Download or read book Gamer Fantastic written by Martin H. Greenberg and published by Astra Publishing House. This book was released on 2009-07-07 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.
Download or read book Coding with Scratch Create Fantastic Driving Games written by Max Wainewright and published by In Easy Steps Limited. This book was released on 2022-04-12 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new title in The QuestKids children’s series that is designed to make learning fun for children. Coding with Scratch – Create Fantastic Driving Games will take you from Scratch basics through to creating your own fantastic driving games in easy steps. Each game comes with challenges to take you to the next level of coding. Even includes mods to make your games more exciting. Have fun and amaze your friends and family! · You’ll learn how to: · Use code to make a series of driving games including parking, racing, scrolling and two-player games. · Design your own game levels, cars and tracks. · Use variables to keep the score and to store the speed in your games. · Add sounds and create your own code blocks and functions. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. Table of Contents: 1. Coding with Scratch 2. Track Driver 3. Two-player Racer 4. Street Racer 5. Snowmobile Slalom 6. Big Track Racer 7. Desert Drifter 8. Formula Racer 9. Motorcross Rider 10. Parking Star 11. 3D Driver 12. Game Challenges: Monster Truck 13. Game Challenges: 3D Motorbike Racer 14. Game Mods 15. Glossary
Download or read book Fantastic Football written by Robin Bennett and published by Firefly Press. This book was released on 2022-08-11 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantastic Football is the second book in the Stupendous Sports series. It is best described as Horrible Histories for a sport with a remarkably big fan base. For fans of football, their parents (and grandparents) but also young readers who go for something entertaining to dip into and, like the game itself, to share with friends.
Download or read book Fantastic Films written by Matt Anniss and published by Badger Publishing. This book was released on 2015-09-02 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever read a book and thought 'They should make this into a film'? If so, read on! Packed with fun facts and figures, Fantastic Films takes you behind the scenes of the movie-making process. Along the way, you'll find out how your favourite stories make it to the big screen, from Harry Potter and The Hunger Games, to Jurassic World and Guardians of the Galaxy. Famous Faces is a fantastic series of non-fiction books for struggling readers. It is comprised of eight titles, all written especially for pupils who have a lower reading age than their chronological age, and all designed to be fun and attention-grabbing. The series is pitched at 11-14 year olds with a lower reading age of just 9-10, and each title has a length of roughly 1600-1800 words. The books are packed full of engaging images, fantastic facts and fun layouts. Each chapter is short so struggling readers aren't daunted by the amount of text.
Download or read book 84 Amazing Maths Games to Boggle Your Brain written by Anna Claybourne and published by Arcturus Publishing. This book was released on 2022-11-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ingenious book will show young readers just how much FUN maths can be! Strap in for an amazing roller-coaster ride through a world of mathematical games. Written by award-winning science writer Anna Claybourne, this inspiring book promotes maths learning with a twist. Inside you will find intense pen-and-paper puzzles, thrilling two-player games and exciting experiments using ordinary household objects. Young readers can rediscover subjects such as geometry, statistics, and measurement in a completely new light, learning time-saving tips and tricks for common maths problems. Featuring lively illustrations and a glossary of key terms, it promotes functional problem solving and builds confidence in maths. Perfect for readers aged 8+. ABOUT THE SERIES: The STEM in Action series puts maths and science learning into practice, bringing together tricks, games and experiments which involve key STEM concepts. With vibrant, hilarious illustrations, these guides make maths and science accessible and exciting for young readers.
Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 1998 with total page 1246 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.
Download or read book Dangerous Games written by Joseph Laycock and published by Univ of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Download or read book Game Development and Simulation with Unreal Technology written by Alireza Tavakkoli and published by CRC Press. This book was released on 2015-08-18 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i
Download or read book Game Development and Simulation with Unreal Technology Second Edition written by Alireza Tavakkoli and published by CRC Press. This book was released on 2018-12-17 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.
Download or read book The Golden Age of Video Games written by Roberto Dillon and published by CRC Press. This book was released on 2016-04-19 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-14 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.
