Download or read book First Robotics SteamPower 2017 Guide book written by First Robotics and published by Team 6202- (FIRST). This book was released on 2017-01-08 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first robotics competition manual. Is subject to change. *I DO NOT OWN THIS PROPERTY IT WAS CREATED AND IS OWNED BY FIRST ROBOTICS FRC COMPANY AND IS NOT TO BE SOLD FOR PROFITS OR SELF GAIN! DO NOT REUPLOAD FAULTY COPPIES* Thank You
Download or read book First Robotics SteamPower 2017 Guide book written by First Robotics and published by Team 6202- (FIRST). This book was released on 2017-01-08 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first robotics competition manual. Is subject to change. *I DO NOT OWN THIS PROPERTY IT WAS CREATED AND IS OWNED BY FIRST ROBOTICS FRC COMPANY AND IS NOT TO BE SOLD FOR PROFITS OR SELF GAIN! DO NOT REUPLOAD FAULTY COPPIES* Thank You
Download or read book Behavioural Production written by Robert Stuart-Smith and published by Taylor & Francis. This book was released on 2024-07-15 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autonomous manufacturing and cyber-physical systems are key enabling technologies of the Fourth Industrial Revolution (IR4) which are currently being incorporated into the building design and construction industries. These emerging IR4 technologies have the potential to effectively improve construction affordability and productivity, address current and future building demand, and reduce the environmental impact of the built environment. However, design approaches that make use of IR4 technologies are still relatively unexplored. While automation, such as mass production, promotes standardised design solutions, design thinking that embraces varying degrees of autonomy can lead to unique and considered approaches to design on an industrial scale. Behavioural Production: Semi-Autonomous Approaches to Architectural Design, Robotic Fabrication and Collective Robotic Construction explores design operating through the orchestration of spatiotemporal events. A multi-agent behaviour-based approach to computation is employed in architectural design and extended to individual and swarm-based robotic methods for additive manufacturing. Behavioural Production seeks to expand our capacity to engage with the world at large through varying degrees of autonomy. In an industrialised world where traditional craftsmanship has been marginalised and cannot scale to meet societal needs, this book speculates a means to bring scalable forms of creativity into the act of making. This is explored through the use of materials, generative algorithms, computer vision, machine learning, and robot systems as active agents in design conception and realisation. The book presents a collection of ideas, projects, and methods developed in the author’s design practices and research labs in the fields of architecture and computer science. This body of work demonstrates that engaging with semi-autonomous processes does not diminish authorship, but rather expands it into new forms of design agency that seamlessly integrate with emerging manufacturing and construction technologies whilst authoring distinctive design character.
Download or read book Gaming the System written by David J. Gunkel and published by Indiana University Press. This book was released on 2018-05-09 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.
Download or read book Encyclopedia of Library and Information Sciences written by John D. McDonald and published by CRC Press. This book was released on 2017-03-15 with total page 5538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Encyclopedia of Library and Information Sciences, comprising of seven volumes, now in its fourth edition, compiles the contributions of major researchers and practitioners and explores the cultural institutions of more than 30 countries. This major reference presents over 550 entries extensively reviewed for accuracy in seven print volumes or online. The new fourth edition, which includes 55 new entires and 60 revised entries, continues to reflect the growing convergence among the disciplines that influence information and the cultural record, with coverage of the latest topics as well as classic articles of historical and theoretical importance.