Download or read book Fantastic Locations written by Gwendolyn F. M. Kestrel and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring two double-sided poster maps designed for roleplaying and miniatures skirmish play, this stand-alone adventure can be easily inserted in any D&D campaign setting.
Download or read book Sly Flourish s Fantastic Locations written by Michael Shea and published by Createspace Independent Publishing Platform. This book was released on 2018-01-05 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips. One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully-fleshed-out adventure. Sly Flourish's Fantastic Locations is a book, available in PDF and print-on-demand, that gives you twenty system-agnostic locations to drop into your favorite fantasy roleplaying game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, and a dwarven mine that cracked into the tomb of a dead god. Each location includes artwork by Brian Patterson of D20Monkey. Sometimes this artwork takes the form of maps. Sometimes it's an overlook of a specific location. These sites and structures aren't full adventures. Instead, you and your players build your own stories in these fantastic locations, then you populate them with the monsters that fit your story. Thanks to the support of 779 backers on Kickstarter this book was expanded to include a total of twenty locations each with full color artwork. This book is system agnostic. You can use it in just about any fantasy roleplaying game.
Download or read book Great Races Incredible Places written by Kimi Puntillo and published by Bantam. This book was released on 2009-03-24 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Running the Mount Everest Marathon is like running in heaven.” Kimi Puntillo has literally run around the globe to bring over 100 of the world’s most entertaining, breathtaking, and unforgettable races to runners of every capability. Ranging from marathons to one-milers, from the pristine glaciers of Antarctica to Vermont’s covered bridges, two-time Guinness World Record holder Puntillo offers practical and unique advice as only a woman who has run a marathon on every continent can. She shares her tips for the most desirable gear, snacks to carry in your backpack, how savvy runners get into events that are sold out months in advance, and the best local sights to take in on your downtime. Try the Great Wall Marathon, where you’ll climb 60,000 steps, crawl through ancient tower windows, and follow in the footsteps of ancient Chinese history. The Marathon du Médoc spoils you with wine every three miles at Bordeaux’s most elite châteaus and fresh-shucked oysters at mile 23. Or, if music is your thing and you long for a different rock band at every mile marker, head out to the Rock ’n’ Roll Marathon series in locales across the United States. Whether you want to make those running dreams come true or simply be entertained, here are dozens of running adventures sure to get your heart pumping. From the Trade Paperback edition.
Download or read book Rappan Athuk written by Bill Webb and published by White Wolf Publishing. This book was released on 2001 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!
Download or read book Fifty Places to Sail Before You Die written by Chris Santella and published by ABRAMS. This book was released on 2012-11-16 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Championship racers and professional adventurers disclose their favorite destinations in an inspiring volume of stories, travel tips, and photos. Featuring some of the best-known men and women in the sport—Tom Whidden and Gary Jobson (members of the winning 1987 America’s Cup crew), Jeff Johnstone (of J-Boats), award-winning sailing writer Lin Pardey, and many others—this is a unique full-color celebration for sailors to relive their greatest memories or plan their next big adventure. The amazingly diverse places they’ve selected include: Australia: Fremantle and Sydney Bermuda: St. George’s Harbor Brazil: Bay of Ilha Grande California: Channel Islands and San Francisco Bay Chile: Cape Horn Italy: Costa Smeralda, Sardinia Maine: Boothbay Harbor, Penobscot Bay, Southwest Harbor Florida: Biscayne Bay and Key West Scotland: Firth of Clyde South Africa: Cape Town…and dozens more For each place, the sailor recommending the venue spins an entertaining yarn about their experience there, and each description is accompanied by a “make you want to go there now” photograph. From the relative indolence of cruising the Dodecanese or the British Virgin Islands, to the white-knuckle adventure of rounding Cape Horn, to the thrill of partaking in the regatta off Newport, Fifty Places to Sail Before You Die captures the rich and varied world of recreational sailing—and may just inspire you to set sail on some new adventures of your own.
Download or read book The Lazy Dungeon Master written by Michael Shea and published by . This book was released on 2019-06-14 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.
Download or read book Isabella Girl on the Go written by Jennifer Fosberry and published by Sourcebooks, Inc.. This book was released on 2012-02-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times Bestseller! The precocious, purple-haired traveler spends the day playing with her dad as she pretends everyday things (like the sandbox) are extraordinary places. Isabella ends the day in her own home-sweet-home, the most wonderful place to be. Travel around the world to places like: •Pyramids of Giza •Eiffel Tower •Great Wall of China •Chichen Itza •Big Ben •Statue of Liberty
Download or read book Harry Potter on Location Standard Edition written by J. P. Sperati and published by . This book was released on 2010-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered where the filming locations are for the Harry Potter film series? Here for the first time, arranged by county, is the definitive guide from 'A' for Alnwick Castle to 'Z' for Zoological Society of London to over 60 of those locations along with over 150 B&W photographs, maps, anecdotes and a wealth of historical information to bring them to life. Also included in this publication are tips and recommendations for those wishing to plan their own exploration of these wonderful places. This book will give the reader an appreciation for how the films are constructed from a variety of different locations and spliced together to make one seamless magical moment on the big screen This guide is a must for all Harry Potter enthusiasts as well as those just wishing to visit some of the most beautiful locations in the UK.