Download or read book Freedom written by Dror Kfir and published by Dorrance Publishing. This book was released on 2022-07-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Freedom By: Dror Kfir Beginning with a stint in jail for a marijuana possession, twenty-year-old Dror Kfir needs to figure out what his next step will be. Prison and drugs were the last things his parents could have ever imagined or expected of him. And the societal pressure they were enduring each day because of him was eating away at Dror. They were the ones having to deal with all this. They were being severely judged for his mistakes. Add to that, Dror’s arrest means he can no longer live in Israel. Sure, he can visit, but it can no longer be his permanent residence. Despite having never received the government stipend for his military service, Dror pulls together what money he can to set out on his adventure. He decides to head to Greece first, discovering the plane fare is a reasonable first expense. Doubling as an autobiography, Freedom takes us on Dror's journey from Israel through Greece and eventually through Switzerland, Ecuador, Columbia, and Bolivia. He makes jewelry, picks oranges, fishes for tuna. If there’s a way to make a buck to keep the adventure going, he does.
Download or read book A Lifetime of Training for Just Ten Seconds written by Richard Witt and published by A&C Black. This book was released on 2012-05-10 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'I hope the Romanian doesn't get through, because I can't pronounce her bloody name.' Allegedly from David Coleman, British radio and TV commentator, at one of his many Olympic coverages, when he thought he was off air. A Lifetime of Training for Just 10 Seconds is a collection of quotations from Olympic athletes, eyewitnesses and commentators through the ages, whether written, broadcast, overheard or misreported. They are inspiring, devastating - often hilarious - and a fascinating insight into the Games, the people who watch and compete in them, and those labouring and slithering behind the scenes. The notes following the quotes give a potted history of the Games and its cast of characters. 'These are the Olympics; you die before you quit.' The great American discus thrower, Al Oerter, winner of four successive gold medals (1956-1968). For the third of these in Tokyo, he competed despite excruciating pain from a torn rib cartilage, strapped up and iced.
Download or read book Mimesis as Make Believe written by Kendall L. Walton and published by Harvard University Press. This book was released on 1990 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Representations in visual arts and fiction play an important part in our lives and culture. Walton presents a theory of the nature of representation, which shows its many varieties and explains its importance. His analysis is illustrated with examples from film, art, literature and theatre.
Download or read book The Modern Spanish written by Vassilios Kotronias and published by SCB Distributors. This book was released on 2020-11-16 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two Solid, Strategically Complex Ways to Meet the Spanish! The Breyer and Zaitsev Variations of the Ruy Lopez are two of the most dynamic lines played today. Examining them from both White and Black’s point of view, Greek grandmaster Vassilios Kotronias discusses their strengths, weaknesses and presents suggested improvements where necessary. The Breyer Variation of the Ruy Lopez is the brainchild of Hungarian hypermodern Gyula Breyer. He suggested the paradoxical knight retreat 9...Nb8 early in the 20th century. Although its soundness has been confirmed in many grandmaster games for over a century, there is surprisingly little which has been written about it. This book has just changed all that. The Zaitsev Variation was one of Anatoly Karpov’s workhorses in his title matches against Garry Kasparov. Formulated by the brilliant theoretician Igor Zaitsev, it can be found in the repertoires of some of the leading grandmasters of our era. As the author notes in his introduction, this is an objective presentation of two excellent opening variations for Black, from which players sitting on either side of the board may profit. The play is strategically complex, tactically rich and will improve you as both a player and connoisseur of the game. Kotronias’ clear writing style, coupled with in depth analysis, makes for a splendid opening manual on two of the most topical – and solid – variations of the Ruy Lopez. Vasilios Kotronias has managed to not only teach us (myself included) some important theory and practice of the Breyer and Zaitsev Systems, but also broaden our horizons to our approach to chess in general. His explanations are quite clear and the lines he provides are logical and concrete. This new book is aimed for all ages and chess levels. Welcome to the fascinating world of Breyer and Zaitsev! – Alexei Shirov, from his Foreword
Download or read book The Adventurous Book of Outdoor Games written by Scott Strother and published by Sourcebooks, Inc.. This book was released on 2008-08-01 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A World of Adventure Outside Your Door! Hidden deep within the most secret of secret chambers was a magical book filled with daring and adventurous games for boys and girls. For years, many feared this book had been lost... until now. The Adventurous Book of Outdoor Games contains a treasure trove of the best neighborhood games invented by children since the beginning of time. This book is your passkey to a world of secret missions, last-minute victories, and thrilling chases. More than 100 Great Games Including: BOMBARDMENT CAPTURE THE FLAG FREE FOR ALL DODGEBALL BRITISH BULLDOG WALL BALL INFILTRATION TIGER AND LEOPARD GHOST IN THE GRAVEYARD 500 MONKEY IN THE MIDDLE POISON CIRCLE ARMY-NAVY TREASURE HUNT SOCCER GOLF UNTANGLE And More!!