developments in real-time systems, including limited preemptive scheduling, resource reservation techniques, overload handling algorithms, and adaptive scheduling techniques. This volume serves as a fundamental advanced-level textbook. Each chapter provides basic concepts, which are followed by algorithms, illustrated with concrete examples, figures and tables. Exercises and solutions are provided to enhance self-study, making this an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.
Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.
Download or read book Foundations of real time computing Annual workshop 3 written by and published by . This book was released on 1990 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Software Engineering for Real Time Systems Volume 1 written by Jim Cooling and published by Engineering of Real-Time Embed. This book was released on 2018-08-20 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Engineering for Real-time Systems, a three-volume book-set, aims to provide a firm foundation in the knowledge, skills and techniques needed to develop and produce real-time, and in particular, embedded systems. Their core purpose is to convince readers that these systems need to be engineered in a rigorous, professional and organised way. The objective of volume 1 is to give a good grounding in the basics of the subject. It begins by describing what real-time systems are, their structures and applications, and the impact of these on software design in general. Following this is a chapter that shows clearly why a professional design approach is imperative in order to produce safe, reliable and correct software. Next up is a chapter that deals with the issues of requirements extraction, analysis and specification, including the topics of rapid and animation prototyping. Rounding off volume 1 is a chapter that introduces the basic concepts of software and program design, including modularization, structured programming and mainstream software design methods The material, which forms the foundations for later work, is essential reading for those new to real-time software. Note for lecturers who adopt this book as a required course textbook. Supporting material is available, covering both exercises (Word) and course slides (PowerPoint). This is provided free of charge. For further information contact me at [email protected]. The author: Jim Cooling has had many years experience in the area of real-time embedded systems, including electronic, software and system design, project management, consultancy, education and course development. He has published extensively on the subject, his books covering many aspects of embedded-systems work such as real-time interfacing, programming, software design and software engineering. Currently he is a partner in Lindentree Associates (which he formed in 1998), providing consultancy and training for real-time embedded systems. See: www.lindentreeuk.co.uk
Download or read book Foundations of Computer Science written by Alfred V. Aho and published by W. H. Freeman. This book was released on 1994-10-15 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Real Time Operating Systems Book 1 written by Jim Cooling and published by Engineering of Real-Time Embed. This book was released on 2018-08-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: IMPORTANT: This is a rebadged version of Real-time Operating Systems, Book 1, The Theory which (so far) has received eleven 5-star, one 4-star and one 3-star reviews.This book deals with the fundamentals of operating systems for use in real-time embedded systems. It is aimed at those who wish to develop RTOS-based designs, using either commercial or free products. It does not set out to give you a knowledge to design an RTOS; leave that to the specialists. The target readership includes:- Students.- Engineers, scientists and mathematicians moving into software systems.- Professional and experienced software engineers entering the embedded field.- Programmers having little or no formal education in the underlying principles of software-based real-time systems.The material covers the key 'nuts and bolts' of RTOS structures and usage (as you would expect, of course). In many cases it shows how these are handled by practical real-time operating systems. It also places great emphasises on ways to structure the application software so that it can be effectively implemented using an RTOS. After studying this even the absolute beginner will see that it isn't particularly difficult to implement RTOS-based designs and should be confident to take on such work.
Download or read book Foundation Mathematics for Computer Science written by John Vince and published by Springer. This book was released on 2015-07-27 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.
Download or read book Fault Tolerant Real Time Systems written by Stefan Poledna and published by Springer Science & Business Media. This book was released on 2007-11-23 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-time computer systems are very often subject to dependability requirements because of their application areas. Fly-by-wire airplane control systems, control of power plants, industrial process control systems and others are required to continue their function despite faults. Fault-tolerance and real-time requirements thus constitute a kind of natural combination in process control applications. Systematic fault-tolerance is based on redundancy, which is used to mask failures of individual components. The problem of replica determinism is thereby to ensure that replicated components show consistent behavior in the absence of faults. It might seem trivial that, given an identical sequence of inputs, replicated computer systems will produce consistent outputs. Unfortunately, this is not the case. The problem of replica non-determinism and the presentation of its possible solutions is the subject of Fault-Tolerant Real-Time Systems: The Problem of Replica Determinism. The field of automotive electronics is an important application area of fault-tolerant real-time systems. Systems like anti-lock braking, engine control, active suspension or vehicle dynamics control have demanding real-time and fault-tolerance requirements. These requirements have to be met even in the presence of very limited resources since cost is extremely important. Because of its interesting properties Fault-Tolerant Real-Time Systems gives an introduction to the application area of automotive electronics. The requirements of automotive electronics are a topic of discussion in the remainder of this work and are used as a benchmark to evaluate solutions to the problem of replica determinism.
Download or read book Real time Linked Dataspaces written by Edward Curry and published by Springer Nature. This book was released on 2019-11-18 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book explores the dataspace paradigm as a best-effort approach to data management within data ecosystems. It establishes the theoretical foundations and principles of real-time linked dataspaces as a data platform for intelligent systems. The book introduces a set of specialized best-effort techniques and models to enable loose administrative proximity and semantic integration for managing and processing events and streams. The book is divided into five major parts: Part I “Fundamentals and Concepts” details the motivation behind and core concepts of real-time linked dataspaces, and establishes the need to evolve data management techniques in order to meet the challenges of enabling data ecosystems for intelligent systems within smart environments. Further, it explains the fundamental concepts of dataspaces and the need for specialization in the processing of dynamic real-time data. Part II “Data Support Services” explores the design and evaluation of critical services, including catalog, entity management, query and search, data service discovery, and human-in-the-loop. In turn, Part III “Stream and Event Processing Services” addresses the design and evaluation of the specialized techniques created for real-time support services including complex event processing, event service composition, stream dissemination, stream matching, and approximate semantic matching. Part IV “Intelligent Systems and Applications” explores the use of real-time linked dataspaces within real-world smart environments. In closing, Part V “Future Directions” outlines future research challenges for dataspaces, data ecosystems, and intelligent systems. Readers will gain a detailed understanding of how the dataspace paradigm is now being used to enable data ecosystems for intelligent systems within smart environments. The book covers the fundamental theory, the creation of new techniques needed for support services, and lessons learned from real-world intelligent systems and applications focused on sustainability. Accordingly, it will benefit not only researchers and graduate students in the fields of data management, big data, and IoT, but also professionals who need to create advanced data management platforms for intelligent systems, smart environments, and data ecosystems.
Download or read book Software Engineering for Real time Systems written by J. E. Cooling and published by Pearson Education. This book was released on 2003 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: The comprehensive coverage and real-world perspective makes the book accessible and appealing to both beginners and experienced designers. Covers both the fundamentals of software design and modern design methodologies Provides comparisons of different development methods, tools and languages Blends theory and practical experience together Emphasises the use of diagrams and is highly illustrated