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Book Challenges and Applications for Hand Gesture Recognition

Download or read book Challenges and Applications for Hand Gesture Recognition written by Kane, Lalit and published by IGI Global. This book was released on 2022-03-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.

Book Robust Hand Gesture Recognition for Robotic Hand Control

Download or read book Robust Hand Gesture Recognition for Robotic Hand Control written by Ankit Chaudhary and published by Springer. This book was released on 2017-06-05 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on light invariant bare hand gesture recognition while there is no restriction on the types of gestures. Observations and results have confirmed that this research work can be used to remotely control a robotic hand using hand gestures. The system developed here is also able to recognize hand gestures in different lighting conditions. The pre-processing is performed by developing an image-cropping algorithm that ensures only the area of interest is included in the segmented image. The segmented image is compared with a predefined gesture set which must be installed in the recognition system. These images are stored and feature vectors are extracted from them. These feature vectors are subsequently presented using an orientation histogram, which provides a view of the edges in the form of frequency. Thereby, if the same gesture is shown twice in different lighting intensities, both repetitions will map to the same gesture in the stored data. The mapping of the segmented image's orientation histogram is firstly done using the Euclidian distance method. Secondly, the supervised neural network is trained for the same, producing better recognition results. An approach to controlling electro-mechanical robotic hands using dynamic hand gestures is also presented using a robot simulator. Such robotic hands have applications in commercial, military or emergency operations where human life cannot be risked. For such applications, an artificial robotic hand is required to perform real-time operations. This robotic hand should be able to move its fingers in the same manner as a human hand. For this purpose, hand geometry parameters are obtained using a webcam and also using KINECT. The parameter detection is direction invariant in both methods. Once the hand parameters are obtained, the fingers’ angle information is obtained by performing a geometrical analysis. An artificial neural network is also implemented to calculate the angles. These two methods can be used with only one hand, either right or left. A separate method that is applicable to both hands simultaneously is also developed and fingers angles are calculated. The contents of this book will be useful for researchers and professional engineers working on robotic arm/hand systems.

Book 3D and HD Broadband Video Networking

Download or read book 3D and HD Broadband Video Networking written by Benny Bing and published by Artech House. This book was released on 2010 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen an exponential increase in video and multimedia traffic transported over the Internet and broadband access networks. This timely resource addresses the key challenge facing many service providers today: effective bandwidth management for supporting high-quality video delivery. Written by a recognized expert in the field, this practical book describes ways to optimize video transmission over emerging broadband networks. Moreover, the book explores new wireless access networks that can enable video connectivity both inside and outside the residential premise.

Book Neural Information Processing

Download or read book Neural Information Processing written by Haiqin Yang and published by Springer. This book was released on 2020-11-19 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set CCIS 1332 and 1333 constitutes thoroughly refereed contributions presented at the 27th International Conference on Neural Information Processing, ICONIP 2020, held in Bangkok, Thailand, in November 2020.* For ICONIP 2020 a total of 378 papers was carefully reviewed and selected for publication out of 618 submissions. The 191 papers included in this volume set were organized in topical sections as follows: data mining; healthcare analytics-improving healthcare outcomes using big data analytics; human activity recognition; image processing and computer vision; natural language processing; recommender systems; the 13th international workshop on artificial intelligence and cybersecurity; computational intelligence; machine learning; neural network models; robotics and control; and time series analysis. * The conference was held virtually due to the COVID-19 pandemic.

Book Human Computer Interaction Using Hand Gestures

Download or read book Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and published by Springer Science & Business Media. This book was released on 2014-03-20 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Book Interactive Collaborative Robotics

Download or read book Interactive Collaborative Robotics written by Andrey Ronzhin and published by Springer Nature. This book was released on 2023-09-04 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Interactive Collaborative Robotics, ICR 2023, held in Baku, Azerbaijan, during October 25–29, 2023. The 33 full papers included in this book were carefully reviewed and selected from 56 submissions. They were organized in topical sections as follows: focused the foundations and means of collaborative behavior of one or more robots physically interacting with hu-mans in operational environments configured with embedded sensor networks and cloud services under uncertainty and environmental variability.

