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EBookClubs

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Book Flip   Click Memory Match

Download or read book Flip Click Memory Match written by Accord Publishing and published by Accord Publishing, a division of Andrews McMeel. This book was released on 2011-04-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flip and Click puzzles offer a new twist on classic games. Challenge a friend, or race to find the most matches with Flip and Click Concentration. Flip and Click puzzles are a fun and innovative way to play a game on a page. Simply push on the top of a game piece, spin it around and click it into place. This portable puzzle book is perfect for packing along from the couch to the backseat and everywhere in between. Flip and Click Memory Match features the classic game that will provide hours of fun for solo play or head to head competition. Flip and Click Memory Match will test kids' memories as they race to find the most matches.

Book Flip   Click Sports Memory Match

Download or read book Flip Click Sports Memory Match written by Accord Publishing and published by Accord Publishing, a division of Andrews McMeel. This book was released on 2012-03-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game on! Flip and Click Sports Memory Match puzzles is ready to take the field. Sports are the order of the day. Themed Memory Match games are great for packing along. This sporty activity will keep kids busy all the way to soccer practice. And, the book features the classic game that's perfect for solo play or head-to-head competitions.

Book Flip   Click Christmas Memory Match

Download or read book Flip Click Christmas Memory Match written by Accord Publishing and published by Accord Publishing, a division of Andrews McMeel. This book was released on 2011-10-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flip & Click Christmas puzzles add a festive twist to these innovative games. Race to make the most holiday matches with Flip & Click Christmas Memory Match. Everyone's favorite Flip and Click puzzles are dressed up for the holidays with Flip and Click Christmas Memory Match. Filled with all-new puzzles and cheerful Christmas iconography, Flip and Click Christmas Memory Match is perfectly sized to slide into stockings, or take over the river and through the woods to Grandma's house. To play, simply push on the top of a game piece, spin it around, and "click" it into place. Flip and Click Christmas Memory Match is perfect for solo or multiplayer competition. Keep little hands busy while Santa makes his rounds with Flip and Click Christmas Memory Match.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Dart for Absolute Beginners

Download or read book Dart for Absolute Beginners written by David Kopec and published by Apress. This book was released on 2014-06-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dart for Absolute Beginners enables individuals with no background in programming to create their own web apps while learning the fundamentals of software development in a cutting edge language. Easily digested chapters, while comprehensive enough to explore the whole domain, are aimed at both hobbyists and professionals alike. The reader will not only gain an insight into Dart, but also the technologies behind the web. A firm foundation is laid for further programming studies. Dart is a new, innovative language developed by Google which is poised to take the web by storm. For client side web app development, Dart has many advantages over JavaScript. These include but are not limited to: improved speed, enforcement of programmatic structure, and improved facilities for software reuse. Best of all, Dart is automatically converted to JavaScript so that it works with all web browsers. Dart is a fresh start, without the baggage of the last two decades of the web. Why start learning to program with yesterday’s technology? Teaches you the fundamentals of programming and the technologies behind the web. Utilizes the cutting edge, easy to learn, structured Dart programming language so that your first steps are pointed towards the future of web development. No prior knowledge is required to begin developing your own web apps.

Book Macromedia Flash MX Game Design Demystified

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Book Unity 3D Game Development by Example

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2010-09-24 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.

Book Beginning HTML5 Games with CreateJS

Download or read book Beginning HTML5 Games with CreateJS written by Brad Manderscheid and published by Apress. This book was released on 2014-03-31 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Book HCI International 2024 Posters

    Book Details:
  • Author : Constantine Stephanidis
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031619536
  • Pages : 418 pages

Download or read book HCI International 2024 Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Match a Mummy

    Book Details:
  • Author : Anna Claybourne
  • Publisher :
  • Release : 2020-04-06
  • ISBN : 9781786275837
  • Pages : 0 pages

Download or read book Match a Mummy written by Anna Claybourne and published by . This book was released on 2020-04-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Travel back in time to Ancient Egypt and match up to 20 pairs to learn more about how the Egyptians lived"--Container

