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Book For the Sake of the Game

    Book Details:
  • Author : Laurie R King
  • Publisher : Simon and Schuster
  • Release : 2018-12-04
  • ISBN : 1681779455
  • Pages : 249 pages

Download or read book For the Sake of the Game written by Laurie R King and published by Simon and Schuster. This book was released on 2018-12-04 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the Sake of the Game is the latest volume in the award-winning series from New York Times bestselling editors Laurie R. King and Leslie S. Klinger, with stories of Sherlock Holmes, Dr. Watson, and friends in a variety of eras and forms. King and Klinger have a simple formula: ask some of the world’s greatest writers—regardless of genre—to be inspired by the stories of Arthur Conan Doyle. The results are surprising and joyous. Some tales are pastiches, featuring the recognizable figures of Holmes and Watson; others step away in time or place to describe characters and stories influenced by the Holmes world. Some of the authors spin whimsical tales of fancy; others tell hard-core thrillers or puzzling mysteries. One beloved author writes a song; two others craft a melancholy graphic tale of insectoid analysis. This is not a volume for readers who crave a steady diet of stories about Holmes and Watson on Baker Street. Rather, it is for the generations of readers who were themselves inspired by the classic tales, and who are prepared to let their imaginations roam freely.

Book In League with Sherlock Holmes

Download or read book In League with Sherlock Holmes written by Leslie S, Klinger and published by Simon and Schuster. This book was released on 2020-12-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest entry in Laurie R. King and Leslie S. Klinger’s popular Sherlock Holmes-inspired mystery series, featuring fifteen talented authors and a multitude of new cases for Arthur Conan Doyle’s most acclaimed detective. Sherlock Holmes has not only captivated readers for more than a century and a quarter, he has fascinated writers as well. Almost immediately, the detective’s genius, mastery, and heroism became the standard by which other creators measured their creations, and the friendship between Holmes and Dr. Watson served as a brilliant model for those who followed Doyle. Not only did the Holmes tales influence the mystery genre but also tales of science-fiction, adventure, and the supernatural. It is little wonder, then, that when the renowned Sherlockians Laurie R. King and Leslie S. Klinger invited their writer-friends and colleagues to be inspired by the Holmes canon, a cornucopia of stories sprang forth, with more than sixty of the greatest modern writers participating in four acclaimed anthologies. Now, King and Klinger have invited another fifteen masters to become In League with Sherlock Holmes. The contributors to the pair’s next volume, due out in December 2020, include award-winning authors of horror, thrillers, mysteries, westerns, and science-fiction, all bound together in admiration and affection for the original stories. Past tales have spanned the Victorian era, World War I, World War II, the post-war era, and contemporary America and England. They have featured familiar figures from literature and history, children, master sleuths, official police, unassuming amateurs, unlikely protagonists, even ghosts and robots. Some were new tales about Holmes and Watson; others were about people from Holmes’s world or admirers of Holmes and his methods. The resulting stories are funny, haunting, thrilling, and surprising. All are unforgettable. The new collection promises more of the same!

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher : Oxford University Press
  • Release : 2020-03-24
  • ISBN : 0190052104
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press. This book was released on 2020-03-24 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations. This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals. Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a "library of agency" and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.

Book Play Development in Children with Disabilties

Download or read book Play Development in Children with Disabilties written by Serenella Besio and published by Walter de Gruyter. This book was released on 2016 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the result of the first two-year work of Working Group 1 of the network "LUDI - Play for children with disabilities". LUDI is an Action (2014-2018) financed by COST; it is a multidisciplinary network of more than 30 countries and almost 100 researchers and practitioners belonging to the humanistic and technological fields to study the topic of play for children with disabilities within the framework of the International Classification of Functioning Disability and Health (WHO, 2001).The principal objective of this book is to bring the LUDI contribution to the important topic of play in children with disabilities, because today an international consensus on the definition of play and disabilities is still lacking. The process of ensuring equity in the exercise of the right to play for children with disabilites requests three actions: to approach this topic through a "common language", at least all over Europe; to put play at the centre of the multidisciplinary research and intervention regarding the children with disabilities; to grant this topic the status of a scientific and social theme of full visibility and recognized authority. Children with disabilities face several limitations in play, due to several reasons: impairments; playgrounds, toys and other play tools that are not accessible and usable; environments and contexts that are not accessible nor inclusive; lack of educational awareness and intentionality; lack of specific psycho-pedagogical and rehabilitative competence; lack of effective intervention methodologies. Moreover, disabled children's lives are dominated by medical and rehabilitative practices in which play is always an activity aiming to reach an objective or to provoke an improvement; play for the sake of play is considered a waste of time. The concept of play for the sake of play strongly refers to the distinction between play activities and play-like activities. Play activities are initiated and carried out by the player (alone, with peers, with adults, etc.) for the only purpose of play itself (fun and joy, interest and challenge, love of race and competition, ilinx and dizziness, etc.). They have of course consequences on growth and development, but these consequences are not intentionally pursued. Play-like activities are initiated and conducted by an adult (with one or more children), in educational, clinical, social contexts; they are playful and pleasant, but their main objective is other than play: e.g., cognitive learning, social learning, functional rehabilitation, child's observation and assessment, psychological support, psychotherapy, etc. This book, then, contributes to a clear distinction between play and play-like activities that, hopefully, will bring to new developments in play studies.