Book Proceedings of the Eighth International Conference on Soft Computing and Pattern Recognition  SoCPaR 2016

Download or read book Proceedings of the Eighth International Conference on Soft Computing and Pattern Recognition SoCPaR 2016 written by Ajith Abraham and published by Springer. This book was released on 2017-08-17 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents 70 carefully selected papers from a major joint event: the 8th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2016) and the 8th International Conference on Computational Aspects of Social Networks (CASoN 2016). SoCPaR–CASoN 2016, which was organized by the Machine Intelligence Research Labs (MIR Labs), USA and Vellore Institute of Technology (VIT), India and held at the VIT on December 19–21, 2016. It brings together researchers and practitioners from academia and industry to share their experiences and exchange new ideas on all interdisciplinary areas of soft computing and pattern recognition, as well as intelligent methods applied to social networks. This book is a valuable resource for practicing engineers/scientists and researchers working in the field of soft computing, pattern recognition and social networks.

Book Gesture Recognition

    Book Details:
  • Author : Qiguang Miao
  • Publisher : Elsevier
  • Release : 2024-07-26
  • ISBN : 0443289603
  • Pages : 225 pages

Download or read book Gesture Recognition written by Qiguang Miao and published by Elsevier. This book was released on 2024-07-26 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms.Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. - Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms - Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies - Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges

Book Intelligent Robotics and Applications

Download or read book Intelligent Robotics and Applications written by Huayong Yang and published by Springer Nature. This book was released on 2023-10-12 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9-volume set LNAI 14267-14275 constitutes the proceedings of the 16th International Conference on Intelligent Robotics and Applications, ICIRA 2023, which took place in Hangzhou, China, during July 5–7, 2023. The 413 papers included in these proceedings were carefully reviewed and selected from 630 submissions. They were organized in topical sections as follows: Part I: Human-Centric Technologies for Seamless Human-Robot Collaboration; Multimodal Collaborative Perception and Fusion; Intelligent Robot Perception in Unknown Environments; Vision-Based Human Robot Interaction and Application. Part II: Vision-Based Human Robot Interaction and Application; Reliable AI on Machine Human Reactions; Wearable Sensors and Robots; Wearable Robots for Assistance, Augmentation and Rehabilitation of Human Movements; Perception and Manipulation of Dexterous Hand for Humanoid Robot. Part III: Perception and Manipulation of Dexterous Hand for Humanoid Robot; Medical Imaging for Biomedical Robotics; Advanced Underwater Robot Technologies; Innovative Design and Performance Evaluation of Robot Mechanisms; Evaluation of Wearable Robots for Assistance and Rehabilitation; 3D Printing Soft Robots. Part IV: 3D Printing Soft Robots; Dielectric Elastomer Actuators for Soft Robotics; Human-like Locomotion and Manipulation; Pattern Recognition and Machine Learning for Smart Robots. Part V: Pattern Recognition and Machine Learning for Smart Robots; Robotic Tactile Sensation, Perception, and Applications; Advanced Sensing and Control Technology for Human-Robot Interaction; Knowledge-Based Robot Decision-Making and Manipulation; Design and Control of Legged Robots. Part VI: Design and Control of Legged Robots; Robots in Tunnelling and Underground Space; Robotic Machining of Complex Components; Clinically Oriented Design in Robotic Surgery and Rehabilitation; Visual and Visual-Tactile Perception for Robotics. Part VII: Visual and Visual-Tactile Perception for Robotics; Perception, Interaction, and Control of Wearable Robots; Marine Robotics and Applications; Multi-Robot Systems for Real World Applications; Physical and Neurological Human-Robot Interaction. Part VIII: Physical and Neurological Human-Robot Interaction; Advanced Motion Control Technologies for Mobile Robots; Intelligent Inspection Robotics; Robotics in Sustainable Manufacturing for Carbon Neutrality; Innovative Design and Performance Evaluation of Robot Mechanisms. Part IX: Innovative Design and Performance Evaluation of Robot Mechanisms; Cutting-Edge Research in Robotics.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Handbook of Virtual Humans

Download or read book Handbook of Virtual Humans written by Nadia Magnenat-Thalmann and published by John Wiley & Sons. This book was released on 2005-10-31 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Book Entertainment Computing   ICEC 2006

Download or read book Entertainment Computing ICEC 2006 written by Matthias Rauterberg and published by Springer. This book was released on 2006-10-01 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Book Computer Vision and Image Processing