Download or read book Sly Flourish s Fantastic Adventures For 5e written by Michael Shea and published by Createspace Independent Publishing Platform. This book was released on 2017-12-25 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz's return means the Night Blades are back-and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders-including the immolation of a head miner-have closed the operation, and the mine's owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King's Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master-a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow's spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.
Download or read book The Lazy DM s Workbook written by Michael Shea and published by . This book was released on 2018-11-09 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.
Download or read book The Light Fantastic written by Terry Pratchett and published by Harper Collins. This book was released on 2009-10-13 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Humorously entertaining. . . subtly thought-provoking. . . . Pratchett’s Discworld books are filled with humor and with magic, but they're rooted in—of all things—real life and cold, hard reason.”—Chicago Tribune Bumbling wizard Rincewind and hapless tourist Twoflower have survived a host of misadventures . . . only to face annihilation as a red star hurtles towards the Discworld in this gloriously funny second installment in Sir Terry Pratchett’s Discworld series (also the second book in the Wizards collection) It’s just one of those days when nothing seems to go right—and a most inopportune time for the first tourist ever to set foot in Discworld—accompanied by the carnivorous Luggage—to extend his already eventful vacation, even if it’s not quite by choice. A monstrous red star is on a direct collision course with the Discworld and the future appears uncertain at best. Discworld needs a hero to save it from total destruction. Unfortunately, it’s got the bumbling Rincewind, still recovering from the trauma of falling off the edge of the world. The alternative couldn’t be much worse. . . . The Discworld novels can be read in any order, but The Light Fantastic is the second book in the Wizards collection. The other books in the collection include: The Color of Magic Sourcery Eric Interesting Times The Last Continent Unseen Academicals
Download or read book Destinations of a Lifetime written by National Geographic Society (U.S.) and published by National Geographic Books. This book was released on 2015 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Plan where, when, and how to plot your adventure with National Geographic's worldwide network of travel experts and insider tips from locals"--Cover.
Download or read book Fantastic Adventures Ruins of the Grendleroot written by Michael Shea and published by . This book was released on 2019-12-17 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.Ruins of the Grendleroot is a book of ten short easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot--a strange and otherworldly sentience.Across these ten adventures, your characters will- cure the corruption of an old tower destined to bring daylight to the cavern of Shadowreach;- rescue a lost child who answers the call of a dying god;- seek out the source of a plague of gnome zombies;- travel to the Forest of Iron to stop the priest who would destroy the Grendleroot-and the entire mountain surrounding it;- protect Deepdelver's Enclave from marauding warbands of orcs and hobgoblins;- find the beast lurking in abolethic ruins that promises salvation in return for fresh meat;- seal up a damaged cell in a forgotten monastery, which contains a being so dangerous that even its thoughts can kill;- save a war hero from the elven assassins who hunt her down;- discover the secret to quieting the restless Grendleroot from a slumbering vampire archmage; and- travel to the Black Cathedral, discover the origin of the mysterious Caretakers, and stop a mage attempting to capture the power of the Grendleroot for herself.Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.These ten adventures can be run independently as single-session games of roughly two to four hours each, or they can be tied together as part of a larger campaign. Five of the adventures can be combined together into a five-session mini campaign that focuses on the strange consciousness lying at the center of the mysterious mountain.Each of these ten adventures is designed to get you up and running quickly and to help you integrate them into your own campaign. If you're familiar with the format of the book Sly Flourish's Fantastic Adventures and the concepts in the book Return of the Lazy Dungeon Master, the setup of these adventures will be familiar to you. Even if you aren't, you'll find the design of these adventures intuitive and straightforward. In this book, you'll find inspirational artwork, beautiful maps, fantastic locations, short readable summaries of places and events, evocative keywords to spark your own imagination, flexible read-aloud text, and piles of ideas to fuel your own stories.
Download or read book Art of the Film Fantastic Beasts and Where to Find Them written by Dermot Power and published by HarperCollins. This book was released on 2016-11-18 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step inside the world of the talented art departments who, led by Academy Award®-winning production designer Stuart Craig, were responsible for the creation of the unforgettable characters, locations and beasts from the eagerly anticipated new adventure in J.K. Rowling’s Wizarding World. The Art of Fantastic Beasts and Where to Find Them, edited by Dermot Power, concept artist on the film, takes you on a magical journey through a design process every bit as wonderful as that encountered by Newt Scamander in the wizarding world: from the earliest gatherings of the artists, designers and filmmakers to the magical time of the film’s production itself at Leavesden Studios. Bursting with hundreds of production paintings, concept sketches, storyboards, blueprints and matte paintings, and filled with unique insights about the filmmaking journey from Stuart Craig and the artists themselves, this superb book – officially licensed by Warner Bros. Consumer Products – presents a visual feast for readers, and will welcome fans of Harry Potter films into the world of Fantastic Beasts and Where to Find Them.
Download or read book Where s Wally 3 written by Martin Handford and published by . This book was released on 1995 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Places of Health and Amusement written by Katy Layton-Jones and published by Historic England. This book was released on 2015-04-01 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the rich legacy of parks in Liverpool, from the forgotten open spaces of the 18th century town, through the pioneering creation of a 'ribbon of parks' in the 19th century, a period of decline after the Second World War, to the situation today. Attractively illustrated with archive and contemporary photographs and drawings, the book shows how parks have been used and enjoyed, how they have changed to meet new challenges and ideas, and how the arguments used to justify their creation in the 19th century are being used again to spark a revival in their fortunes and future.
Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....