Book Lead       for God s Sake

    Book Details:
  • Author : Todd Gongwer
  • Publisher : Tyndale House Publishers, Inc.
  • Release : 2011-10-24
  • ISBN : 141437058X
  • Pages : 258 pages

Download or read book Lead for God s Sake written by Todd Gongwer and published by Tyndale House Publishers, Inc.. This book was released on 2011-10-24 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’ve ever asked yourself why you do what you do, or wondered what your purpose is in life, this book is for you. The lives of an intensely-driven basketball coach, an ultra-successful CEO, and an unassuming janitor all intersect in this captivating parable about leadership, relationships, and the pursuit of success. An unforgettable story packed with profound truths, LEAD . . . for God’s Sake! will challenge you to think deeply about who you are as a leader, what success means to you, and why you do what you do. Whether you’re leading a business, a team, or your own family, this book is the first and most important step to becoming the leader you were meant to be.

Book A Game of Fox   Squirrels

Download or read book A Game of Fox Squirrels written by Jenn Reese and published by Henry Holt and Company (BYR). This book was released on 2020-04-14 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 2021 Oregon Book Award Winner An NPR Best Book of 2020 A Finalist for the 2021-22 Maine Student Book Award A 2021 Mythopoeic Awards Finalist Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.

Book Homebody

    Book Details:
  • Author : Orson Scott Card
  • Publisher : Harper Collins
  • Release : 2013-03-05
  • ISBN : 0062281429
  • Pages : 250 pages

Download or read book Homebody written by Orson Scott Card and published by Harper Collins. This book was released on 2013-03-05 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a New York Times–bestseller, “a powerful tale of healing and redemption that skillfully balances supernatural horrors with spiritual uplift” (Publishers Weekly). Don Lark's cheery name belies his tragic past. When his alcoholic ex-wife killed their daughter in a car wreck, he retreated from the world. Only the prospect of putting a roof over other people's heads seems to comfort Lark, and he goes from town to town, looking for dilapidated houses he can buy, restore and resell at a profit. In Greensboro, North Carolina, Lark finds his biggest challenge yet—a huge, sturdy, gorgeous shell that's suffered almost a century of abuse at the hands of greedy landlords and transient tenants. As he sinks his teeth into this new project, Lark's new neighborhood starts to work its charms on him. He strikes up a romance with the wry real estate agent who sold him the house. His neighbors, two charming, chatty old ladies, ply him endlessly with delicious Southern cooking. Even Sylvie, the squatter Lark was once desperate to evict from the old house, is now growing on him. But when Lark unearths an old tunnel in the cellar, the house's enchantments start to turn ominous. Sylvie turns cantankerous, even dangerous. Lark embarks on a struggle for his life — and his friends'— against a house with a past even more tragic than his own. If Lark wins, he gets the kind of home and community he's always dreamed of. If he loses, all is lost. . . . “Fast-paced, magical, and full of unusual characters.” —School Library Journal

Book The Beauty of Games

Download or read book The Beauty of Games written by Frank Lantz and published by MIT Press. This book was released on 2023-10-03 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.

Book Games  Sports  and Play

    Book Details:
  • Author : Thomas Hurka
  • Publisher : Oxford University Press
  • Release : 2019-09-05
  • ISBN : 0192519263
  • Pages : 320 pages

Download or read book Games Sports and Play written by Thomas Hurka and published by Oxford University Press. This book was released on 2019-09-05 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents new philosophical essays on a topic that's been neglected in most recent philosophy: games, sports, and play. Some contributions address conceptual questions about what games and sports have in common and that distinguishes them from other activities; here many take their start from Bernard Suits's celebrated analysis of game-playing in his book The Grasshopper and either elaborate it or propose an alternative to it. Other essays discuss normative issues that arise within games and sports, such as about fairness, for example in the treatment of male and female athletes. Yet others consider broader evaluative questions about the value of games and sports, which some see as enabling the display of distinctive excellences. Games, Sports, and Play includes a posthumous essay by Suits defending his claim, in The Grasshopper, that life in utopia would consist primarily in playing games. The volume's chapters approach the topic of games, sports, and play from different angles but always in the belief that there is rich terrain here for philosophical investigation.