Book Unity 3 x Game Development by Example

Download or read book Unity 3 x Game Development by Example written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2011-09-01 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

Book Unity 4 x Game Development by Example Beginner s Guide

Download or read book Unity 4 x Game Development by Example Beginner s Guide written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2013-12-26 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Book Ready for School Memory Match

Download or read book Ready for School Memory Match written by Flash Kids Editors and published by Flash Kids. This book was released on 2007-03-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Preschool Games are intended to help preschool-age children gain familiarity with concepts taught in school. Designed for up to four players, these games will also teach children to be patient and follow rules as they play. Children will see that learning can be fun and easy! Consisting of six different games, Preschool Games provide: Lots of practice with the alphabet and beginning sounds in relation to letters and objects Lots of practice with colors, shapes, and numbers Practice with the recognizing of numbers, shapes, and color concepts Practice with the recognizing of same and different objects Children will love learning and practicing using these fun, creative, and colorful games.

Book Fair Play

    Book Details:
  • Author : Eve Rodsky
  • Publisher : Penguin
  • Release : 2021-01-05
  • ISBN : 0525541942
  • Pages : 385 pages

Download or read book Fair Play written by Eve Rodsky and published by Penguin. This book was released on 2021-01-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Book Unity in Action  Third Edition

Download or read book Unity in Action Third Edition written by Joe Hocking and published by Simon and Schuster. This book was released on 2022-03-01 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

Book Flip and Flop

    Book Details:
  • Author : Dawn Apperley
  • Publisher : Orchard Books (NY)
  • Release : 2001
  • ISBN : 9780439288927
  • Pages : 32 pages

Download or read book Flip and Flop written by Dawn Apperley and published by Orchard Books (NY). This book was released on 2001 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: A two-year-old penguin named Flop is sad when his five-year-old brother, Flip, would rather play with Hip, a polar bear friend his own age, in an Arctic romp that will warm the hearts of little siblings of every climate.

Book The The React Workshop

    Book Details:
  • Author : Brandon Richey
  • Publisher : Packt Publishing Ltd
  • Release : 2020-08-21
  • ISBN : 183882166X
  • Pages : 805 pages

Download or read book The The React Workshop written by Brandon Richey and published by Packt Publishing Ltd. This book was released on 2020-08-21 with total page 805 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work through engaging exercises and activities and gain practical skills to make your web applications function effortlessly with the help of React Key FeaturesExplore the React environment by creating live projectsSolve real-world problems relating to building modern web applicationsGain a thorough understanding of how data moves through different React componentsBook Description Are you interested in how React takes command of the view layer for web and mobile apps and changes the data of large web applications without needing to reload the page? This workshop will help you learn how and show you how to develop and enhance web apps using the features of the React framework with interesting examples and exercises. The workshop starts by demonstrating how to create your first React project. You’ll tap into React’s popular feature JSX to develop templates and use DOM events to make your project interactive. Next, you’ll focus on the lifecycle of the React component and understand how components are created, mounted, unmounted, and destroyed. Later, you’ll create and customize components to understand the data flow in React and how props and state communicate between components. You’ll also use Formik to create forms in React to explore the concept of controlled and uncontrolled components and even play with React Router to navigate between React components. The chapters that follow will help you build an interesting image-search app to fetch data from the outside world and populate the data to the React app. Finally, you’ll understand what ref API is and how it is used to manipulate DOM in an imperative way. By the end of this React book, you’ll have the skills you need to set up and create web apps using React. What you will learnUse JSX to include logic in the view layer of applicationsGet familiar with the important methods and events in the React lifecycleDistinguish between class and functional component syntaxesCreate forms with Formik and handle errorsUnderstand the React Hooks API and the problems it can solveFetch outside data using the Axios library and populate the data to the appWho this book is for The React Workshop is for web developers and programmers who are looking to learn React and use it for creating and enhancing web applications. Although the workshop is for beginners, prior knowledge of JavaScript programming and HTML and CSS is necessary to easily understand the concepts that are covered.