Download or read book Computer Vision and Image Processing written by Harkeerat Kaur and published by Springer Nature. This book was released on with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wireless Algorithms  Systems  and Applications

Download or read book Wireless Algorithms Systems and Applications written by Lei Wang and published by Springer Nature. This book was released on 2022-11-17 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set constitutes the proceedings of the 17th International Conference on Wireless Algorithms, Systems, and Applications, WASA 2022, which was held during October 28-30, 2022. The conference took place in Dalian, China.The 95 full and 62 short papers presented in these proceedings were carefully reviewed and selected from 265 submissions. The contributions in ​algorithms, systems; and applications of internet of things;information processing and data management;radar and sonar networks

Book Media Production  Delivery and Interaction for Platform Independent Systems

Download or read book Media Production Delivery and Interaction for Platform Independent Systems written by Oliver Schreer and published by John Wiley & Sons. This book was released on 2013-12-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio event detection; 3D sound rendering and face detection, gesture analysis and tracking using video and depth information. The book will give an insight into current trends and developments of future media production, delivery and reproduction. Consideration of the complete production, processing and distribution chain will allow for a full picture to be presented to the reader. Production developments covered will include integrated workflows developed by researchers and industry practitioners as well as capture of ultra-high resolution panoramic video and 3D object based audio across a range of programme genres. Distribution developments will include script based format agnostic network delivery to a full range of devices from large scale public panoramic displays with wavefield synthesis and ambisonic audio reproduction to ’small screen’ mobile devices. Key developments at the consumer end of the chain apply to both passive and interactive viewing modes and will incorporate user interfaces such as gesture recognition and ‘second screen’ devices to allow manipulation of the audio visual content. Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction. Considers the complete production, processing and distribution chain illustrating the dependencies and the relationship between different components. Proposes that a format-agnostic approach to the production and delivery of broadcast programmes will overcome the problems faced with the steadily growing number of production and delivery formats. Explains the fundamentals of media production in addition to the complete production chain, beyond current-state-of-the-art through to presenting novel approaches and technologies for future media production. Focuses on the technologies that will allow for the realization of an E2E media platform that supports flexible content representations and interactivity for users. An essential read for Researchers and developers of audio-visual technology in industry and academia, such as engineers in broadcast technology companies and students working toward a career in the rapidly changing area of broadcast both from a production and an engineering perspective.

Book Optimisation Algorithms for Hand Posture Estimation

Download or read book Optimisation Algorithms for Hand Posture Estimation written by Shahrzad Saremi and published by Springer Nature. This book was released on 2019-08-26 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the literature on hand posture estimation using generative methods, identifying the current gaps, such as sensitivity to hand shapes, sensitivity to a good initial posture, difficult hand posture recovery in cases of loss in tracking, and lack of addressing multiple objectives to maximize accuracy and minimize computational cost. To fill these gaps, it proposes a new 3D hand model that combines the best features of the current 3D hand models in the literature. It also discusses the development of a hand shape optimization technique. To find the global optimum for the single-objective problem formulated, it improves and applies particle swarm optimization (PSO), one of the most highly regarded optimization algorithms and one that is used successfully in both science and industry. After formulating the problem, multi-objective particle swarm optimization (MOPSO) is employed to estimate the Pareto optimal front as the solution for this bi-objective problem. The book also demonstrates the effectiveness of the improved PSO in hand posture recovery in cases of tracking loss. Lastly, the book examines the formulation of hand posture estimation as a bi-objective problem for the first time. The case studies included feature 50 hand postures extracted from five standard datasets, and were used to benchmark the proposed 3D hand model, hand shape optimization, and hand posture recovery.

Book Big Data Analysis and Deep Learning Applications

Download or read book Big Data Analysis and Deep Learning Applications written by Thi Thi Zin and published by Springer. This book was released on 2018-06-06 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a compilation of selected papers from the first International Conference on Big Data Analysis and Deep Learning Applications (ICBDL 2018), and focuses on novel techniques in the fields of big data analysis, machine learning, system monitoring, image processing, conventional neural networks, communication, industrial information, and their applications. Readers will find insights to help them realize more efficient algorithms and systems used in real-life applications and contexts, making the book an essential reference guide for academic researchers, professionals, software engineers in the industry, and regulators of aviation authorities.