Book Psychology and Athletics

Download or read book Psychology and Athletics written by Coleman Roberts Griffith and published by . This book was released on 1927 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Course notes on finite games and rational choice

Download or read book Course notes on finite games and rational choice written by Riccardo Bruni and published by Firenze University Press. This book was released on 2019-02-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects notes that were prepared for a university course taught in the Spring of 2018, and delivered to an audience of students enrolled in the Master course in Logic, philosophy and history of science of the University of Florence. The goal of the course was to introduce students to some basic concepts from the area of research generally known as decision theory. This is done by focussing on the concept of ‘rational choice’, which is analyzed, methodologically speaking, by the means of the theory of games. To minimize prerequisites it was decided to restrict the attention to the theory of finite games in particular. The topics treated are vary, and belongs to both the theory of games ‘in normal form’ as well as that of games ‘in extensive form’, as they are usually referred to. The classical issues in both fields, such as the theory of ‘equilibria’ and the study of properties such as determinacy, are carefully discussed to make them clear to beginners and are addressed from a novel perspective which makes use of formal methods that are typical of researches connected with the study of logic.

Book ECGBL2015 9th European Conference on Games Based Learning

Download or read book ECGBL2015 9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA

Book Ethics in Sport

Download or read book Ethics in Sport written by William J J. Morgan and published by Human Kinetics. This book was released on 2024-10-04 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethics in Sport, Fourth Edition, offers a total of 33 essays from influential authors. These essays provide readers with classic and contemporary views on ethical issues in today’s sport culture. The fourth edition of Ethics in Sport contains nine new essays that address the latest topics in the world of sport that have provoked widespread controversy. These issues concern, among other things, whether esports (electronic sports) are bona fide sports, whether gamesmanship is acceptable in sports competition, and whether transgender athletes who transition from male to female should be allowed to compete in sports reserved for women and under what conditions. Each part begins with an introduction that encapsulates relevant ethical concepts and contextualizes the issues in the upcoming essays. Throughout the text, discussion questions prompt students to reflect on the information presented and to consider how ethical issues affect our society and their own lives. An instructor guide offers tools to facilitate these discussions as well as over 50 assignment recommendations. With a wealth of new essays, Ethics in Sport, Fourth Edition, offers philosophical insights from the most influential minds in the study of ethics and keeps readers abreast of current issues.

Book Emotions in Sport and Games

Download or read book Emotions in Sport and Games written by Alfred Archer and published by Routledge. This book was released on 2020-12-17 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions play an important role in both sport and games, from the pride and joy of victory, the misery and shame of defeat, and the anger and anxiety felt along the way. This volume brings together experts in the philosophy of sport and games and experts in the philosophy of emotion to investigate this important area of research. The book discusses the role of the emotions for both participants and spectators of sports and games, including detailed discussions of suffering, shame, anger, anxiety, misery and hatred. It also investigates the issues of collective emotions in relation to sport such as the shared joy of a football crowd when their team scores a goal. In addition, this volume examines the role of pretence and make believe in emotional reactions to sport. In so doing, it makes important contributions both to the philosophy of sport and to the philosophy of emotions, which will be of interest to researchers and students in both fields. This book was first published as a special issue of the Journal of the Philosophy of Sport.

Book Advances in Dynamic Games

    Book Details:
  • Author : Pierre Cardaliaguet
  • Publisher : Springer Science & Business Media
  • Release : 2012-09-13
  • ISBN : 0817683550
  • Pages : 421 pages

Download or read book Advances in Dynamic Games written by Pierre Cardaliaguet and published by Springer Science & Business Media. This book was released on 2012-09-13 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. Its contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 14th International Symposium of Dynamic Games and Applications held in Banff. Advances in Dynamic Games covers a variety of topics, ranging from evolutionary games, theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as mathematical biology, environmental management, finance and economics, engineering, guidance and control, and social interaction. Featured throughout are valuable tools and resources for researchers, practitioners, and graduate students interested in dynamic games and their applications to mathematics, engineering, economics, and management science.​

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher :
  • Release : 2020
  • ISBN : 0190052082
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Book The Rise of the Joyful Economy

Download or read book The Rise of the Joyful Economy written by Michael Hutter and published by Routledge. This book was released on 2015-03-24 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues for the increasing importance of the arts as a major resource in fuelling growth through the experiential dimension of today’s economy. As we move from the knowledge economy to a new stage called the joyful economy, consumers shift their spending from physical objects and technical know-how to experiences of joy and disappointment. This book investigates how artistic ideas are translated into successful commercial production, and how economic growth impacts artistic invention. It examines cases of successful innovation in the creative industries ranging from the Italian Renaissance to the present. The book suggests a framework where social players move in diverse worlds of value, which leads to a stream of controversies and manias that result in the establishment of new joy products. Studies include the effect of linear perspective, as pioneered by Filippo Brunelleschi, the discovery of taste as an argument for consumption, the serial production of Pop Art and the self-commercialization of contemporary works by artists like Takashi Murakami . This theoretical and empirical study brings together the fields of cultural economics, economic sociology, management studies and cultural history. In doing so, it offers a fascinating study of how creativity has shaped and fuelled commerce.